254,390 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
1 Year Ago
Merge from main
1 Year Ago
Unsaved
1 Year Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
1 Year Ago
Correctly resolve textures fetched from Graphics.GrabDepthTexture DOF uses DepthBuffer texture again + clean up a bit
1 Year Ago
Allow dropped items to sync their network group without constantly syncing their position
1 Year Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
1 Year Ago
City hall LODs/prefab
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Update DOF post-processing to use new Depth::GetNormalized() instead of accessing non-existent texture
1 Year Ago
More scalable clientside detection alternative.
1 Year Ago
Fixed dragon launcher being craftable
1 Year Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
1 Year Ago
Rotate bows to face backwards when holstered on backpack
1 Year Ago
MetalDetectorSource balance baseline
1 Year Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
1 Year Ago
merge from main
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
removed Dragong launcher from loot tables
1 Year Ago
merge from main
1 Year Ago
Fix salvaged melee tools not having backpack holster position set
1 Year Ago
▊▋▇ ▉▅▋▋▇▊▌ ▄▄▄ █▉▇▅▅▊▍ ▋▊▍▋▊▊▄ & ▄█▌ ▄▅▆▄▌▇▋ ▌▇ ▅▆▄▌▌▊▋▊█▊
1 Year Ago
▄█▊▇▊▌ ▆▌▉█▇▆▇▌▌▊ ▋▉▊▉▉█ ▌█▉▄▅█▅▄▋▍▌▍
1 Year Ago
Forgot we're not using #nullable
1 Year Ago
vm spear - updates to rig, burst cloth setup & clothMat
1 Year Ago
Move "FreeImage: Couldn't open file" to developer 2 Switch server downloads extension filter to a whitelist Also block html/ and scripts/
1 Year Ago
player update. exported/set up bandage anim set
1 Year Ago
Add Clone Game Object node
1 Year Ago
Removed hight quality metal requirement for crafting/repairing sled
1 Year Ago
recast update latest Update compat with recast Add detour
1 Year Ago
kitchen utensils meta decal_leak b + c set
1 Year Ago
merge from main
1 Year Ago
Basic prefab unit test
1 Year Ago
Changed default nudity to pixelated
1 Year Ago
Fixed bug causing rangefinders to disappear when removed
1 Year Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
1 Year Ago
Update Test_Level.scene
1 Year Ago
Added a rangefinder to the binoculars
1 Year Ago
Update fog.cubemap.scene
1 Year Ago
▊▅▄█▉▅▆▌▆▌▄ ▆▍▉▆█ - ▅▇▅▉▅▄ ▋▅▌█▊▇, ▆▉▄▅▉▉▆█▄▍ ▅▇▊▋▄ ▋▊▄▅▅▋▇▊▇▋ █▄▊▇▍▊▅█ ▌▊▋▋▌▊█▆▋█▆▆▋
1 Year Ago
Fix gradient fog not showing in the editor Fix SceneFogVolume not updating because ID is 0 Update CubemapFog.cs
1 Year Ago
Create fog.gradient.scene Create fog.cubemap.scene Delete Prop.cs
1 Year Ago
some fixes to Harbor1 island placement harbor2 backup
1 Year Ago
Moving platform gizmo push trigger editor icon + gizmo Test level
1 Year Ago
Add parameterless constructor for Transform which sets Scale to 1, add a test for it
1 Year Ago
Add hit reaction test
1 Year Ago
Add ProceduralHitReaction to CitizenAnimatonHelper, expose Hitbox to DamageInfo since I think it'll be used by most people
1 Year Ago
WIP GameObject.Properties
1 Year Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.