244,583 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Delete native point_worldtext
1 Year Ago
Fix networking of low bit small floats garrysmod-issues/issues/5552
1 Year Ago
info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions
1 Year Ago
Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier
1 Year Ago
Remove unintended debug print Add fallback sounds for EP2 vortigaunt attacks
1 Year Ago
Add fallback sounds for EP2 vortigaunt attacks
1 Year Ago
info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd
1 Year Ago
Port some thread pool changes from csgo, should fix linux srcds not having them Remove unintended debug print
1 Year Ago
Fix brick skin having colored tints like container skin
1 Year Ago
Only add RoundScore is RootPanel is valid (something else must be up here...) Safety checks for ToastList instance Don't make newly joining players a spectator :sob: RespawnScreen safety Respawn player properly on join in PlayRound GiveLoadout<T> initializes the loadout properly Remove pending open mode
1 Year Ago
Only update team classes if the root panel has been created Check if Station Screen instance is null for RPCs it may have not been created yet Check if Post Processing has been created in frame event first - it seems this can be called before ClientSpawn
1 Year Ago
Remove prediction on TimerEntity props I don't think these need to be predicted, they're only used for display on client and the prediction error was going to be a headache to track down. Small cleanup
1 Year Ago
Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette
1 Year Ago
1 Year Ago
Maps page is default, show message when no servers exist Show default/missing thumbnail in map page Fix NRE on startup
1 Year Ago
fixed looping issues on W + A/D player parachuting anims
1 Year Ago
Fix Components/issues/2 For sanity, output packages to the same folder Fix Components/issues/1 Show progress when uploading
1 Year Ago
Do GetPixels inside calc functions (for percentages) Division by zero throws correct DivideByZeroException
1 Year Ago
Added LODs to the microwave model
1 Year Ago
Length.Calc (LengthUnit.Expression), evaluate on demand Add failing test for nested calc (`calc( ... + calc( ... ) )`) Add support for nested `calc()` statements
1 Year Ago
NRE fix for mounted input running on non-players
1 Year Ago
edited 3p hml anims, changed idle pose, edited reload and added breathing idle
1 Year Ago
MOVED MISSILE WAY UNDER THE GROUND AND SCALED TO 0.1 ON HOMING MISSILE LAUNCHER VIEW MODEL ANIMS
Leaderboard backup, run #5703
1 Year Ago
▊▌▄▆▄▌▍▊ ██▍▍ ▌█▊▉▊▋▅▌ ▆▆▌▅ ▆▇▅▅ * ▄▋▋ █▇▄▉ ▆▇▌▆ ▄ ▋▇▌ ▇▇▌▍▆▉▄ ▋▋▍▄▌█ ▍▌▍▊ ▋ * ▌▊▋▊█▊▌▌ ▇▅▋▉ ▄▅▍█ ▉ ▌██▌▉▍▄▄█ ▆▅▅▇█ * ▍▉▇▌ ▋▄▊▌▅▄█ ▅▌▄▅▍▍▍ ▍█ ▄▉▆▌▇ ▊▋▉ ▄█▊▋▄ ▊▌▍▋ ▆▆ ▇▌ ▍▆███▄ ▄▍▉▇▆▅▍██▇ █▉▄▇▅▌▋ * █▊▅▅▅▆ ▅▋▋▊▉▄▆ ▋█▌ ▊▋▊ ▉▄█▉▅ ▆▇▊ ▇▊▅ ▍▋▅▉▍▋▆▌▌ ▋█▉█▉▇▇▅ ▉▍ ▊▇▊ █▆▊▍ ▅▍▍▌, ▊▋▅ ▉▊▌▍▋▋▊ ▊▌▍_▍▅▉▍▍▋▌ ▅▄▇▍▌▇▆ * ▌▌▄▊▆▌▍▄▊█▍ ▍▉█ █▋▆▄ ▉▊▉▅▅▄▅▆▄▊▉▇ ▆▋▆ ▊▄▌▋▄▇▍▍▌ █▄▄▄ ▆█ ▋▆▅▌ ▆▊▊▋▋ ▍█▄▌▇▉▆ ▆▆▊▌ █▉▄▆ ▋▊▋▋▊▄▄ ▅▍▉▍▇▆▇█▊▍ ▇▅▌▊ ▆▄ ▉▇▆▌▌█▇▄ ▅▆▌▄▊ ▌▍▄▊▍ ▇▅:▆ █▅▍▌▋ ▍▍▄█▅▉▉ ▉▆▇█▆▆▊ ▉▉▋ ▅▇▇▋▋▍▆ ▉▍▇▅▌▄▅ ▆▍▄██▍▊▄▇█▅ ▊▉▊▇▊▊▉ ▊▊▄▉ ▉▍▆ ▍▌▌▆ ▆█▊▅▆ `▅▇▅` ▆▄▉▄▄▄ ▌▊▄▇▊ ▆ ▆▊▉▅ ▇▅▊█▄▅▉ ▅▌▌▄▄ █▉▇█ ▍█▇█▅▊▍▉▊ ▆▅▉ ▆▊▍▉▍█▋▄▉▍▄ ▄▉█▆▆ ▍ ▌▆▉▄▅ ▆▋▆▄ ▄▋▅▄ ▋▋▍▄▌▆▌▉▅ ▍▋▆▌▄▇▇▍▊-▇▋▉▌▄▊/▉▄▇▆▆▌/█▍▍█ ▆▇▄▉▉.▄▇█▊▆▋▋▇▆▇▍ ▅██▇▉ ▌▋▇▉ ▌▌▊▆▆▉▌▇█ ▌▄▆█▄ ▇█▅▆▋▍▋ ▋▅▌▇ ▋▍▉▉▍▇▉▋▄▋ ▅▋▆█▋▌▇▍ █▆▋▋█▄▍▇ !▊▍█▋▅ ▋▌▍▉▉▇▋ ██▉▉▇▆▅▊ ▍▌▄▄▇ ▋▋▉▉ ▄▉ █▊▉▋▊ ▆▇▉ █▌▆▌ ▆▉▊█▍▋▆▇▅ !▍▆█▌▌█▇ ▇▍▆▇█▍▌ ▅▍▊▌▆▄▋▋▋ ▊▍▌█ ▋▇▋▋▇ ▋█▉▇ ▅▍ ▋▌▍▆█▊ ▍▇▆▋ ▉▉▆▍▍ ▆█▆▉ ▋▌▄▄▉ ▄▆▉▍ ▋█▇ ▌▋▋▅▇▄█▆ ▅▋▉▉▊▆▌█▌ █ █▄▇▌ ▇▄▊▌ █▆▆▅▄▊ ▋█▋▋▉▌▊ ! ▅▍▍▇▄ ▇▉▇▇▅▋_▊▉▇█▍▍▇▋█▉ ▊▆▍▄▊ ▍▋▆▉ ▄▍ ▄▋▆▅▇ █▇▋▅▉ ▄▄▉██▆▇ █▋ ▇▋█▄ ▉▋▄▇▇█▋▄▋ ▅▋▊ ▋▄▇▊█▄ ▄▆▍▊ ▅█▉▆▊▇▌ ▌▊▅ ▊▊▋█▇▅▍ ▆█▉▆▍ ▋▌▋▆▄.▋▆▆▋▅▅▌▉▉▋ ▅▋▇▅▍ █▉▄▄.▇▌▇▆▅▋ ▋█▇ ▆▋ ▋██▇.▄▉███ ▉▌▌ ▋█▌ ▉▅▇▆▉ ▅▌▋▌▅ █▍▅.▄█▊▉▆/▌▍▊▇▄▄█▍▅▉ ██▄ ▊▌▇▅:▊▅▄▋▉/▍▋▉▅▊▉▆▇▄▌ ▇▉▌▉ ▅▆▄▆▌▉ ▍▆▆ █▅▋▅▌▌ ▋▉█▉▇▍ ▌▋▌█▌▋, ▌▉▉ ▅█▋ ▆▅ ▍▉▌▆ ▅▉▋▉ ▅▄▌███:▆▇▌▄▉▉▆█▆() ▌▄▌ ▅▊▊▆▋▄▌ ▊▌▅ ▊▆█▋▆▇▊.▌▉▇▆▇▆▆▇█▅▋▍▉▇▄▆▇▇▄▍▌ ▆▌▉ ▌▉▅▊▉▉ ▌▆▌▌█▆ ▊▉▋█ ▇▍▇▍▅▊▇ ▌▊ ▄▄▇ ▆█▋▉▋▌█▌ ▅▊▋▌▇█▄▊ ▍▋▉ ▋▊▊▉▍▍ ▌█▅▅ ▇▄█ ▉█▄█ ▅▌▉▋ ▅▍ "▇▋▅█▉: ▊▊▊▌▌█'▇ ▋▉▍▋." ▊▌▇▆▊▋▉▆ ▇▍█▉▉▅ ▅▌▉▊ ▇▋▋█▇▌ █▉█▅▍▅▊▉ ▉▇▆ ▋ █▌▇▉▆▌▅, ▊▆▄▅▋▋▊▋▅▆▅ ▍▅██, ▌▄▇█▇▅▆ ▌▄▅▍█▇▊ ▆▌▉ ▍▆▊▊▇▇▊█ ▇▇▉▆▇▇ ▄▆▍ ▄▆▅▋▉▄█ ▇▄▍▌▇ ▇▅▌ ▇▊▄▌▌▌█ ▋▊▍▍▋ ▊▉▊▌ ▌▅█▉▍▊▋ ▇▆▆▆▇█▋▅▍▆▊ ▍▋▆▅█▄ ▊▉█▌ ▉▆▋▋█▅▄▅ * ▍▉▍▋▌ ▋▊▊▉▅▆▍▌▍ █▄▊▌▉▋▊▇▍▇▆ ▍▋▍ █▉▌▇▋▍.▄▋▊▅▍▉█ * ▌█▉▇▉▍▉▋ ▊▄▉▊▆█▉ ▉▉▉ ▌▍▋-▅▄▆▍▅▌▍ ▋▇▉▍▍▆▌▌ █▄ ▊▍▅▅▌▉▇▋▉█ █▆▅▊▄▉▋ * ▊█▆▇█ ▅▊▄▇▉▊▊▄▊▋▅ █▌▍▋▉▇▉ ▍▆▊▇ █▉▆▌▌▇▉ ▅█▅ ▋▅▋▉▄█▍ ▊▄ ▉▌▋▄▊▋▅▌▆▇▌▇▅▌ * ▋▅▉▄▋▋ ▆█▉▇▍▋ ▊▅ ▆█▌▉▆▅▄▉▋█ ▉▄▋.▉▆▋▉▌▊▇▄ ▇█ ▇▆▌▌▄.▇▇▄▍▅▍▊▋▉▇▄▍ ▋▆█ ▅▉▊▄▋▆▋ ▌▅▅▇▅
1 Year Ago
▅▉▇▄▊ ▍▉:▅ ▇▄▅▅▆ ▌▍▍▅▅▅█ ▄▄▋▌▅▋▆ █▋▍ █▅▍▄▅▆▉ ▅▄█▄▄▆▆ ▌▍▉▆█▍▊▆▆▌▊ ▅▌▉▌▌▋▄ ▇█▊▄ ▆▅▊ ▋▇▍▄ ▊█▄▋█ `▄▆▅` ▄▄▋▇▅▌ ▄▇▄█▄ ▇ ▆▋▍▊ ▌▉▌▊▇▉▋ ▉▊▅▊▇ ▊▇▇▉ ▊▊▋▍▊▅█▅▆ ▌▊▇ ▇▊▌▌▉█▍▍▅▉▋ █▇▆▊▍ ▆ ▋▋▋▄█ ▋▉▄▍ ▄▋▅▊ █▉▍█▅▍▆▋▌ ▆██▇▄▍▆▊▇-██▌▉▄▍/▆▌▌▇▌▉/▇▅▌▉ ▅▆▉▍▄ ▋▋█▌▉▆▊ ▅▋▊▋ ▆▊▇▊▌▍▉▄▅▆ ▅▍▍▆▌▆▊▌ ▍▊▋▋▇▋▋▇ !▊▉▊▊▋ ▅▋▄▆▊▌▅ ▊▆▋█▋▋▉▋ ▉▊▋▄▍ ▇▋▍▍ ▉▇ ▊▌█▆▍ █▉▉ ▍▅▌▍ ▅▇█▅▋▍▇▄▉ !▅▍▋▄▌▊▊ ▇▇▌▄▋▇▆ ▇▆▍▋▄▅▅▊▊ ▋▊▉▊ ▉▆▄▍▊ ▉▋█▌ ▊▅ ▅▋▍▆▉▆ ▋▆▋▅ ▅▍▋▆▆ ▌██▇ ▄█▆▍▄ ▅▇▍█ ▆▉▋ █▉▋▉▆▆▍▄ ▇▍▇▋▉█▇▆▊ █ ▊▇▍▉ ▊▋▍▌ ▌▄▆▇▇▄ ▅▇▊▇▍▋▍ ! ▊█▇▍▅ ▄▉█▊▌▄_▇▍▉▆▋▍▍▄▊█ ▇▌▌▄▊ ▇▉▅▋ ▍▇ ▌█▄▍▊ ▉█▊█▇ ▆▆▅▄██▍ ▉▊ █▍▅▉ ▇▉█▍█▋▍▆▌ ▌▋█ █▉▇▅██ ▇▆▄▄ ▊▋▄▆▍▊▊ ▅▉▇ ▋▍▋▇▅▉▍ ▍█▅▇▇ █▉▍▌.▊▇▅▍▊▍ █▆▍ ▋▍ ▆▌▆▉.▋▇█▊▉ ▌▍▄ ▍█▇ ▋▍▋▆▇ █▆▄ ▄▇▍▉▋▌█ ██▇ ▉▋▅▅▉▊▄.▍▌█▄▊▇▆▉▆▅▉▉▊█▉▄▋▆▆▋▋
1 Year Ago
InsideSphere -> VectorInSphere etc
1 Year Ago
Initial support for `calc( ... )`
1 Year Ago
▉▊▆▇ ▆▇▅▊▍▍▍▌▅
1 Year Ago
parachute protection tweaks
1 Year Ago
Publish nugets
1 Year Ago
allow HAB door to be repaired
1 Year Ago
Random.Rotation() / Random.Angles() documentation fix
1 Year Ago
Get rid of "Unit" in random extensions, replace "From" with "Inside"
1 Year Ago
Adjust hand IK positions on first person parachute
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from parachute
1 Year Ago
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random
1 Year Ago
exported view model homing missile anims again so the upper left arm does not show when clothing is equipped and admire animation is played
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Refactored my InSafeZone method so that it can work with neither CLIENT nor SERVER defined
1 Year Ago
Updated textures for the microwave model
1 Year Ago
Use GunfightCamera.Target everywhere so spectating is more accurate
1 Year Ago
Support loadout system working without a gamemode set Fixed friendly fire error when not playing on a gamemode Give bots the default loadout Try pieceing together the spectator system
1 Year Ago
Archived 87111 directory
1 Year Ago
edited ads idle so it doesnt glitch and admire anim so the left arm mesh doesnt come into view on homing missile launcher anims