244,583 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Cherrypick 87111
1 Year Ago
Show return button on all pages of class modal
1 Year Ago
Fixed up thirdperson mode
1 Year Ago
Parachute/ParachuteBag cinematic textures
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed a bunch of other NREs found from the errors page on AP
1 Year Ago
Fix WeaponViewer NRE Fix FFAGamemode.OnGameStateChanged NRE Fix GameStatus NRE
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from HomingMissileLauncher
Leaderboard backup, run #5694
1 Year Ago
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1 Year Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
1 Year Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
1 Year Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
Leaderboard backup, run #5693
1 Year Ago
Unsaved formatting
1 Year Ago
Show an icon on the crosshair while a homing missile is active
1 Year Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
1 Year Ago
Merge from parachute
1 Year Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
1 Year Ago
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1 Year Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
Leaderboard backup, run #5691
1 Year Ago
Cherrypick 87094 (createprefab debug revert)
1 Year Ago
Undo "CreatePrefab" debug changes accidently commited
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Can no longer lock on to targets if target isn't visible
1 Year Ago
Cherrypick 87085 & 87088 (preprocess ignore monuments & tugboat door placeholder)
1 Year Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
1 Year Ago
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
1 Year Ago
Fixed canopy appearing twice in debug camera
1 Year Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
1 Year Ago
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
1 Year Ago
#SERVER compile area for SeekerTarget
1 Year Ago
Parachute item uses cloth sounds when moving item
1 Year Ago
Fixed locker UI using old backpack icon
1 Year Ago
Merge from main
1 Year Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
1 Year Ago
Fixed HideUntilMobile NRE on homing rocket
1 Year Ago
Further balance to slide
1 Year Ago
Can't aim while holstering
1 Year Ago
Add holster angle offset, reduced time taken to switch to your sideram
1 Year Ago
Disabled ADS on homing missile launcher for this release
1 Year Ago
Fixed FFA error spam Try to make sliding a bit more snappy, add slide cancelling :grimacing: