254,385 Commits over 3,990 Days - 2.66cph!

1 Year Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
1 Year Ago
Remove atlas resizing, feels overengineered, way we have adaptive shadow render size makes it feel pointless Let shadow frusta be calculated entirely on shadowcache, removes redundant calculations and makes the data flow saner, remove bullshit from LightEntry Add support for clearing rects from shadow atlases properly, queue them, fixes shadows on multicam views and childrens, note that shadow caching will still only happen on children views for now
1 Year Ago
Gizmo.Select: allow unselect of object selections Shift allows multi select too but without deselecting SceneViewWidget.UpdateHovered: Just because we're already selected doesn't mean we can't be hovered, otherwise how will you deselect me Deselect game object when nothing is clicked
1 Year Ago
Allow disabling interaction
1 Year Ago
Change flex columns to calculate dynamic column counts with a minimum width, expanding the columns equally to fill the container
1 Year Ago
Remove skybox from test scene
1 Year Ago
Fixed some skins still not loading in the skin viewer test scene
1 Year Ago
Tidy up AfterUI render stage and use that for after-UI post-processing effects, rename to `AddHookAfterUI`
1 Year Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
1 Year Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
1 Year Ago
SceneCamera viewport caps size properly Bail out of CameraRenderer if no valid viewport
1 Year Ago
Instant flags and rate check.
1 Year Ago
Merge from main
1 Year Ago
Pooling fix
1 Year Ago
Unused resource glue Log_Detailed these rendersystemvulkan messages Fix crash with symlink resident resource reloading
1 Year Ago
Add `CameraComponent.AddHookAfterOverlay`, supports running post-processing effects after UI is drawn
1 Year Ago
Applied subtle fade in and out to backpack UI when opened/closed
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
1 Year Ago
ObjectWithVelocity has angular velocity, player controller supports spinning wheels
1 Year Ago
merge from main - RC
1 Year Ago
Player walk anim not affected by ground velocity
1 Year Ago
Increase moving up velocity to negate grounded Fix error spam & bit of cleanup Fix walking slowly up slopes
1 Year Ago
merge from backpacks
1 Year Ago
Foliage: Fix depth alpha tests Foliage: fmod phase to avoid jittering imprecision at high time/world offsets
1 Year Ago
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
1 Year Ago
Nicer integration of dynamic properties with the Action Graph editor https://files.facepunch.com/ziks/1b3111b1/sbox-dev_JBs2cwHbhM.mp4
1 Year Ago
Fix compile error of editor holster tool
1 Year Ago
Set dressing harbor2 progress mossy tire stacks material variant
1 Year Ago
Disable more stuff I enabled
1 Year Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
1 Year Ago
Disable some parts of QueuedLoader
1 Year Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
1 Year Ago
Show mouse cursors inside scene view, wrap them to canvas rather than locking to center, panning follows same direction as other engines If you preferred the previous panning behaviour there's an option for inverting it https://files.facepunch.com/alexguthrie/1b3111b1/sbox_MUEzCxyWs7.mp4
1 Year Ago
1 Year Ago
Coerce typed operands Support default value for property substitution in DisplayInfo.Format
1 Year Ago
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences sbox-issues/issues/4663
1 Year Ago
Source Updates
1 Year Ago
player update. exported building plan animations
1 Year Ago
added decal_wall_damage_a + decal_leak_c
1 Year Ago
Reset lua_error_url on level init like before for x86-64 Because the server enforced cvar value system is not present Partially fix dynamic model loading
1 Year Ago
Gizmo improvements
1 Year Ago
WIP GameObject.Properties Proof of concept Dynamic Properties sheet https://files.facepunch.com/ziks/1b3111b1/sbox-dev_5ewZW6QaZ5.png
1 Year Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib
1 Year Ago
Camera Volumes
1 Year Ago
Undo changes to ClientsideModel for now
1 Year Ago
Reposed hide shirt to match updated player rig
1 Year Ago
Add convar for toggling version overlay
1 Year Ago
ComponentSheet: Default to showing actions if no non-actions exist