244,583 Commits over 3,898 Days - 2.61cph!
Leaderboard backup, run #5640
SeekerTarget NRE prevention
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now
Fix map not using provided map loader
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3p launcher - updated positional offset & tweaked holstered position
Parachute backpack texture updates
Make player loadout assignment safer
Set b_empty param properly on all weapons
Reduced annoyance of player movement sounds / weapon switching sounds / jump and land sounds
Merged Pull Requests
* Fixed duplicate definitions for Player.GetTool
* Improved support for non-English messages in DTextEntry history
* Fixed DNumberWang passing both strings and numbers to OnValueChanged
* Change usages of deprecated gui.MousePos to input.GetCursorPos
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Change deprecated MousePos function (#2006)
* Changed depricated MousePos function
* remove redundant call
fix number wang passing both strings and numbers to OnValueChanged (#2009)
Improve support for non-English messages in `DTextEntry` history (#2008)
Small optimisation for sandbox (#2005)
* refactor: small optimisation
FFT and Waves texture generation boilerplate
Cleanup fluid simulation, first vorticity step, can be inferred by divergence
Revert "Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled (another test)"
This reverts commit d0e5c1e457ba09d38adbffb42b6864c142c8b231.
Auto-scroll settings pages when navigating with cursor keys
Manpad rocket uses the new model and airburst explosion.
Further tweaks.
Update global_networked_bases/2021
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Reduce NPC name translation duplication
Fixed malformed HTML
Reworked base kill feed
Portal NPCs
Only populated servers contribute to gamemode name
This is experimental and may be rolled back
Update ClientScheme.res
This is for nav_generate UI
More NPC class name translations
further player anim skydiving updates
update to player skydiving anims
Settings menu scaling fixes
Still need to fix scroll areas
Fix tabs control scaling
Clean up skybox rendering parameters into a struct, delete fogplayerparams_t
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
Drag adjustments for the updated lifetime.
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Unparent on destroy timing fixes.
Added detail layer to parachute materiall
Regular rocket smoke lifetime tweaks.
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes.
Sliightly darkened the smoke on them.
Manpad rocket trail tweak.
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
VR: apply mouse scroll with correct direction, only apply if this panel is focused
merge from global_networked_bases
Implement metadata, invalidate cache if version numbers don't match (so we can change things between updates)
Cherrypick
87026 (--normal-rendering order change)