130,368 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Both flamethrowers with viewmodelrenderers and effect parents setup
                
                
                
                
             
         
        
            
            
            
                
                Match import fbx offsets exactly
                
                
                
                
             
         
        
        
            
            
            
                
                First pass on dedicated vm animator handling script for sks
Uses new IViewmodelComponent interface, will probably come in handy in the future
                
                
                
                
             
         
        
            
            
            
                
                Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!)
Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server
Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
                
                
                
                
             
         
        
            
            
            
                
                Properly aligned sharp coastal cliffs
Medium cliff variant test
                
                
                
                
             
         
        
            
            
            
                
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                Merge from mission_improvements_may_24
                
                
                
                
             
         
        
            
            
            
                
                Fixed escape key not working anywhere
                
                
                
                
             
         
        
            
            
            
                
                viewmodel updates inc bolt states & triggers
                
                
                
                
             
         
        
            
            
            
                
                - Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
                
                
                
                
             
         
        
        
            
            
            
                
                Switch asset warmup to use the existing Timing class
Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
                
                
                
                
             
         
        
            
            
            
                
                Merge from unity_2022.3.24
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
                
                
                
                
             
         
        
            
            
            
                
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                More fucking around with Unity.AI.Navigation
                
                
                
                
             
         
        
            
            
            
                
                Analytics for asset warmup & prefab warmup
                
                
                
                
             
         
        
            
            
            
                
                Maybe fix hostile UI sometimes not showing if you're inside a safe zone
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ammo_unload_drop
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_pickafriend_dark_colors
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_broken_minigun_delete_ammo
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_place_foundation_under_floor/roof
                
                
                
                
             
         
        
            
            
            
                
                 merge from reduce_server_tags/compact
                
                
                
                
             
         
        
            
            
            
                
                 merge from tutorial_terrain_splat_issues
                
                
                
                
             
         
        
            
            
            
                
                Fix index out of range sometimes when clicking on the clan announcement textbox for editing
Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
                
                
                
                
             
         
        
            
            
            
                
                Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them
- raised density to 100 = no bullet penetration
                
                
                
                
             
         
        
        
            
            
            
                
                Ported over a bunch of pathing code from Bradley
Swapped wheelbase to that of a Ford Transit :O
                
                
                
                
             
         
        
            
            
            
                
                Added Ackermann steering to target
                
                
                
                
             
         
        
            
            
            
                
                Client IO lines parenting (missed some files)
                
                
                
                
             
         
        
        
            
            
            
                
                Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
                
                
                
                
             
         
        
            
            
            
                
                Swap to BaseEntity
Added scene to scene loader
Shock and tire animation swapped to clientside
Cleaned up vendor scenes
                
                
                
                
             
         
        
            
            
            
                
                Initial test scene and client and server script setup
                
                
                
                
             
         
        
            
            
            
                
                Fix ammo being dropped on the ground when unloading a weapon with a full inventory
                
                
                
                
             
         
        
        
            
            
            
                
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                 merge from fix_spawn_map_entities
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_safezone_backpack_drop
                
                
                
                
             
         
        
            
            
            
                
                Changed wire culling to per-pixel; disabled by default on materials
                
                
                
                
             
         
        
            
            
            
                
                player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
                
                
                
                
             
         
        
            
            
            
                
                Make new vgui.Create errors non halting
Because of course mods are already doing silly stuff.
Fixed Lua being able to make the main menu black on disconnect
Fixed a warning about "Invalid texture id -1" on disconnect
Fix certain detail props not rendering on maps with more than 65k of em
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for saving of database and removing items
                
                
                
                
             
         
        
            
            
            
                
                 Merge from unity_2022.3.24
                
                
                
                
             
         
        
            
            
            
                
                BaseCombatEntity.Hurt uses pooling for HitInfo
                
                
                
                
             
         
        
            
            
            
                
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