198,680 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Increased Wanted Posters Scale
1 Year Ago
Updated Wanted Poster Material to use different material mode, changed from Transparent to Cutout
1 Year Ago
set mirror prefabs and all children of prefab root to deployed layer
1 Year Ago
Fixed DraculaMask pickup highlight
1 Year Ago
manifest
1 Year Ago
merge from halloween2023
1 Year Ago
merge from halloween2023
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from base_decor_DLC
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
Fixed dracula mask crafting
1 Year Ago
Mask now protects head instead of body
1 Year Ago
Fixed guitar skins not working in third person
1 Year Ago
Disable trophy gathering from butcher knife Setup new skinning knife Fixed some decor dlc stuff being marked as researchable
1 Year Ago
Temp categories on wanted posters
1 Year Ago
Fix wanted poster screenshot sometimes including the local players clothing
1 Year Ago
Enabled the trophy drop on sharks
1 Year Ago
Don't let torch holder clip through ceiling
1 Year Ago
Fixed a misaligned deploy volume on the fish trophy
1 Year Ago
Fixed stag trophies not working
1 Year Ago
Subtract 88893 and apply LOD differently, broke a few edge cases
1 Year Ago
LOD adjustments for torch holder
1 Year Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
1 Year Ago
Set up wanted poster variants as skins
1 Year Ago
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1 Year Ago
legacy bow texture resize world model / lods intial prefab(s) setup
1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
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1 Year Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
1 Year Ago
legacy bow initial setup viewmodel, textures and materials
1 Year Ago
merge from halloween2023
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from halloween2023
1 Year Ago
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1 Year Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
1 Year Ago
merge from main
1 Year Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
1 Year Ago
merge from main
1 Year Ago
frankenstein table craft fix
1 Year Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
1 Year Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
1 Year Ago
Apply same fix to picking up the codelock
1 Year Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door