244,596 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Misc code delete, mostly pcre lib
1 Year Ago
Start framing out ClassModal
1 Year Ago
Hook it all together, create new class makes a new class and saves it
1 Year Ago
Start writing persistence for custom classes Add Attachment.IsUnlocked() Start framing out Create A Class page in GameMenu
1 Year Ago
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1 Year Ago
Fix HTTP request parameters being flipped Merge pull request #4 from peter-r-g/peter-r-g/fix-http-request
Leaderboard backup, run #5477
Leaderboard backup, run #5476
1 Year Ago
Mark every single building block mesh as read/write enable (NOTE: this cannot be merged to 2019!)
1 Year Ago
Parent merge
1 Year Ago
Merge from dof-leaking-fix
1 Year Ago
Merge from main
Leaderboard backup, run #5472
1 Year Ago
WIP
1 Year Ago
fix sound error when firing attack heli rockets
Leaderboard backup, run #5469
1 Year Ago
v_mp5: the fire_hold layer now slightly shifts the fingers' grip too
1 Year Ago
Add `GameUtil` class Implement `Container.Add()`, `Container.FindFirstSlot()`, `Container.Move()`, write docs & import them using <include ...>
1 Year Ago
progress
1 Year Ago
progress
1 Year Ago
Docs, make WeaponAttachmentComponent abstract Disable unsupported attachments instead
1 Year Ago
WIP Attachment Mods -> USP RMR, USP Suppressor, MP5 Rail
Leaderboard backup, run #5466
1 Year Ago
Add shader to InstancedScheduler (2021 prefabs not compatible with 2019)
1 Year Ago
Copy meshes into the single geometry buffer via a shader to deal with meshes with Read/Write disabled
1 Year Ago
Add UIGlobals, UIGlobals.MenuScale and UIGlobals.GameScale. Scale up respective root panels on Steam Deck
1 Year Ago
Update InputHint when device changes, fixes controller glyphs Update input action binds for gamepad
1 Year Ago
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1 Year Ago
Adjust mp5 recoil
1 Year Ago
SteamInput: fixed left trigger action being bound to right trigger Input: fixed AnalogInput being incorrect for right trigger
1 Year Ago
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1 Year Ago
changes to anim input and transition speed
1 Year Ago
added freefall chute open left & right to player animator blendtree
1 Year Ago
Fixed some ticketed FX issues on the Oil Rigs. S2P'd both.
1 Year Ago
deleted homing missile launcher world model rig fbx as it isnt needed
1 Year Ago
edited homing missile launcher entity prefab and override controller
1 Year Ago
trash_pile_a initial commit
1 Year Ago
Fixed shader errors
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added dof_squeeze and dof_barrel convars to control anamorphic bokeh
1 Year Ago
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1 Year Ago
Added anamorphic bokeh squeeze and barrel distortions
1 Year Ago
Hammer: asset spray randomize material groups Model path collapse can be undone
1 Year Ago
Some documentation for the new API
1 Year Ago
Scene + assets backup
1 Year Ago
gingerbread building skin models/LODs Gibs and colliders
1 Year Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs