244,597 Commits over 3,898 Days - 2.61cph!
Add endpoint to fetch top ranked players
Improve completion message
Fixed parachute camera motion not getting applied to first person spectating
More closely snap the camera to the accurate perspective when spectating a mounted player
Fix draw calls so uvs at least work
Add MaterialCache so we can enable `RUST_PROCEDURAL_INSTANCING` on materials without modifying the source materials in the editor
Various fixes
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Leaderboard backup, run #5446
Parachute seat no longer pauses mounted animation
Update backpack slot icon in inventory and locker panels
Leaderboard backup, run #5445
Citizen content vmat_c changes
Leaderboard backup, run #5443
updated player gliding anims and hooked up in player animator
Better value for attack_hold
Remove debug log :frowning:
Implemented Flag_CanModifyEquipment.
Client menus now run the same checks as server.
Log when players mount & dismount vehicles
HAB equipment can trigger a re-equip delay when destroyed.
HAB armor has a 60 second re-equip delay.
attack heli distant flight sound tweaks (missed files)
Log when burst mode is enabled & if the gunshot had burst mode on
Log scrap cost of blueprints when learning them & using tech tree (instead of only when using the research table)
attack heli distant flight sound tweaks
Always refresh grounded flag.
v_mp5: fixed a sneaky animgraph thing that was causing fire animations to play at a reduced speed, feels much better now
furnace twitch drop materials
Add analytics when diving tanks & jackhammers are refilled at workbench
Include skin when upgrading to a skinned building block
Folding chairs / meshes, textures and prefabs
v_mp5: improved logic behind firing_mode, set b_deploy to auto-reset, the gun movement during a mode switch is affected by ironsights_fire_scale
Slot can access private members on Container, all mutative operations are documented as such and call Game.AssertServer()
Added grounded flag.
Remove now unused inventory item related stuff.
HAB equipment items can now be flagged as equippable only on ground.
Radial menu options now only display when they pass the correct checks.
Start refactoring into Container, handles networking for all contained Slots
Containers have IDs, have "ownership" over slots
Containers can have names, implement FindFirstEmptySlot, Add, store all containers inside static list on server
Coverage query flares working in edit mode
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
Removed several texture assets from server content.bundle
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Hook up b_jump
Remove AimFireDelay
MP5: Hook up dry fire anim