130,839 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Fixed small trophy pooling issues
2 Years Ago
Fix head bags not dropping if inventory is full
2 Years Ago
Fixed network group assigning not working and throwing group inside errors for tutorial entities Also fixes tutorial trees getting added to the global broadcast list
2 Years Ago
Test map spawn pos move
2 Years Ago
Added a small rail loop to my test map
2 Years Ago
Fixed some broken prefabs
2 Years Ago
Fixed some chicken ping issues
2 Years Ago
Update LookAtTooltip after merge
2 Years Ago
Merge Main -> DroppedItemsOnVehicles
2 Years Ago
Manifest, codegen, protobufs
2 Years Ago
A few extra tail prefab updates
2 Years Ago
Merge from main
2 Years Ago
Train splines have changed again. Regenerating them.
2 Years Ago
Fixed incorrect deploy volume on wanted poster, adjust bounds on skin 2+3
2 Years Ago
Disable right foot IK during kick Make kick first person (head movement snapping is very problematic to solve)
2 Years Ago
Adjust cooldown time
2 Years Ago
Merge from FishTrophyAnimations
2 Years Ago
Hook up animation
2 Years Ago
replaced kick anim in animator, added additional avatar
2 Years Ago
Adjusted storage adaptor positioning on storage barrel to prevent adaptor deploy volumes intersecting with the collider of the barrel which was inadvertedly making invalid placements possible
2 Years Ago
Added rigged versions of all the fish types Added simple fish animation
2 Years Ago
Fixed unintended issues from 86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
2 Years Ago
Potentially fixed size assertion/stride error when taking screenshot (make preview mesh update offscreen during snapshot render)
2 Years Ago
Expose separate effect slot for poster/picture
2 Years Ago
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2 Years Ago
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2 Years Ago
Tweaked concrete material inside the train tunnels / made a better concrete damage material
2 Years Ago
Tweaked train tunnel lighting to make it closer to how it was on release Reduced intensity of fill lights
2 Years Ago
Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Delete player.phy What the hell is this file? Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path
2 Years Ago
Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
2 Years Ago
Cactuses no longer defeat scientists
2 Years Ago
Merge from main
2 Years Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
2 Years Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
2 Years Ago
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2 Years Ago
merge from mirror2023
2 Years Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
2 Years Ago
Merge from main
2 Years Ago
Poster photo post profile.
2 Years Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
2 Years Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
2 Years Ago
Added TOD and Weather settings to render tool.
2 Years Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
2 Years Ago
merge from halloween23_disable
2 Years Ago
Disabled Halloween - Disabled UI elements - Disabled Frank table craft - Disabled Dungeons - Disabled Spooky Sounds - Disabled NPC spawns - Restored collectables - Restored menu videos and logo -
2 Years Ago
Added basic pass and resolution settings to render tool.
2 Years Ago
merge from horse_loot_panel_fix_2
2 Years Ago
merge from repair_bench_apply_last_skin
2 Years Ago
assigned correct double height material to standing mirror
2 Years Ago
Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.