147,816 Commits over 4,444 Days - 1.39cph!

49 Days Ago
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49 Days Ago
merge from batteringramhead_health_fix
49 Days Ago
Fixed battering ram head not showing its health
49 Days Ago
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49 Days Ago
Increase prototype fail chance to 25%
49 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
49 Days Ago
Industrial Storage - final textures, icons
49 Days Ago
Remove mount anchor grounding on mortar
49 Days Ago
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49 Days Ago
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49 Days Ago
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49 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
49 Days Ago
Vanilla and hardcore tech tree placements
49 Days Ago
Fixing player male legs skinning
49 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
49 Days Ago
merge rust_relay_server -> main
49 Days Ago
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49 Days Ago
merge main -> rust_relay_server
49 Days Ago
tweaked relay server restart method
49 Days Ago
Mortar animation and camera updates
49 Days Ago
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49 Days Ago
Merge from workbench_upgrades
49 Days Ago
Upgrade items initial inventory sounds
49 Days Ago
Adding military idle animation set
Rin
49 Days Ago
Initial Mortar Ammo damage pass
49 Days Ago
merge from fields_mismatch_cleanup
49 Days Ago
missing nonserialized attribute
49 Days Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
49 Days Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
49 Days Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
49 Days Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
49 Days Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
49 Days Ago
exported updated 3p ak47 and rock run anims
49 Days Ago
Merge from main
49 Days Ago
merge rust_relay_server -> main
49 Days Ago
merge main -> rust_relay_server
49 Days Ago
made AttemptRestart a little bit more robust
49 Days Ago
merge from automated_testing
49 Days Ago
Test list
49 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
49 Days Ago
merge main -> rust_relay_server
49 Days Ago
ensure sendThread can start up if disabled from start
49 Days Ago
better property mismatch logging
49 Days Ago
merge from main
49 Days Ago
merge from automated_testing
49 Days Ago
CI testlist
49 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
49 Days Ago
Test list
49 Days Ago
Sprinkler tests cleanup and fixes
49 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon