199,294 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Only try and hitch when the last player has dismounted, not just any player.
2 Years Ago
Reworked the claim RPC to specify the purchase token we are using, and then check we have it. Transfer the saddle purchase item to the horse when claiming it, then mount it.
2 Years Ago
Added PurchaseOption definition. Horses can now have multiple purchase options, with menus and associated item tokens. Show dynamic purchase menu options based on held items. Setup options. Codegen.
2 Years Ago
merge from auth_menu_option_fix
2 Years Ago
merge from main
2 Years Ago
Fix memorystream pooling
2 Years Ago
Merge from main
2 Years Ago
Small refactor
2 Years Ago
Tidy up, improved editing
2 Years Ago
Store wipeid in json instead
2 Years Ago
Merge from sav_extra_json
2 Years Ago
Remove wipeid as an optional parameter
2 Years Ago
Add json string to .sav to store optional parameters
2 Years Ago
Compile fix
2 Years Ago
test save
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
room_k LODs/COL/prefab Scene2prefab
2 Years Ago
Fixed TCs showing "Open" as default option when in building priv but not authorized Prevent opening turret inventory until authed on turret
2 Years Ago
Improved hashing + seed calculation to avoid placement collisions
2 Years Ago
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
2 Years Ago
Check and dismount any riders that are too heavy, not just the driver
2 Years Ago
dismount any riders if saddle is removed
2 Years Ago
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
2 Years Ago
Added third mount point, use correct ones depending on saddle type.
2 Years Ago
Support for all LODs, trimming LOD buffer sizes to save memory.
2 Years Ago
merge from main
2 Years Ago
merge from AOTransparencyFix
2 Years Ago
merge from sam_site_anchoring
2 Years Ago
never show occupied menu. update mount flags and max capacity after item change.
2 Years Ago
menu test
2 Years Ago
client-side friendly version of HasSeatAvailable
2 Years Ago
Fix attempt for blurry screenshots when taking a screenshot from the console view. End the blur on the next frame instead of lerping it.
2 Years Ago
Merge AOTransparencyFix -> ScreenshotConsoleBlur
2 Years Ago
Fix normal screenshots coming out with transparency!
2 Years Ago
Can now remove pings (single tap of ping button)
2 Years Ago
HQ Candles prefab backup
2 Years Ago
Disable ambient occlusion when taking transparent screenshots, as Unity renders the AO as transparency
2 Years Ago
Shrink pings Don't update marker label every update Fixes
2 Years Ago
Minor fix - old method name being used
2 Years Ago
- New IAmmoContainer interface. - New ServerReload( IAmmoContainer ammoSource ) method in BaseProjectile allows server-side reloading that uses ammo. - PlayerInventory and ItemContainer implement IAmmoContainer. - Attack heli turret now uses ammo when reloading. - Attack heli turret entity ID now syncs to client. - Renamed FindItemsByItemName to FindItemByItemName (it only ever finds one item).
2 Years Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
2 Years Ago
Made the type in two places
2 Years Ago
Default keybind (mouse3, temp) Alpha pings down to 0.2 while aiming
2 Years Ago
Manifest
2 Years Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
2 Years Ago
Parent merge
2 Years Ago
CodeGen
2 Years Ago
Refactor after code review
2 Years Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
2 Years Ago
Fixed marker input field triggering keybinds