141,247 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Enable streaming on a bunch of recent DLCs
2 Months Ago
meta file
2 Months Ago
Exported broken spec again
2 Months Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
2 Months Ago
HorseMask updated Materials
2 Months Ago
HorseMask updated .mat
2 Months Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
2 Months Ago
Charcoal Box - lods and gibs
2 Months Ago
Z data error fix attempt
2 Months Ago
Added worldmodel for the silly horse mask
2 Months Ago
Ornate horse mask texture size pass, set material to opaque
2 Months Ago
deleted old placeholder LNY horse armour models
2 Months Ago
Ornate horse mask material fix
2 Months Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
2 Months Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
2 Months Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
2 Months Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
2 Months Ago
merge from shader_memory_fix
2 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
2 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
2 Months Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
2 Months Ago
Silly horse texture size pass
2 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
2 Months Ago
Optimisations and refactoring
2 Months Ago
Started tools tab
2 Months Ago
Fix npc weapon parenting
2 Months Ago
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2 Months Ago
Updating outbreak scientist skinning
2 Months Ago
Optimised textures sizes for LNY horsearmour
2 Months Ago
guns box corpse
2 Months Ago
sulfur box corpse tweak
2 Months Ago
Updated LNY horse armour icon to match other armours
2 Months Ago
Silly horse mask lod burst cloth controller
2 Months Ago
gun box gibs appended to prefab
2 Months Ago
silly horse mask player neck lods
2 Months Ago
Potential NRE fix
2 Months Ago
merge from building_planner_viewmodel_perentity_toggle
2 Months Ago
Remove from ladder hatches as well
2 Months Ago
LNYHorsearmour WM and WM prefab
2 Months Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
2 Months Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
2 Months Ago
Component box guns gibs Some texture tweaks
2 Months Ago
apartment complex layout refinement to street and ground surfaces
2 Months Ago
Adding m16 blockout rigs
2 Months Ago
append gun box to storage adaptor allow collision group
2 Months Ago
ran manifest, icon manifest, localization
2 Months Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
2 Months Ago
Updated LNY horsearmour textures and icon
2 Months Ago
silly horse mask lods, neck lods still to do
2 Months Ago
Adding mortar rig fbx