136,916 Commits over 4,324 Days - 1.32cph!

3 Months Ago
merge from naval_update
3 Months Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
3 Months Ago
Merge from main
3 Months Ago
Fix "look rotation vector is zero" error spam
3 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
3 Months Ago
Fixing 50 cal front left mesh vertex offset
3 Months Ago
Fix naval scientist corpse using normal scientist skin
3 Months Ago
merge from boat_building
3 Months Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
3 Months Ago
merge from naval_update
3 Months Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
3 Months Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
3 Months Ago
enabled mip streaming on sofa textures
3 Months Ago
merge from main
3 Months Ago
added RW to FX balloon string meshes
3 Months Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
3 Months Ago
Merge from cardinal_snapped_placement_test
3 Months Ago
Revert a ddraw debug duration back from my testing.
3 Months Ago
Merge from deploy_edit
3 Months Ago
added new rust birthday balloons to crate tools prefab
3 Months Ago
Cannon animation and viewmodel camera pass
3 Months Ago
merge from main
3 Months Ago
Steering wheel material changes
3 Months Ago
Prefix name change on the steering wheel textures
3 Months Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
3 Months Ago
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3 Months Ago
merge from puzzlereset_command_improvements
3 Months Ago
merge from guide_materials_tweaks
3 Months Ago
merge from techtree_open_default_level
3 Months Ago
Merge from parent
3 Months Ago
Merge from foliage_instancing_islands
3 Months Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
3 Months Ago
Fixed icons overlapping when using a custom sorter with < 5 items
3 Months Ago
Merge from parent
3 Months Ago
Merge from hackweek_boxsorting
3 Months Ago
Fixed missing power input arrow on storage adaptor
3 Months Ago
Merge from main
3 Months Ago
Merge from food_qol
3 Months Ago
Fix food in a backpack dropped in the snow spoiling
3 Months Ago
Merge from main
3 Months Ago
merge from naval_update
3 Months Ago
Manifest
3 Months Ago
Codegen
3 Months Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
3 Months Ago
Layer change on small ramp to work with projectiles
3 Months Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
3 Months Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
3 Months Ago
Correct serialized terrain size on island prefabs
3 Months Ago
Removed a log
3 Months Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail