249,816 Commits over 3,959 Days - 2.63cph!
ElectricBattery server optims
Fixed battery deplete and charge commands not replying with the correct battery name
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason
Add better failed path vislogs
Fix TextArea not updating on value change
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704)
- Also tracking pressed controller buttons now
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Add recast/detour tile cache
AssetBrowser: stopped pinned asset bricking the whole sidebar
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
Human Hair Updates
Humans: added citizen_human_female_staging.vmdl
Fix mass ratio typo in box3d
Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet
Don't return components on objects that are IsDestroyed
Humans: skinning updates
VR: init g_pVrSystem before finishing material system setup
VR: check for headset in PreInit() instead of Init()
UI: Expose UI.WorldInput.Hovered inside WorldInput component
Upgrade remaining old vmdl files so I can delete all this legacy model code
Humans: more skinning updates & prefab changes
Merge branch 'master' of sbox
Add Distance and Falloff to Voice Transmitter
izIsSoft changes
VR: more logging, always enable debug callback
VR: add -novr force disable
Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
Fix clothing using the wrong skin
Merge branch 'master' into scene-collision-events
Update kills/deaths on kill/death
Hit markers
Electric button minor server optims
Cleanup and formatting
properly set texture sizes in the import settings
added mini crossbow bolt
smaller mesh version of the wood arrow - same material
USP Pistol - fixed normal issue, slightly darker slide
merge from december24_art_fixes
Make the sidebar kind of persistent
Highlight active sidebar
Change review layout
Convert ScreenshotCarousel to css
Leaderboard backup, run #
15557
Added a tool to dump all animation clips used by the player model to a csv
Crawls through every state machine, sub state machine and override controller in the project
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player death sprite
player death blood
player death zoom/shake
easy player death sprite
diff 1 death sprite
zombie celebrate
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Don't spawn the node sparkle until the node is hit for the first time
The first node hit is now considered a bonus hit so there will be no negative resource wise
Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
Added RandomProjectile ItemEffect, balanced more items, added Pea Pod and Fist items, added Knockback
Added Knockback ItemEffect and Wind item
Experiment with pixel versions
Apply optimisations to metal and sulfur nodes
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
Added art to shield wearables so they're displayed correctly in player preview
Double the speed of player placed elevators
Fix clothing using the wrong skin
Fixed orientation of the second door in demo_1
Fixed up wrong text for the tutorials
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
legacy_shelter_revoke -> main
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
Fixed references to human textures being broke
Color adjustments for camera
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint
Bomb-proof the bomb plant component
Shouldn't need this redundant null check
GameNetworkManager assert demoted to warning
Crosshair camera validity fix
ScreenShaker camera validity fix
ApplyThrowableAnimations NRE fix
Added PhysObj:GetIndex
Add particle name to "unimplemented sprite renderer" warning
Force tool classnames to lowercase at all times
Fixes garrysmod-issues/issues/6078#issuecomment-2482015121
Apply potential filesystem micro optimization
Implement `origin` for `playlooping`/`playrandom` in soundscapes
Also 'ambientoriginoverride' for "playsoundscape"
Do not apply spawnmenu names to map NPCs in kill feed
This code is too error prone unfortunately
Pull Requests (Community Contributions)
* Micro optimization for Entity.__index
* Micro optimizations for team library
* Fixed "Bad SetLocalOrigin on gmod_hands" warning
Improve performance of ```team``` library (#2144)
* Improve performance of ```team``` library
Improves many functions of this library, especially GetColor
* Compliance with requirements
* Remove nil check
* Useless check
self:GetTable() => meta.GetTable( self ) (#2154)
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143)
* Fix Bad SetLocalOrigin hands warnings
* Update formatting
VR: more logging, always enable debug callback
VR: add -novr force disable
Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
Improved checks inside HasHeadset
More balancing
Fixed hard crash with laser projectiles running parallel
Some misc balancing
Balance enemy health + shop prices
Rename all Item Resources to their actual names
Fix hole in Hallway 09
Game now freezes when pausing in singleplayer
Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor