249,818 Commits over 3,959 Days - 2.63cph!

56 Days Ago
izIsSoft changes
56 Days Ago
Some misc balancing Balance enemy health + shop prices Rename all Item Resources to their actual names Fix hole in Hallway 09 Game now freezes when pausing in singleplayer Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
56 Days Ago
merge from main
56 Days Ago
Scores, update scoreboard Death message prep
56 Days Ago
reset menu tip state when component is enabled
56 Days Ago
Final'ish fire additive
56 Days Ago
Iterating
56 Days Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
56 Days Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
56 Days Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
56 Days Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
56 Days Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
56 Days Ago
Remove logs Fix TilesetComponent upgrade order
56 Days Ago
Update: further review feedback - Wrapped body of FindAndUpload in a try-finaly to ensure we always release a semaphore - Merged backwards compatibility support into existing DelegatedUploadBeginResult class Clean: file rename (since it no longer contains old class)
56 Days Ago
mini crossbow viewmodel anims and skinning edits
56 Days Ago
merge from main
56 Days Ago
workcart_box -> main
56 Days Ago
Fixed compile errors
56 Days Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
56 Days Ago
Add Distance and Falloff to Voice Transmitter
56 Days Ago
workcart_box -> main
56 Days Ago
- Force workcart to drop storage container loot
56 Days Ago
Split up generation procedure into more functions Convert obstacles from World to NavSpace
56 Days Ago
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
56 Days Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
56 Days Ago
Storage monitor server optimization
56 Days Ago
Fireball light animation tuning
56 Days Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
56 Days Ago
Start new save with intro cutscene
56 Days Ago
More cleanup, early out if disbaned or toxic
56 Days Ago
Some cleanup
56 Days Ago
Applied Ian's zero rotation script tweak.
56 Days Ago
Small fireball
56 Days Ago
Dispose of navmesh + heightfield generators Add native obstacle rasterization for box, cylinder and convex shapes
56 Days Ago
Moved Map Camera
56 Days Ago
More fixes
56 Days Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
56 Days Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
56 Days Ago
Refactor, add coffins
56 Days Ago
Temp fix for fire, using facepunch.fire_particle_fast
56 Days Ago
hazmat plushy icon fix
56 Days Ago
merge from hackweek_fishingvillageradio
56 Days Ago
merge from cold_breath_convar
56 Days Ago
mini crossbow textures resized too
56 Days Ago
Upgrade remaining old vmdl files so I can delete all this legacy model code
56 Days Ago
Tutorial map changes
56 Days Ago
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
56 Days Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
56 Days Ago
Fixed headshot sound ranges
56 Days Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone