140,226 Commits over 4,505 Days - 1.30cph!

56 Days Ago
Disable rich text and escape characters in a bunch of places
56 Days Ago
More helpful error messages for invalid text given as clan name, rank name, and player notes
56 Days Ago
Add 'raiding enabled' and 'raiding disabled' vitals
56 Days Ago
Make bucket chair use different mount pose
56 Days Ago
Fix Player gizmo when sitting on chair not working for rotation
56 Days Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
56 Days Ago
Swap the prop in the small apartment
56 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
56 Days Ago
Fix drink priority being backwards
56 Days Ago
56 Days Ago
Add sink water source in small and medium apartments
56 Days Ago
Allow apartment sinks to show "Drink" first
56 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
56 Days Ago
games minifridge - textures updated - glass material update
56 Days Ago
Fixed above ground pool being able to be clipped into construction on placement
56 Days Ago
Add water source to the apartment kitchen sink
56 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
56 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
56 Days Ago
Fixed DeployVolumeOBB on the paddling pool - Only use 1 volume rather than 2. 1 volume now covers the base and slightly above the pool to prevent clipping into construction - Added vehicle large to the layers
56 Days Ago
Tidied up DeployVolumeOBBs and added the Construction layer on the fireplace so the left/right sides cannot clip through walls when placed
56 Days Ago
merge from prototype -> apartment_complex_monument
56 Days Ago
Fixed ancient floor spike setup that used 4 spheres for placement checks that had many gaps, allowing you to place spikes over small items. Now using a single box for the check.
56 Days Ago
Rename bathroom sink to bathroom vanity
56 Days Ago
Fix bounds of double bathroom vanity
56 Days Ago
merge from prototype -> apartment_complex_monument
56 Days Ago
Make the small apartment camper stove ready to be an entity too
56 Days Ago
Assign names to small apartment storage
56 Days Ago
Fixed triangle planter and triangle railroad planter variant deploy bounds. - Increased height of existing edge bounds so it can't be placed over small items - Repurposed and fixed old deactivated centre bounds to cover the gap - Renamed/reorganised the objects in Unity - Tested in editor. Snapping, planting and other behaviour is preserved
56 Days Ago
Compile fix
56 Days Ago
Assign fridge in medium apartment to entity
56 Days Ago
Create apartment fridge entity
56 Days Ago
Add names to the storage entities in medium apartment
56 Days Ago
merge from automated_testing
56 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
56 Days Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
56 Days Ago
Merge: from main
56 Days Ago
Clean: get rid of Network.ServerInfo Was added for FullServerDemo support, no longer needed Tests: compiles
56 Days Ago
Fixed UI_StoreCheckoutResultPage NRE
56 Days Ago
merge from checkout_nre_fix
56 Days Ago
merge from skinviewer_metalshopfront
56 Days Ago
Manually adjusted christmas lights (xmas.lightstring) bounds to only cover the collider. Tested in editor, no behaviour change. Test passes
56 Days Ago
Add outbound message bytes to runtime network profiling
56 Days Ago
Added metal shop front to skin viewer Added a feature to lock vertical/horizontal rotation on items, enabled for the metal shop front and a few others
56 Days Ago
Codegen
56 Days Ago
Clean(editor): rip out DemoSever framework It could technically emulate server state from client demos, but required too much compromising, so not worth it. Tests: compiles
56 Days Ago
fix merge to apartment complex
56 Days Ago
MIP leak fix.
56 Days Ago
merge from prototype -> apartment_complex_monument
56 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
56 Days Ago
Changes to phrases of the apartment vendor