193,207 Commits over 4,049 Days - 1.99cph!

55 Days Ago
Draw debug arrows for vines
55 Days Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
55 Days Ago
music loop import setting change
55 Days Ago
cargo ship rustige egg music loop
55 Days Ago
Merge from main
55 Days Ago
Add `loadclipboard` and `saveclipboard` commands
55 Days Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
55 Days Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
55 Days Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
55 Days Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
55 Days Ago
Continuing WIP of lil zig
55 Days Ago
Set Incapacitated player flag to false when respawning
55 Days Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
55 Days Ago
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55 Days Ago
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55 Days Ago
Removed hidden storage adaptor mesh inside the hopper
55 Days Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
55 Days Ago
Merge from main
55 Days Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
55 Days Ago
merge from main - RC
55 Days Ago
merge from fix_item_ownership_nre -> main
55 Days Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
55 Days Ago
Fix incorrect clamping on premiumRecheckInterval
55 Days Ago
reduced pumpkin calories slightly fixed natural beehive material
55 Days Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
55 Days Ago
Added crappy hit effect
55 Days Ago
Non Stackable
55 Days Ago
Boomerang now kills itself on damage
55 Days Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
55 Days Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact
55 Days Ago
lowered neon sign power usage across the board
55 Days Ago
pie balance
55 Days Ago
added harvesting and crafting teas
55 Days Ago
Merge from fix_texture_streaming_2: Expose more ConVars
55 Days Ago
Merge from tiger
55 Days Ago
Missing part of previous commit
55 Days Ago
- Make croc drag corpses to the water to eat them - Properly implement the advancing furious bites combo - Allow croc to stray a bit further from water - Prevent croc from fleeing mid-attack - Make croc less aggressive
55 Days Ago
Entity updates
55 Days Ago
Pull Requests * TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die * TTT: Let TTTLastWordsMsg hook override default behaviour * Cleaner server list layout code & Better display on small screens Estimate player's velocity clientside if MOVETYPE_NONE Enable `"flammable", "no"` prop interaction Added `drawviewer` field to render.RenderView Loading screen gets data faster when hosting a game Load shaders from THIRDPARTY if not found in BSP or MOD And whitelist "shaders/*.vcs" in workshop addons.
55 Days Ago
don't render ocean if no ocean in scene
55 Days Ago
Optional double digital float precision display support for TweakUI slider
55 Days Ago
factor ray set back into configured ray distance, don't dilate alpha
55 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
55 Days Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
55 Days Ago
Make texture streaming tunables accessible via ConVars and improve output of texture.stats
55 Days Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
55 Days Ago
Update 3p boomerang animations to remove rotation errors
55 Days Ago
Optim: skip issuing 0-length WaterCollision.GetIgnore jobs Tests: ran unit tests
55 Days Ago
Add profiler markup to procedural croc tail
55 Days Ago
bee_water_splash -> main