249,823 Commits over 3,959 Days - 2.63cph!

56 Days Ago
Tutorial map changes
56 Days Ago
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
56 Days Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
56 Days Ago
Fixed headshot sound ranges
56 Days Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
56 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
56 Days Ago
merge from surgeon_scrubs_wb_craft_fix
56 Days Ago
Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that
56 Days Ago
Split generator Into HeightField and NavMesh generator
56 Days Ago
Clip tutorial map
56 Days Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
56 Days Ago
▍█▊▇██ ▄▋▇▌▌▊ ▉▍▄▄▄▌ ▅▌▋▅▇ ▄▍▄█▇▅ ▋▌█▆ ▍▍ -> ▇▅ ▋▇ █▉▌▊▍ ▊▅▊▍▇▅▋█
56 Days Ago
Testing with handshake process fixes if host changes during handshakes...
56 Days Ago
Tutorial stage wip Teleport trigger icon
56 Days Ago
Delete these, they caused crashes and unused
56 Days Ago
VR: check for headset in PreInit() instead of Init()
56 Days Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
56 Days Ago
VR: init g_pVrSystem before finishing material system setup
56 Days Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
56 Days Ago
Some final water tweaks (for now) https://files.facepunch.com/ziks/2024-11-20/sbox-dev_7Cb3eqtn8Z.mp4
56 Days Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
56 Days Ago
First fix map override task when using launcharguments.map
56 Days Ago
merge /cpu_batching_instanced → /aux
56 Days Ago
Un-check Read/Write on all meshes
56 Days Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
56 Days Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
56 Days Ago
Fixed instancing to work with non-read-write meshes
56 Days Ago
Fixed server build
56 Days Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
56 Days Ago
▉▅▅ ▉▇▊_▄▋▅▆▉▉▅▊█▌█▊▊ ▍▇▋
56 Days Ago
Updating all other fireballs progress.
56 Days Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
56 Days Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
56 Days Ago
Update: review comments - Removed in-memory file caching and simplified code - Added a semaphore to prevent multiple concurrent uploads - Removed a flat delay when detected trigger phrase to upload a snapshot - Removed post-heartbeat attempt to find-and-upload snapshots Update: braking change mitigation - Fallback to old API json format if failing to process with new one.
56 Days Ago
fixed drawbridge material ids
56 Days Ago
Mirror tweaks to fix aspect ratio, add resolution scale
56 Days Ago
merge from hazmat plushy
56 Days Ago
icon pickup repair manifest deploy setup desc changes
56 Days Ago
Merged siege weapons into jungle for material and texture reuse
56 Days Ago
Initial tile cache skeleton
56 Days Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
56 Days Ago
merge from main
56 Days Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
56 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
56 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
56 Days Ago
merge ice_sculptures->Aux2
56 Days Ago
merge from fridge_container
56 Days Ago
fridge inventory slots 30 -> 48
56 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
56 Days Ago
merge from homing_missile_loot