130,558 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed metal box prop in the NMS chaging size when switching LODs
Attempt at fixing the ocean visuals disappering when exiting the NMS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convert some building prefabs & mats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix prefab converter, add option for some building prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                More lenient placement checks for large water catcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding gibs for pickup_truck_c
Updated the shreddable pickup truck prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from industrial_durability_transfer_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gaps in oilrig interiors meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cinematic_list_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from patrolheli_water_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove rich text from chat input box
Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various code review cleanup and comments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various Patrol helicopter water fixes:
-will no longer dive underwater
-will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI)
-rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting
This means it should be consistently sized across resolutions and displays regardless of UI scale setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▌█▄▄▄▆ ▊▇▊▇▄█▅▄▄ ▇▋▌█▄▇ ▄▄▊▇▆▍█▍ ▌▆ ▉█▅▍▇▆▌▄ ▌▊█-█▊▉▇▆-▋█▋▍▌ ▅▊▊▌██▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test setup on shotgun ammo
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▉▉▄▆▄▋ ▉▍▄▇▌▋▌▇▆▋_▉█▆▌▋▌▅▌▊▊█▅ - ▉█▊▇ ▇▋▉▆▊ ▋▅▇██▊▋█▆ █▉▇▊█▄▇▅█ ▊▇▅▉▇▇▇▇
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▌▇▉▇██▉▋▆▆ ▊▉▍▉▌ ▅▄ ▉▆▉ ▌▇▄▇▅█▄ █▊▅▍▌▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                allow melee into the splash dmg fix colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▌▄▇▆▅▆▆▊█▍ ▊▉▍▇▄ - ▍█▅▉▆▅ ▆▊ ▊▆▋▇▆▄ ▄▉▉▍▅▅▄▍ ▅▆▊▅▍▋▋▉▇, ▍▍▉▊▍▉▍▇▄▊█▊ ▄▇▍▍▉▇ █▄▉▌▆▍ ▄▇▍.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                █▆▋█'▅▆▆▋▉ ▅▇▊▇▆▄█▆ ▍▌▅▄▍▋ █▌█▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone)
Fix ferry SphereCast returning incorrect values when it hit something
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▊▇▍ ▆█▇▋▆ ▇▌▄▍▆_▊▅▇▊▌▇▋█▇▋▊▅ ▆▉▆ ▆▍▊▅▊▆▊▍█▆_▍▅▅▊█▍▌▊▌▌▅▇ ▍▉▋▅▍▆▉▇▅▆▌█▄█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix resolved IP address checks to not trip on non local IPs
Merge branch 'main' into prerelease
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix resolved IP address checks to not trip on non local IPs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix resolved IP address checks to not trip on non local IPs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix turrets not spawning correctly on nexus ferry
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update CraggyIsland_Nexus to have a ferry terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide the marker list while in the nexus map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update global_networked_bases/2021
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry pick 
84602 (BeginWrite called twice)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ComputeBuffer.BeginWrite will call warning if it is called twice before EndWrite is called
 
                
                
                
                
                
             
         
        
            
            
            
                
                getting rid of shadow proxies on objects where it didn't suit with the flashlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                getting rid of shadow proxies on objects where it didn't suit with the flashlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backport crash fix for DMX unserializer
Make ents.GetMapCreatedEntity shared
Don't be an idiot and make it shared properly
FIx skill configs not applying in time for singleplayer
Pull Requests (Community Contributions)
* TTT: make Poltergeist weapon range easier to override
* TTT: fix notification sound cue and make it toggleable
* DListView ignores invisible lines
Fix metropolice crashing when its target is removed during a burst
Steam Voice Settings opens Steam Settings in overlay
Recent steam update removed the old voicesettings option
Apply seamless cubemap hack from VDC
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
Fix a super weird issue affecting rendering
poster support for cl_leveloverview
Fix up ToS/Privacy Policy links
Added voice_recordtofile to blocked concommand list
DNS lookup Global.HTTP URLs before sending them to Steam
Limit cubemap hack to 64x64 cubemaps
Merge branch 'main' into prerelease
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit cubemap hack to 64x64 cubemaps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit cubemap hack to 64x64 cubemaps