198,791 Commits over 4,140 Days - 2.00cph!

2 Years Ago
2021.3.16f1
2 Years Ago
Switch to the same placement rotation as the weapon you take from a rack. Press shift to rotate a weapon when placing.
2 Years Ago
Fixed reflection probe instances ignoring "occlusion culling" and "culling distance" parameters that were set on the prefab
2 Years Ago
Enabling graphics jobs inside the editor (they were already enabled in builds, so this should result in a more similar behaviour in the editor)
2 Years Ago
best placement calc fixes for rotation
2 Years Ago
talk_04 cinematic anim
2 Years Ago
rotation placement checks
2 Years Ago
rotation serialization fix
2 Years Ago
serialize rotation. protobuf. made client-side rotation control a convar for testing until I add a keybind.
2 Years Ago
fixed some left over offsets
2 Years Ago
shipping container skin wall frame / floor frames models and prefabs
2 Years Ago
Enabling native Apple Silicon build
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
2 Years Ago
Fix not being able to place deployables on top of industrial pipes
2 Years Ago
Merge from main
2 Years Ago
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
2 Years Ago
Added TransparentWithDetail shader to the always included shader list (attempt to fix black/magenta vehicle glass in builds).
2 Years Ago
Fixed some filter pass/fail passthrough issues on the conveyor
2 Years Ago
Added colliders on powerline tarps - prevents dropped items being hidden
2 Years Ago
Merge from industrial
2 Years Ago
Updated deploy effect for trophy item to better match visual material
2 Years Ago
Fixed incorrect physics materials on building part gibs
2 Years Ago
Merge from industrial
2 Years Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
2 Years Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
2 Years Ago
Fixed storage adaptor being invulnerable
2 Years Ago
Reduced ragdoll maxDepenetrationVelocity from infinity to 0.1. Forces limbs that are overlapping to exit the overlap slowly and smoothly. I'm no longer able to reproduce ragdoll jitter in any situation.
2 Years Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
2 Years Ago
Remove unusued position setting code, since if we ever need to do this on a ragdoll, we should be using rigidbody.MovePosition instead
2 Years Ago
Increased ragdoll rigidbody solverIterations from 6 to 10, and solverVelocityIterations from 1 to 10. Only applies to ragdolls (client-side). Massively reduces problems with jittering limbs.
2 Years Ago
Enable projection on all ragdoll joints. Brings violated constraints back into alignment even when the solver fails. Should reduce instances of extreme stretching.
2 Years Ago
Client-side ragdoll ignores server-side corpse collider on listen server. Improves ragdoll jitter with editor in C+S mode.
2 Years Ago
Simplified some recursive behaviour on the conveyor
2 Years Ago
Make sure Panel:GetChildren table is always sequential Minor improvements to ents library internals Update language files Simplify GM:OnUndo implentation Remove .res from LFS pairs => ipairs Updated TTT: Fixed zoom keybind handling (Community) Optimize some Lua code (Community) Remove .gwen files from LFS Implement automatic cleanup & limit translations (Community) Automatically try to translate missing Sandbox cleanup & limit translations Don't re-register net receiver for editvariable multiple times (Community) Added links to Server and Modding guidelines to Legal tab in Options (Community Contribution) Allow weapons and entities to set their own classname (Community Contribution)
2 Years Ago
Splitting network thread into two threads (read thread and write thread)
2 Years Ago
grid helper functions now support rotation.
2 Years Ago
Removing locks in GetStat, GetLastPing and GetDebug since they're only called from the main thread, which is the only thread that can disconnect the peer
2 Years Ago
Scene setup for water FX.
2 Years Ago
Shipping container prefabs scripts setup for lod and gibs and colliders
2 Years Ago
apply pivot offset correctly and only once, fix anchors.
2 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
2 Years Ago
remove anchor passing
2 Years Ago
remove now unnecessary unparent code
2 Years Ago
NRE fix. Parenting change.
2 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
2 Years Ago
small refactor
2 Years Ago
Restore crosshair weapon rack info after merge
2 Years Ago
merge from main