193,106 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
3 Years Ago
New new smelting ui
3 Years Ago
Combined locomotive LOD groups into one
3 Years Ago
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
3 Years Ago
Add a wip deployable trophy item
3 Years Ago
Merge Control Lever -> Trainyard Update
3 Years Ago
Merge from trainyard_update
3 Years Ago
Merge from ugc_virtualscroll
3 Years Ago
Oops, revert accidental change to Explosion3D_5.mat in previous commit
3 Years Ago
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
3 Years Ago
Fix error when viewing cassettes in UGC browser
3 Years Ago
Temp fx prefabs & related files.
3 Years Ago
Added liquid shader
3 Years Ago
Fixed train shunting not using the 2D distance
3 Years Ago
finished lods remade prefab
3 Years Ago
adjusted decal material cutoff from .25 to .55
3 Years Ago
S2P
3 Years Ago
fixing a bug with coaling tower LOD3.. coming from an other prefab S2P trainyard
3 Years Ago
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
3 Years Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
3 Years Ago
Updated prefab of the marketplace
3 Years Ago
Added more light switches to harbors
3 Years Ago
Fixed vertex painting values for the marketplace
3 Years Ago
molotov art implemention fixed fireballs not always using their assigned velocity cringe effects CC:petur
3 Years Ago
manifest update
3 Years Ago
Coaling tower FX fix for the top part of the chute
3 Years Ago
updated locomotive prefab -disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
3 Years Ago
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
3 Years Ago
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
3 Years Ago
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls added a couple more decals to the black tank under the locomotive to indicate where to refuel.
3 Years Ago
vacuum tube anim source files for sep wagon types
3 Years Ago
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
3 Years Ago
removed middle line dirt smear from molotov cocktail
3 Years Ago
Added rust with vertex painting to the marketplace
3 Years Ago
Added portacabin prefabs used in the powerplant
3 Years Ago
Tweaked trainyard puzzle building material and made it dirtier Tweaked plaster_a texture and removed some tiling details Added an inverted version of concrete_f_mask_single texture
3 Years Ago
Skinning Assets for Maxime - Clothing
3 Years Ago
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
3 Years Ago
Fixed steep cliffs around trainyard sometimes preventing rail to connect to it on both ends
3 Years Ago
Updated train mesh -whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
3 Years Ago
Fixed trainyard rail transition being incorrect on the client (client map cache needs to be cleared for this to apply)
3 Years Ago
tweaks to AIZ and navmesh for small/large oilrigs
3 Years Ago
Fixed missing rad tea WMs
3 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
3 Years Ago
scrap tea now yields more scrap and lasts longer
3 Years Ago
fixed rowboat small stash culling at 10m
3 Years Ago
updated boomer firework desc
3 Years Ago
Fixed armoured double door hatch sound
3 Years Ago
resized Hitch and Trough loot panel
3 Years Ago
Fixed incorrect team ID lookup for events when determing colour of player nametag