193,021 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Merge from async_loading
3 Years Ago
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering Actually fix asset warmup exiting before preprocess is called for all the assets
3 Years Ago
Adding image effects for waterline.
3 Years Ago
Airfield light switch update
3 Years Ago
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
3 Years Ago
Added ClearAllOutputs input to all entities Added surface.GetTextureNameFromID() Added NPC.Get/SetMaxLookDistance Added Entity.ClearAllOutputs( str )
3 Years Ago
Merge from meshing
3 Years Ago
some refactor, codegen
3 Years Ago
Reduce the frequency of asset warmup messages being printed in the server log
3 Years Ago
Added outer skirts back in, fading displacement out to match skirts, improved tessellation.
3 Years Ago
Move NPCWalkAnimation queue to LateUpdate
3 Years Ago
Cherry pick 71986 - Show "Custom Map" in browser for all custom maps
3 Years Ago
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model) Fixed a crash when trying to spawn ai_node too early Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
3 Years Ago
teleport fixes
3 Years Ago
Fixed LODs and removed sockets on static telephone Powerline platform tarp LODs
3 Years Ago
Made the pier posts deeper in fishing villages (wooden_walway_large set)
3 Years Ago
always test both navmesh layers and prefer the one with the shortest path
3 Years Ago
direction fix
3 Years Ago
improvements/fixes for manual path following & switching
3 Years Ago
merge from main
3 Years Ago
merge from hapis_conversion
3 Years Ago
Remove sockets on npc vending machines
3 Years Ago
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level Disabled 4 shadow casters on npc vending machines Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
3 Years Ago
Merge from main
3 Years Ago
Add graphics.ReportShadowCasters
3 Years Ago
Merge from main
3 Years Ago
Backups
3 Years Ago
Merge from inventory_idle
3 Years Ago
Tweaked head tilt for base anim
3 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Increased size of preview image for signs
3 Years Ago
Merge from main
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed expanded sign preview getting smaller each time the admin panel is opened Fixed hanging sign image getting displayed backwards
3 Years Ago
Fixed pooling issues with pattern boomers in UGC panel
3 Years Ago
Added to all BaseOven, smelt multiple items per tick, loot all button
3 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
3 Years Ago
Citizen source updates
3 Years Ago
Merge from modding_prefabs
3 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
3 Years Ago
Added plaster tiled cubes
3 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles
3 Years Ago
Fixed base scaling on tiled cube materials
3 Years Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
3 Years Ago
Add tab buttons so the map can be switched between nexus and server maps
3 Years Ago
merge from hapis_conversion
3 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
3 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
3 Years Ago
remaining new gunshots incl. silenced shots