192,952 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
3 Years Ago
art drop train wagons
3 Years Ago
loot wagon prefab colliders settings
3 Years Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
3 Years Ago
merge from hapis_conversion - startup fix (hopefully)
3 Years Ago
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian
3 Years Ago
Launch fix maybe.
3 Years Ago
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3 Years Ago
merge from sav226 - Staging wipe
3 Years Ago
merge from hapis_conversion
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Set loot wagon loot to use the train wagon info message as their title. Wagon crates DoPrepare + manifest.
3 Years Ago
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
3 Years Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
3 Years Ago
Lock the loot wagon loot until the ore is removed
3 Years Ago
Don't show open interaction for the loot wagon
3 Years Ago
Furnace UI only lets correct items into input / output slots, slots grey out when empty & "it works now"
3 Years Ago
Destroy the ore when removing it from loot wagons, instead of sending it to the output
3 Years Ago
Loot wagon WIP, fills and unloads.
3 Years Ago
Try dropping held world item at correct position/rotation Include current world position/rotation in model state so it's accessible on the server
3 Years Ago
Simplified things, fixed normal issue.
3 Years Ago
Merge from async_loading
3 Years Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
3 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
3 Years Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
3 Years Ago
Loot wagon WIP. Made a placeholder dirt pile.
3 Years Ago
Fixed satchel charges sticking to the storage unloading area
3 Years Ago
tweaks to corrugated_a
3 Years Ago
Added adminreflectionmultiplier and adminambientmultiplier for runtime lighting experiments
3 Years Ago
3 Years Ago
Expanded roadside spawn areas. Mergable RC.
3 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
3 Years Ago
shotgun slugs now have less damage falloff
3 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
3 Years Ago
Material fixes follow up
3 Years Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
3 Years Ago
more
3 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
3 Years Ago
updated train_wagons_gibs scene
3 Years Ago
Added gibs for the ore wagon, updated prefab
3 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Gave the compound wall its own detail mask, edited materials
3 Years Ago
further tweaks to stairs_ladders and material
3 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
3 Years Ago
Made terrain splats less glossy
3 Years Ago
Merge from cui_improvements
3 Years Ago
Add hudMenuInput support for InputFields (should be used instead of NeedsKeyboard if an input field is displayed while the inventory/crafting panel is open)
3 Years Ago
Ore plane positioning