130,706 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Merge Tugboat -> save239
2 Years Ago
Merge PhysicsLayerRevamp -> save239
2 Years Ago
merge from diversuit
2 Years Ago
merge from ferry_terminal
2 Years Ago
Merge PhysicsLayerRevamp -> Aux2
2 Years Ago
Merge PhysicsLayerRevamp -> Main
2 Years Ago
prepared all diver ak prefabs
2 Years Ago
fixing blocker in trailer
2 Years Ago
ferry terminal S2P
2 Years Ago
full manfiest rebuild
2 Years Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
2 Years Ago
Merge from water5_final
2 Years Ago
Merge from water5_final
2 Years Ago
Merge from water5_final/shader-merge
2 Years Ago
Post-merge fixes
2 Years Ago
Cherry picked 83639, 83648, 83697, 83712
2 Years Ago
Changeset merge from shader-improvements
2 Years Ago
added tanks variants 2 and 3 to diver hazmat prefab
2 Years Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
2 Years Ago
Merge from water5_final
2 Years Ago
merge from tugboat
2 Years Ago
merge from ferry_terminal
2 Years Ago
Merge Tugboat -> Main. Adds driveable tugboats that spawn at harbour monuments.
2 Years Ago
Ik hands for tugboat, and visible arms when driving
2 Years Ago
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver
2 Years Ago
Use a different, simpler system for tugboat wheel rotation
2 Years Ago
Tugboat steering wheel turns
2 Years Ago
Implemented rope climb animation Enabled on all rope climb prefabs
2 Years Ago
Disabled the new "Forward" particle effect on RHIB until we have all changes merged (see Asana)
2 Years Ago
Optimizing overly expensive underwater bubbles & plankton WIP
2 Years Ago
Merge from diversuit
2 Years Ago
Fixed misassigned bones on new viewmodels
2 Years Ago
Skin icon
2 Years Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
2 Years Ago
divingsuit world model, prefab setup, icons
2 Years Ago
Use the version of tugboat_dirt_leaks from Tugboat branch
2 Years Ago
Merge Tugboat -> Aux2
2 Years Ago
Merge Main -> Aux2
2 Years Ago
Deploy to x86-64 beta
2 Years Ago
One more tweak to controls LOD0 mesh
2 Years Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
2 Years Ago
▄▇▍ ▍▍▆▋█ ▋▅▇▍▅▌
2 Years Ago
Do not try to sign local builds on windows Merge pull requests * Added flags of the world to DIconBrowser (Community Contribution) * Do not set PANEL.ClassName in vgui.CreateFromTable to a missing variable (Community Contribution) Added render.RenderFlashlights This is aimed at completely replacing render.Push/PopFlashlightMode and allows to render flashlights on an IMesh correctly. Added some Position particle initializers from CS:GO * Position Along Ring * Position Along Epitrochoid * Position Modify Place On Ground * Position From Chaotic Attractor More particle operators & changes New initializers: * Scalar Random * Vector Random * Vector Component Random * Set Hitbox to Closest Hitbox * Set Hitbox Position on Model * Velocity Set from Control Point "hitbox" and "hitbox set" parameters added to: * Position on Model Random (initializer) - also `hitbox scale` is now `model hitbox scale` * Movement Lock to Bone (operator) * Cull relative to model (operator) Added more particle operators * Remap Particle Count to Scalar init * Remap Direction to CP to Vector op Fix DME Model picker not really working Build dmxconvert Fixed missing material warning in particle editor Added a few more particle attributes * screen space effect * normal * Visibility input dot * Visibility input distance Added "ender models" particle renderer unfuck C_EnvProjectedTexture header Fix some NPCs that create entities crashing when at the entity limit Sandbox tool & constraint library improvements when at entity limit Added filter_activator_context and filter_activator_model Added new inputs/outputs to func_tracktrain New inputs: * SetMaxSpeed * MoveToPathNode * TeleportToPathNode * LockOrientation * UnlockOrientation Outputs: * OnArrivedAtDestinationNode Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server Hackaround for static prop support for util.DecalEx Probably fixed a (linux only?) srcds crash with debugoverlay library Added prop_sphere to FGD and added 'radius' keyvalue removeid checks first argument for entire SteamID too Added Weapon.Set/GetDeploySpeed to all weapons
2 Years Ago
Trying to profile an error that turned out to be corrupted asset bundles
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
2 Years Ago
Fixed various rendering issues with the torch on & off state. Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
2 Years Ago
Cherry picked 83701, 83708, 83709 => Standard override update, Decal Layer Masking
2 Years Ago
Cherry picked 83708, 83709 => Decal Layer Masking
2 Years Ago
Calibrated the brightness to match the vanilla torch