140,467 Commits over 4,352 Days - 1.34cph!

2 Years Ago
Merged from main
2 Years Ago
merge from connect_srv
2 Years Ago
merge from lock_deploy_guide_fix
2 Years Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
2 Years Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
2 Years Ago
Fix changes to debug.getregistry Updated language files
2 Years Ago
2 Years Ago
Redeopment interval convar
2 Years Ago
Merged main to electricity_power_fixes
2 Years Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
2 Years Ago
Compile fix
2 Years Ago
merge from BindFeedback
2 Years Ago
merge from io_entity_snapping
2 Years Ago
NavMeshObstacle tweaks
2 Years Ago
Weapon Rack text and Brutalist release date
2 Years Ago
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2 Years Ago
disabled halloween event UI
2 Years Ago
merge from Easter2024
2 Years Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
2 Years Ago
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2 Years Ago
merge from InvisibleClothingSkinFix
2 Years Ago
merge from Easter2024
2 Years Ago
merge from egghunt_optimization
2 Years Ago
merge from egghunt_optimization/ui_fixes
2 Years Ago
merge from RidingChickenCostume
2 Years Ago
Enabled egghunt event Updated menu background videos
2 Years Ago
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2 Years Ago
2 Years Ago
Merge from main
2 Years Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
2 Years Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
2 Years Ago
Added error message if IsSeatClipping gets a list that already has items
2 Years Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
2 Years Ago
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2 Years Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
2 Years Ago
Pass the player ducked state to the WearableFadeToggles
2 Years Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
2 Years Ago
Added video header to Adobe building skin page. Updated existing image media assets.
2 Years Ago
Merge main -> Bikes
2 Years Ago
Some bike physics and visuals work
2 Years Ago
Crane visual work
2 Years Ago
Parent the containers to the ship
2 Years Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
2 Years Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
2 Years Ago
Harbor cranes now pick up container spawn points dynamically
2 Years Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
2 Years Ago
Merge from main
2 Years Ago
Source Updates - Hide Poncho Material and Texture change
2 Years Ago
Removed power consumption from splitters, root combiners and electrical branches
2 Years Ago
Fixed electrical lights requiring 1 power when off