139,298 Commits over 4,474 Days - 1.30cph!

2 Months Ago
Changed the wording, updated tag icon
2 Months Ago
industrial_conveyor_network_optimize -> main
2 Months Ago
Unbusy has to call the full update because we are .5s later
2 Months Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
2 Months Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
2 Months Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
2 Months Ago
PlayerCopyTool copies base color brightness
2 Months Ago
network_analyser_rebuild -> main
2 Months Ago
more skinset balance
2 Months Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
2 Months Ago
Merge from props_usage
2 Months Ago
Try changing LZMA compression length calc again so its good on 64bit
2 Months Ago
Mat tweaks.
2 Months Ago
Light fix
2 Months Ago
Various torch related.
2 Months Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
2 Months Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
2 Months Ago
Fixed IconRender scene using the old UI input system module
2 Months Ago
merge from keyboard_layouts_fix
2 Months Ago
Fix bind_default stomping player rebinds when the default command was left unbound
2 Months Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
2 Months Ago
merge from premium_rebrand
2 Months Ago
Compile fix
2 Months Ago
merge from premium_rebrand
2 Months Ago
Tweaks, deleted old premium modal
2 Months Ago
Updating burstcloth constraints for industrial torch
2 Months Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
2 Months Ago
Updated premium server browser tag
2 Months Ago
Broken tile prop set
2 Months Ago
Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR 64bit saverestore fixes Windows SRCDS console changes * Do not call AllocConsole or SetWindowPos when Windows SRCDS is ran from the console exe Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
2 Months Ago
more skin set balance
2 Months Ago
RRP BillboardLight logic consistency fix with BRP
2 Months Ago
Swapped premium logo in main menu footer
2 Months Ago
Added UIBorder and UIRoundedCorners
2 Months Ago
Rebuilt the premium modal
2 Months Ago
SRCDS: Do not call SetWindowPos if within console app, apply SWP_NOMOVE
2 Months Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
2 Months Ago
50cal_animation_improvements -> main
2 Months Ago
merge from main -> optimize_train_track_meshes
2 Months Ago
Remove another call to AllocConsole()
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
2 Months Ago
Allow toggling more than one gameobject based on ammo > 1
2 Months Ago
merge from fix_additional_projects_slnx -> main
2 Months Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
2 Months Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
2 Months Ago
Forgot the M16
2 Months Ago
female/light skin brightness balance pass
2 Months Ago
Better fix, make setting ammo_true false params its own option on the component