225,839 Commits over 3,714 Days - 2.53cph!

8 Days Ago
Added CharacterController.UseCollisionRules bool
8 Days Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
8 Days Ago
8 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
8 Days Ago
Fix Json.SerializeAsObject handling indexers
8 Days Ago
Poll for all events (defined in https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_xrpollevent) ApplicationRunning default Clean up
8 Days Ago
added missing skin models and cleaned up scene, sorted alphabetically
8 Days Ago
Bend over backwards to give OpenXR the exact vulkan instance it wants Remove hack & fetch instance extensions properly VRSystem has state, logical split for instance/session Basic event loop polling Handle session events, begin/end session Log unhandled events
8 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
8 Days Ago
Read bone positions to GameObjects on first frame animate
8 Days Ago
winter coat and trapper hat LODs
8 Days Ago
Merge main
8 Days Ago
Initial work on stopping for bradders
8 Days Ago
vtf project unused Save Scene default path is assets path
8 Days Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
8 Days Ago
Setup vehicle pusher in front of vendor - shunts cars away
8 Days Ago
Backport new SceneSystemWellKnownTextureObjectID_t textures Backport LightProbe from main, remove debug stuff (we handle it our own debug vis )
8 Days Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
8 Days Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
8 Days Ago
8 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
8 Days Ago
grenades revive soul
8 Days Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
8 Days Ago
Move Recent Scenes into its own section between Save All and Quit
8 Days Ago
Fixed "not enough space" deploy problem
8 Days Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
8 Days Ago
Pool table correct deploy mesh
8 Days Ago
roadsign gloves
8 Days Ago
Pool table item fix
8 Days Ago
redemption vest
8 Days Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
8 Days Ago
vm sks - fix for long ironsight lerp when sprinting
8 Days Ago
roadsign kilt
8 Days Ago
setting up more textures
8 Days Ago
Docs, more cleanup
8 Days Ago
Check for !IsProxy rather than IsOwner
8 Days Ago
Add BaseInteractable.FreezeMotion( bool ), more docs
8 Days Ago
add weekly skins
8 Days Ago
Interpolate player pouch held transform
8 Days Ago
Unsaved meta change
8 Days Ago
Event updates
8 Days Ago
Pool table item name/description
8 Days Ago
Watching you / eyes on you gesture
8 Days Ago
Better vector system
Leaderboard backup, run #11658
8 Days Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
8 Days Ago
Shadergraph: Add world space to tangent space to TransformNormal node
8 Days Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
8 Days Ago
Merge from main
8 Days Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.