202,644 Commits over 4,171 Days - 2.02cph!
Ensure null disconnect reasons arent parsed
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line
https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
Merge: from texttable_allocs
- Update: TextTable now can be directly pooled and supports using-dispose pattern
- Bugfix: no more NRE on inspecting text table in debugger/evaluating twice
Tests: unit tests + executed a bunch of console commands multiple times
Clean: fix formatting of debug.cs again
Tests: none, trivial change
Merge: from main
Gotta fix debug.cs formatting again
Tests: compiles in editor
Update: converting the rest of TextTable uses to explicit pooling form
That's final ones
Tests: ran a bunch of commands couple times
Interaction modal buttons will scale to fill whatever room is left
Clean: fix borked formatting in debug.cs
Tests: none, trivial change
Update: convert to explicit pooling all of ConsoleCommands
Accounts for about 50% of text table usage
Tests: ran a bunch of commands a couple times
Update: modify one test to validate ShouldPadColumns resetting
Tests: ran the updated test
merge from missing_native_resetstaticfields_fix
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
Update: rewrite TextTable to use pooling explicitly and support using pattern
- updated unit tests
I'll need to modify all 102 places we have in code to use pooling explicitly
Tests: ran unit tests
Restored mannequin protobuf
Codegen
Deleted Old Ship Spinning Radar Blockout Models
Fixed server compile error caused by an unwrapped using UnityEditor statement
Added Ship Spinning Radar Prop Model and Textures
Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
Merge from render_pipeline_testing
Update with Delay Timeline Script
server compile fix for mil_tunnel_terrain_ignore_fix2
Fixed server compile errors for new decal and environment volume render passes
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merge from oilrig_remove_static_oil_barrels
merge from refinery_gib_fix
merge from nvg_clothing_fix
merge from mil_tunnel_terrain_ignore_fix2
merge from abyss_storage_fix_aug25
merge from hardcore_commands
merge from bag_respawn_invis_fix
merge from terrain_hole_nametag_fixes_2/fix_glass
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Added new properties serialized on the DecalsRendererFeature
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Merge from remove_hierarchyutil
merge from deep_sea/networking -> deep_sea