202,644 Commits over 4,171 Days - 2.02cph!

9 Days Ago
Ensure null disconnect reasons arent parsed
9 Days Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
9 Days Ago
rpg blockout mesh
9 Days Ago
Merge: from texttable_allocs - Update: TextTable now can be directly pooled and supports using-dispose pattern - Bugfix: no more NRE on inspecting text table in debugger/evaluating twice Tests: unit tests + executed a bunch of console commands multiple times
9 Days Ago
Clean: fix formatting of debug.cs again Tests: none, trivial change
9 Days Ago
Merge: from main Gotta fix debug.cs formatting again Tests: compiles in editor
9 Days Ago
Update: converting the rest of TextTable uses to explicit pooling form That's final ones Tests: ran a bunch of commands couple times
9 Days Ago
Added tripod spotlight
9 Days Ago
Interaction modal buttons will scale to fill whatever room is left
9 Days Ago
Clean: fix borked formatting in debug.cs Tests: none, trivial change
9 Days Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
9 Days Ago
Merge from Naval_Update
9 Days Ago
merge from main
9 Days Ago
Codegen again
9 Days Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
9 Days Ago
merge from missing_native_resetstaticfields_fix
9 Days Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
9 Days Ago
Merge from main
9 Days Ago
Rebuilt phrases
9 Days Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
9 Days Ago
Restored mannequin protobuf Codegen
9 Days Ago
merge from main
9 Days Ago
Deleted Old Ship Spinning Radar Blockout Models
9 Days Ago
Fixed server compile error caused by an unwrapped using UnityEditor statement
9 Days Ago
Added Ship Spinning Radar Prop Model and Textures Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
9 Days Ago
Merge from render_pipeline_testing
9 Days Ago
Update with Delay Timeline Script
9 Days Ago
Merge from main
9 Days Ago
main -> naval_update
9 Days Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
9 Days Ago
Fixed server compile errors for new decal and environment volume render passes
9 Days Ago
main -> naval_update
9 Days Ago
█▍▅▋▇▅▄▌ ▊▆▊-▆▉▄▌▋▊.▊▍▄▊ █▌▋▅
9 Days Ago
merge from oilrig_remove_static_oil_barrels
9 Days Ago
merge from refinery_gib_fix
9 Days Ago
merge from nvg_clothing_fix
9 Days Ago
merge from mil_tunnel_terrain_ignore_fix2
9 Days Ago
merge from abyss_storage_fix_aug25
9 Days Ago
merge from hardcore_commands
9 Days Ago
merge from bag_respawn_invis_fix
9 Days Ago
merge from terrain_hole_nametag_fixes_2/fix_glass
10 Days Ago
▊▊█▇▇▉ ▅▇▇▆ ▉▊ ▍▆▅▌▄▋▊▋▆▋▄ ▌▅▉▄▅▋▊▌ ▋▆▉█▆▅.
10 Days Ago
Added new properties serialized on the DecalsRendererFeature
10 Days Ago
▊▅▄▍█▌▆▇ ▄█▄▄ ▉▆▋▊▅▉▉▍ ▍▆ ▋▅▍▆ ▇▌▅▄▅ ▆█▉▋▆
10 Days Ago
▄▌▇▋▄ ▍▌▌▍▄▇▇▌▋▄▄ ▋▍▉▊▌ (▄▉▌▌▊▉▆ ▌▆▋▄▄ ██▅▊▇▆▅▋███ █▅▆ ▌▉█ ▌█▌▆▉▄▆▉)
10 Days Ago
▉▉▊▉▉ ▄▇▇▌▋ ▉▉ ▆▆▇▇ ▇▇▉▆▊ ▌▇█▋▍
10 Days Ago
spotlight tripod model
10 Days Ago
Merge from main
10 Days Ago
Merge from remove_hierarchyutil
10 Days Ago
merge from deep_sea/networking -> deep_sea