199,015 Commits over 4,140 Days - 2.00cph!
Added Medical Trolley Prop Prefab, Textures and Models
Setup Medical Trolley Prop Materials, LODS and Colliders
Change UI sounds and fix NRE when deployed in third person
Add Lowered property for anchor.
Raise/lower radial interactions.
Basic cancelling out of thrust when anchored.
Animations and Server browser tabs
Anchor prefab/script setup.
Manifest.
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
Update Gesture icons to 512x512
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread.
Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks.
Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code.
Editor + Build
Bugfix: BaseRaidBench - audio no longer missing
This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag.
Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
Fix scientists looking at your feet instead of your head
merge from minigun_3p_fix
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Update: editor benchmarking runs now consistently set benchmarking flag
Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
Update: add BaseRaidBench to the benchmark scene list
Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
Update: BaseRaidBench - set batched mode as default for scene
Update: BaseRaidBench - restore global state at the end of the benchmark
Tests: ran the scen
Fix some issues running the editor using bundles instead of repo assets
Server browser design clean up
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merge from outpost_mission_fail_cooldown
merge from snapping_cant_deploy_fixes
merge from snapping_buildingblock_padding_fix
merge from abyss_barrel_sitem_remove
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
Polished gesture list, split assigned and unassigned gestures
Expose a MovementMultiplier slider to SimpleFloatingEntity
Reapply the subtraction
124982 124983 of the other subtraction (revert_metabolism)
UI_Window warning editor only
Restored store cart button
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Fixed missing antlion guard step sounds
Make RemoveDecalsAt distance a float
Added description to sv_sticktoground
Use squared distances for RemoveDecalsAt internals
Disallow Spawn() on world entity
Add a confirmation dialog when trying to load a save that would changelevel
Change implementation of VMatrix.InvertTR to avoid it crushing itself
It's probably a bit slower now, but returns actually correct values
VMatrix:GetAngles uses a normalized matrix internally
so scale doesn't affect results as much
Added ai.GetNodeCount
Properly fix the particle related crash, and fix regression