135,751 Commits over 4,444 Days - 1.27cph!

10 Days Ago
Merge from main
10 Days Ago
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
10 Days Ago
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
11 Days Ago
Created a separate Electrical Branch config UI prefab so all I/O cant be named
11 Days Ago
update SetRenderFunc calls
12 Days Ago
subtract 153677 areacheck_parent_fix
12 Days Ago
cherrypicking 153697
12 Days Ago
merge from spraycan_reskin_refactor
13 Days Ago
Fixed Raw Input on 64bit Windows client Minor changes * Fixes for VS analysis warnings * Some merges from TF2 SDK VPC scripts Hammer tweaks * Minor fixes to layout of loading dialog * Prompt the user for a new name if picking an entity that has no name * Fixed "Make hollow" spin control not doing anything Minor cleanups * func_tank FGD descriptions Make Player:UnSpectate() clean up value set by Player:Spectate() * remove FSOLID_NOT_SOLID, remove EF_NODRAW, unhide HUD, enable damage. Only does this if observer mode was not already OBS_MODE_NONE * Prevent Player:Spectate() sending 3 useless usermessages to the player Minor cleanups + studiomdl.exe overflow checks Fixed MaxHealth not updating correctly in singleplayer for local player clientside
13 Days Ago
fix for last thrown dart in 2p counting as next players first throw
13 Days Ago
Communal interiors progress / top floor dressing
13 Days Ago
Glass AR - worldmodel
13 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
13 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
13 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
13 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
13 Days Ago
RRP contact shadows fixes
13 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
13 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
13 Days Ago
Some cleanup
13 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
13 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
13 Days Ago
Moved notification convars to a partial class
13 Days Ago
oops
13 Days Ago
add debug layer for contact shadows
13 Days Ago
set up RRP renderer datas for skinviewer cameras
13 Days Ago
Fix compile error
13 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
13 Days Ago
integrated new dartboard model
13 Days Ago
Never failed but ran recalculate bounds on flameturret.deployed
13 Days Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
13 Days Ago
changed from renderedLod to Meshlod on metal and wood parts
13 Days Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
13 Days Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
13 Days Ago
Recalculated bounds on igniter.deployed. Test passes
13 Days Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
13 Days Ago
Test list jsons
13 Days Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
13 Days Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
13 Days Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
13 Days Ago
Hide skirt skinning pass
13 Days Ago
Snow mobile animation updates to work with new character
13 Days Ago
Merge: from main
13 Days Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
13 Days Ago
fix broken water reflections when using DLSS or render scaling
13 Days Ago
Give barricades blocker its own protection property asset
13 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
13 Days Ago
Merge: from main
13 Days Ago
Merge: from client_clientrpcs
13 Days Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles