129,409 Commits over 4,201 Days - 1.28cph!

13 Days Ago
merge from workshop_scene_improvements_2 -> main
13 Days Ago
fix before merge
13 Days Ago
Merge from block_redirect
13 Days Ago
13 Days Ago
blowpipe holster updates
13 Days Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
13 Days Ago
merge from main
13 Days Ago
Updating boat building station rig
13 Days Ago
▋▍▆▋▌▆ ▉▍▄▋▇▆▉▇▊▋▊ ▉▌▇▊▅ ▆▄▍▍█▅▍█ ▉▊█▌▉ ▇▆ ▊▌▇▋▋ ▋▅▊▅▄▉▍▋▊, `▋█▍▇▉▋▆▌▌▋▇▄▉▆▋▋▋` -> `▌▇█▍▊█▊▌█▄▇▋▌▍▆▅` (`▌▋▆▉█▄▉▄▌▄▊▇▋▅▍▍█▇` ▋▊▆ ▋▅▍▇█▅▋ ▍▅▍ ▋▅ ▍▋█▉▆ ▆▌▋█ ▅▊ ▌▆▅▆ ▄▇▇▉▆ ▉▌ ▄▉▆▆ ▄▌▌ `▄▊▄▌▅▋▇██▆▅▍▍▌▉▉▅▄`). ▇▌▊▊▌█▉▉ ▄▊▌▆▍▆▍▌ ██▉
13 Days Ago
▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
13 Days Ago
Fix oilrigs spawning old scientists after bad merge
13 Days Ago
▄▍▇▆▊▅██ ▆▅▅ ▋ '&&' ▋▋▋█▋▅▊ ▊▊█▄▉▆██▌▍▌.▍▋▊▊▅▄█▍▊█▇ ▌▋▇▄▄▊ █▆ ▌▌▊▇█▍▊▌▌ ▄▅▊▉ █ ▇▆█▅▄▊▋▍ ▋▉▆▆▌▋▊▉▆▋▄▉▅▍▇█▅▋▉▅▊▌ █▋▋▇▇▅ ▉▍▊▌ ▉▍▄▅▄▆▄ ▍▆▆▌ █▉▄▇▇ ▍▍▍▇▅▉▆▍▄█▉▉ ▇█ ▍▆▅▆ ▄▅▍▅ ▇▍▊▊▍█▄▄▅▋▍ ▍▆▊ ▍▆▊▍▊▅▅▉▋. ▉▉▋▇▉ ▆▇▍▅█▋▉▄
13 Days Ago
Fixed missing material reference on dilapidated elevator
13 Days Ago
block damage redirect wip tests
13 Days Ago
merge from Halloween_25_Update (network++)
13 Days Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
13 Days Ago
merge from naval_update/deep_sea
13 Days Ago
fix for "Cannons have aggressive LODs on most graphics presets "
13 Days Ago
Fuelbox LODs
13 Days Ago
merge from main
13 Days Ago
merge from steam_item_move
13 Days Ago
steam item cleanup #7
13 Days Ago
steam item cleanup #6
13 Days Ago
steam item cleanup #5
13 Days Ago
steam item cleanup #4
13 Days Ago
steam item cleanup #3
13 Days Ago
steam item cleanup #2
13 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
13 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
13 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
13 Days Ago
compile fixes
13 Days Ago
Added lighting scripts and light group to walkways bounce lighting
13 Days Ago
Allow regular window frames and embrasures in boat windows.
13 Days Ago
compositing for SlopeData
13 Days Ago
re-baked tropical1 and tropical2 to include slopedata
13 Days Ago
converted embrasures and reinforced window frame to convex colliders
13 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
13 Days Ago
converted all window frames tiers to convex colliders
13 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
13 Days Ago
adding missing 50cal animator files
13 Days Ago
Some cleanups
13 Days Ago
Front 50cal 3p animation set
13 Days Ago
Fuelbox LOD0 rename
13 Days Ago
DrawInspectorTextureAttribute folds with the field name
13 Days Ago
initial coarse height baking
13 Days Ago
Imported and implemented sounds for the plank item
13 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
13 Days Ago
Fuelbox for Boats
13 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
13 Days Ago
Merge from parent