136,482 Commits over 4,324 Days - 1.32cph!

2 Years Ago
Support biome/topo specific loot
2 Years Ago
Speed up open & close inventory animation
2 Years Ago
Reduce strict time limit back down to x3 frame budget
2 Years Ago
Added an early out in the industrial conveyor logic that will stop the split item being created if there is no obvious place for it to go on the target output container An unneeded split item could still be created and then rejected from the container in some cases, but this should dramatically lower the number of items being created and then destroyed as part of the conveyor process Don't enforce the strict transfer time limits on the first transfer a conveyor does, as that involves some intial pooling that won't reoccur (likely less problematic in a build) Fixed some cases where the strict time limit wasn't being enforced properly
2 Years Ago
Merge Main -> SkinViewer
2 Years Ago
Merge from main
2 Years Ago
Fixed spraycan not reassigning the owner id of entities when reskinning to a redirect skin
2 Years Ago
Show a ping for the campfire and furnace mission step
2 Years Ago
Merge CorpseParentingFix -> Main
2 Years Ago
Better and safer early-parenting handling for SS corpses
2 Years Ago
Tutorial NPC anims update. Added talking anim
2 Years Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
2 Years Ago
Fixed tutorial loot barrel throwing r/w gib errors
2 Years Ago
Add more crafting propmts to help text (low grade and hammer) Add a sprinting help popup
2 Years Ago
Reduce crafting times by 75% while in tutorial
2 Years Ago
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
2 Years Ago
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks) TutorialBuildTargets can now detect redirect skins
2 Years Ago
Ensure backpack panel is disabled when it is transparent
2 Years Ago
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe" Update dialogue for NPC in build base convo to more accurately reflect where the base is now Update soft side help text to mention x shaped structure Capitalise bandage on kill the bear mission
2 Years Ago
Fade out player name, underwear pick icon & protection values instead of instant disappearing
2 Years Ago
Merge from main
2 Years Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
2 Years Ago
Switch from Lerping to animation curves when opening UI
2 Years Ago
Skin bundle update
2 Years Ago
Fixed scrollview with flexbox
2 Years Ago
Fixed an infinite loop in EnumerateElementsAlongRay when ray has infinite endpos Fix pStudioHdr->length for models that have it out of bounds
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from texture-memory-review2
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
2 Years Ago
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks Fixes NRE when making sure the console handling is turned off
2 Years Ago
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2 Years Ago
added wind to rope bridges
2 Years Ago
Condensed check down to just checking if there are any markers - not bothering about active state
2 Years Ago
compound level flow update (rooftop rope bridges)
2 Years Ago
netting_b texture set rope bridges set WIP models
2 Years Ago
decal layer 1 for graveyard fence
2 Years Ago
orange van pink mat fix
2 Years Ago
tweaked rope ladder wind adherence (lower)
2 Years Ago
Item drop player remains placeholder models
2 Years Ago
Prevented shelter markers persisting between servers
2 Years Ago
Optimized another 90 textures
2 Years Ago
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2 Years Ago
Chanfed backpack icons to HQ compression
2 Years Ago
Merge from main
2 Years Ago
Loot wip
2 Years Ago
Twitch Drop Render scene updated with test scene