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134,321 Commits over 4,444 Days - 1.26cph!

4 Months Ago
Merge from fallback_fishing_spawn
4 Months Ago
merge from wallpaper_playerboats
4 Months Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
4 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
4 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
4 Months Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
4 Months Ago
Hull square and hull triangle socket name update
4 Months Ago
Fixed wallpaper placed on finished boat not toggling its batching component
4 Months Ago
Make it private so it works better with domain reload
4 Months Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
4 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
4 Months Ago
merge from hackweek_more_tests
4 Months Ago
Updated wallpaper commands to work with player boats
4 Months Ago
merge from /fixes
4 Months Ago
More checks in WallpaperPlanner that needed Vehicle_Large
4 Months Ago
Updated wallpaper inside sockets to include vehicle_large
4 Months Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
4 Months Ago
First pass on paintable rotation helper tool, with toggle to turn it off
4 Months Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
4 Months Ago
merge from naval_update/io_boats
4 Months Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
4 Months Ago
merge from parent
4 Months Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
4 Months Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
4 Months Ago
Reapply 143563 as editor test Regenerate testlist
4 Months Ago
merge from main, stomp TestDeployable
4 Months Ago
Leftover uncommitted code
4 Months Ago
Merge from skin_access_improvements
4 Months Ago
Fix compile error
4 Months Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
4 Months Ago
Manually merge recast logic with new code
4 Months Ago
Merge from skin_access_improvements
4 Months Ago
merge from main
4 Months Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
4 Months Ago
Try displaying data centre regions instead
4 Months Ago
Meds Box Textures - push attempt nr 2
4 Months Ago
Meds Box - updated colour scheme, icon, gibs, LODs
4 Months Ago
Update rust native dll
4 Months Ago
Fix bad merge
4 Months Ago
Merge from naval_update
4 Months Ago
Merge from naval_missions
4 Months Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
4 Months Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
4 Months Ago
Matrix display tweaks.
4 Months Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
Only use the fallback if the sample radius was large
4 Months Ago
Remove unecessary trace in SamplePosition fallback
4 Months Ago
Fix compile error