reporust_rebootcancel

98,482 Commits over 3,683 Days - 1.11cph!

33 Days Ago
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33 Days Ago
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33 Days Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
33 Days Ago
latest topologies
33 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
33 Days Ago
merge from mission_improvements_may_24
33 Days Ago
merge from christmaslights_menu
33 Days Ago
merge from io_entity_snapping/fixes/2
33 Days Ago
merge from io_entity_snapping/fixes/2
33 Days Ago
merge from barrel_leak
33 Days Ago
merge from minigun_fixes_may_24
33 Days Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
33 Days Ago
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33 Days Ago
Display how much the minigun slows down the player in the gun information panel
33 Days Ago
Assigned the minigun a unique description
33 Days Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
33 Days Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
33 Days Ago
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33 Days Ago
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33 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
33 Days Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
33 Days Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
34 Days Ago
First pass on mission + conversation
34 Days Ago
Fixed AND, OR and XOR switches emitting light when unpowered
34 Days Ago
34 Days Ago
Merge from mission_improvements_may_24
34 Days Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
34 Days Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
34 Days Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
34 Days Ago
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34 Days Ago
Subtract 95838 - was meant to be on a sub branch
34 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
34 Days Ago
Allow vending machine to be rotated 90 degrees
34 Days Ago
Fixed storage monitor not taking into account partial stack changes
34 Days Ago
Merge from main -> harmony2_3
34 Days Ago
Merge from main
34 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
34 Days Ago
merge from effects_pooling_warmup
34 Days Ago
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34 Days Ago
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34 Days Ago
Straighten road next to roadside monuments
34 Days Ago
player update. exported/setup 3p thompson weapon anim set
34 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
34 Days Ago
merge from client_server_fields
34 Days Ago
Prefer longer cliff segments
34 Days Ago
Custom tree for testing
34 Days Ago
Fix a bunch more mismatching
34 Days Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
34 Days Ago
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