reporust_rebootcancel

127,467 Commits over 4,201 Days - 1.26cph!

17 Days Ago
fixed nightlight being too blue and dark
17 Days Ago
17 Days Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
17 Days Ago
set up wire and hose entities, removed duplicate override controller
17 Days Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
17 Days Ago
setting up vm rpg skin
17 Days Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
18 Days Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
18 Days Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
18 Days Ago
▇▉▋▄▆▍▇ ▍▅▍▇▆▄▅ ▌▋▋▇▊▋▉ ▇ (▄▆▋▇) ▌▇▆▆▇ ▅▊▅▇█ ▆▋▆▇
18 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
18 Days Ago
▆▍▇▊▇▆█▍ ▍▆▌ ▊▊▄ █ █▌▅▉▍▆▌▊▉▊_▄▅▄ ▊▊ ▊▊▌▅▊ ▇▉█▍▆▄▆▆▌▇_▍▊▌_▊▋█▍▌▌ ▋█▇ ▋▄▆ ▅▇▆▇▊▆-▌▉█▄▍█▆▇ ▌▄▉▌▅ ▊█▆ █▍▆▊▌ ▄▇▅ ▄▋▇▊▄▋▄▌▆▅_▅▅█ ▉▌ ▍▋█▍▋▌█▊▇▌_▌▍▇_▅▍█▋▅▆▄▅ ▄▉▆▄▄▊▊▄█▆▌ ▌▄ ▆▍▇ ▄▊▇▉▅▍▌▆▌ ▊▋▆▊█▍▅ ▉▊▌▅▆▌ ▊▅▌▉ ▍▉▍▄ "▆▌▍▅ ▊▉ ▍█▄▄▋"
18 Days Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
18 Days Ago
Compile fix
18 Days Ago
merge from main
18 Days Ago
Fix error when build happens before navmesh is initialized
18 Days Ago
Adding 50 cal right rig
18 Days Ago
Added GPU frame timings to the performance logging
18 Days Ago
▆▌▊▅▌▌▍▇ ▇██ ▆ ▆▅▋▇▄ ▅▍ ▌█▊_▅▅▉▉▄▄ ▌▊ ▌▅█ ▉▇ █▅▅▇ ▆▍ █▆█_▆█▉▉▊▍_▍█▉▉▉▊, ▋█▊▆▌▍▉▊ ▊▆ ▌▊▌ ▆▆▍▌▊▌ ▄█▊▍▄▄▉█ ▍▋▇▉ ▌▄ ▊▋▋▉▄█▄ ▍▉▌▍▊
18 Days Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
18 Days Ago
▊▇▅▄▊▉▋▌▋ ▊▋▇▋▉▆▆▍ ▄▌▌ ▌█▆ █ ▄▇▋▍▉_▊▄▋██▉▆▄▋ ██▅▄▇ ▌▊ ▄▌█▅ ▇▇▆ ▍▉▉▆▄▋ ▄▆▋▋▇▄▊▍▍▇ ▍▄▆ ▆▉█▋▌_▄▇▋▍▉▇▌▅▆_▋▌▌▍ ▇▅ ▇▊ ▆▋▇▊▆ ▆▋▅ ▉█ ▅▅▅▊ ▉▋▋▅▋▍▄
18 Days Ago
▄▆▆▉██▊▇ ▌▄▉ ▍▍▍▇▌▄▊▊▅▌ ▋▄▍▇▌▋▊▉ ▄█▍ ▊▆▅▍▆▍▆█▋▄▇▅▍▍█▇██ ▉▄ ▌▅▅▇▆▆▆▉▊▍▋▌▊▊▇▊▋█
18 Days Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
18 Days Ago
▍▋▌▅▉▊▋▇▊ ▇▄▇▉▌▍▊▅ █▊▇ ▊▆▋ ▆ ▅▉▄▇▄ █▊█▌▆ █▌▉▉ ▍▇▆▉▆_▌▌▅_▋▆▆▅▇▅ ▇▋▋ ▋▍▉▍▍_▊▇▇_▅▊▊▉▇█
18 Days Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
18 Days Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
18 Days Ago
zero'd transforms in bandage entity
18 Days Ago
xmas floorpaper setup, wip
18 Days Ago
Follow Daniel's advice of merging two redundant code paths into one
18 Days Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
18 Days Ago
server_refresh_budgeting_adjustments -> main
18 Days Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
18 Days Ago
add animator live-updating, refactor some code placement that didnt make sense
18 Days Ago
Roof net mesh and prefab setup
18 Days Ago
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
18 Days Ago
Hanging tarp 350_a LOD/COL/Prefab
18 Days Ago
Restore some commented RPC checks.
18 Days Ago
food barge and floating piers culling volumes for props
18 Days Ago
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
18 Days Ago
Adding browning single rig fbx
18 Days Ago
▍▆▊▇▋ █▅▆▍▇▅_█▍▍▋▍▌▍▇ ▉▉▍▍▆▊ (▍█▌▇▇▋▇ `&& ▇▄▇▌█`)
18 Days Ago
farm barge culling volumes for props, full refactor of prefab groups
18 Days Ago
Fix stairs server cull tag
18 Days Ago
Individual parenting triggers for hull and floor pieces.
18 Days Ago
re-populated unarmed player update anims
18 Days Ago
commit of annoying material list that keep modifying until committed
18 Days Ago
prison barge culling volumes for props
18 Days Ago
Submitting progress on floating city 3 (still WIP)
18 Days Ago
Update: implement AzureBulkUploaderImpl - uses UploadBlobAsync instead of OpenWriteAsync Not tested. Realized that current abstractions will not play well together, so gotta move a bit of stuff around. Tests: none, will do later once I start converting user-code
18 Days Ago
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though