reporust_rebootcancel

129,209 Commits over 4,232 Days - 1.27cph!

18 Days Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
18 Days Ago
▉▆▌█▇ ▍▊ ▊▉▆ ▅▆▋▋▌▉▉▄▄▇ ▊▋▍▉▇█▊▄▋▌ - ▋▄▆▌▌▉▇ ▇▅▊▍▅▌▋▅▊▄ ▉▌▋▅▅▇, ▄▌▌▇ ▆▄▌▇▉▍, ▊▉▅▄▌ ▌▇▅▅▌█▇, █▌▅▇▊ █▅▅▄▋▊▋▆, ▍▄▅...
18 Days Ago
wip parenting changes
18 Days Ago
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
18 Days Ago
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
18 Days Ago
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
18 Days Ago
merge from fix_deep_sea_wipe -> naval_update
18 Days Ago
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
18 Days Ago
Fix fully global networked entities not getting killed when the deep sea wipes
18 Days Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
18 Days Ago
Merge: from main
18 Days Ago
▊▊▉▇▋▇: ▅▅▅▆▅█▊▌▉▊▉ - ▆▉▍▅▄▋ ▍█▆▇ ▆▉▉▋▄▊▇ ▆▊▉█ ▍▌▇▍▄▊▅▍▊▆▄▆▌▉▉▆▄ ▉▍▊▍ ▉▄▌▊ ▊▉▅▌▇▊ ▌▄▅ ▇▋▉▆▄▅-▋▉▊▅▆▆▊▅▉ █▆▊▋▍▉▇▋▉ ▆▇ ▄▍-▅▇▊ ▅▅▋ ▆▋▊▌█▌ ▌▇▌▍▉▇▍ ▇▊▇ ▄▍▄▅ ▊▍▍▄▍▊▄▋ ▇▇ █▄▅▌▍▋▌ █▆▌▄▅: ▉▌▍▍▇▋▇ ▋▆▋▄ ▄▅▇▌▉▌, ▋▌▄▄▉██▆▄ █▍▉▊ ▊▆▄▉█▄▄ ▄▇▆ █▉▄▋▄▄▋▊/▍▆▉█▄▍▄▍██▋
18 Days Ago
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
18 Days Ago
Attack update
18 Days Ago
█▍▇▄▄▅
18 Days Ago
Update female torso skin weights to fix neck seam
18 Days Ago
merge from shorevector_disabled_terrain_fix
18 Days Ago
rebaked Tropical 3 and 4, slope data was broken
18 Days Ago
handling disabled terrain properly in shore vector bake
18 Days Ago
Static string lights optimization / made them all one material and enabled batching
18 Days Ago
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
18 Days Ago
Small boat crane prop LODs and COL, prefab setup
18 Days Ago
Fix chainsaw viewmodel fx not showing up
18 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
18 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
18 Days Ago
Removed deep sea island tree spawning code, not needed anymore
18 Days Ago
Merge from parent
18 Days Ago
merge from deep_sea
18 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
18 Days Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
18 Days Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
18 Days Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
18 Days Ago
more bug fixes on level
18 Days Ago
merge from naval_update
18 Days Ago
merge from deep_seaa
18 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
18 Days Ago
Made a proper material for the sea floor of the deep sea
18 Days Ago
▋▇▇▋▅▌ ▊▉▌█▋▇ ▅▅▆▌ ▋▊▍▅ ▇▊▋▇
18 Days Ago
prop fixes
18 Days Ago
merge from naval_update
18 Days Ago
floating city 4 bug fixes
18 Days Ago
Bugfix: AnalyticsV2 - don't spam "appended 0 bytes" when logging is enabled Tests: none, trivial change
18 Days Ago
Bugfix: AnalyticsV2 - ensure events sent at shutdown have valid steam tickets Done by pumping steam event queue while analytics thread is shutting down Tests: unit tests and ran Client mode in editor
18 Days Ago
merge from fix_boat_paste -> naval_update
18 Days Ago
Add error log indicating what entity failed to paste when exception was thrown
18 Days Ago
Fix NRE when loading a steering wheel without SteeringWheel protobuf - fixes pasting boats in completely broken physics state - old boat pastes still may not work
18 Days Ago
Walkway optimization / reduced LOD distances, made some modules cull faster, disabled shadowcasting on some small modules where it made sense
18 Days Ago
Increase deep sea terrain distance from 600m -> 750m
18 Days Ago
seat changes
18 Days Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0