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124,089 Commits over 4,171 Days - 1.24cph!

25 Days Ago
mannequin icon, added dlc pack dependency, added guidemesh
25 Days Ago
manual fix staticfields errors
25 Days Ago
Change mannequin inventory panel to look and work like a Locker
25 Days Ago
Chandelier - Added static worldmodel prefab
25 Days Ago
Ceiling fluorescent light deploy guide
25 Days Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
25 Days Ago
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25 Days Ago
spotlight and tripod spotlight world models, tweaked meshlod lod distances to lod sooner, linked up to steam item
25 Days Ago
Add classic boat wandering state
25 Days Ago
- Debug convar for nav trace - tweak navgen params - fix nav trace hit y being incorrect - allow recast.draw to function as a toggle when used without params
25 Days Ago
backfaced fluorescent light mount so works with worldmodel prefab, made world model prefab for fluorescent ceiling and wall lights, fixed light being on by default
25 Days Ago
naval_update -> scientist_boat_ai
25 Days Ago
main -> naval_update
25 Days Ago
workshop_loading_screen_fix -> main
25 Days Ago
Fixed bug allowing the info header to still stick around
25 Days Ago
Fix loading into workshop scene showing incorrect server information
25 Days Ago
changed table lamp to use meshlod on world model and adjusted meshlod distances on both world and deployed
25 Days Ago
table lamp world model fluorescent light world model, set up lod distances, fixed emissive being on by default
25 Days Ago
Bigger waves at the edge of the deep sea when starting taking rads
25 Days Ago
viewmodel chainsaw update anims and anim controller edits
25 Days Ago
2 handed melee set of anim, entity and hold type updates
25 Days Ago
Merge from main
25 Days Ago
hooked up wall cabinet to unlock via decor lighting pack
25 Days Ago
Fixed table lamp missing its source item
25 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
25 Days Ago
tugboat_shelf_fix -> main
25 Days Ago
Fix shelfs not working on tugboats
25 Days Ago
electric table lamp unlock setup, hooked up world model, changed desctipion to be lamp instead of light , rebuilt manifest
25 Days Ago
added new folder for dlc sitems so they dont get lost. linked up chandelier to unlock from new decor_lighting_pack sitem (name TBD)
25 Days Ago
Updated the Rust.RenderPipeline package to include lighting stencil value changes
25 Days Ago
Chandelier - updated icon
26 Days Ago
Fixed SteamInventoryGen breaking when an item is missing its description
26 Days Ago
Fixed sled_xmas skin missing its name and desc
26 Days Ago
merge from steaminventorygen_loc_fix
26 Days Ago
beanbag alternate material setup and made them skins of the chair
26 Days Ago
Compile fix
26 Days Ago
merge from deep_sea/collider_debug -> deep_sea
26 Days Ago
Add `print_colliders_per_prefab` - will print out the breakdown of colliders for each type of entity - can optionally supply a numeric cell id to breakdown colliders per entity only inside that certain broadphase cell
26 Days Ago
Tripod models and colliders set to Deployed layer
26 Days Ago
merge from naval_update/deep_sea/radiation
26 Days Ago
Add `print_colliders` command to print the number of colliders inside each physx broadphase cell
26 Days Ago
Wider rad volumes, removed a log
26 Days Ago
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough Moved up the bottom collider to match the deep sea seabed height
26 Days Ago
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26 Days Ago
fix feet showing through mannequin, impact effects blood -> wood