reporust_rebootcancel

130,555 Commits over 4,140 Days - 1.31cph!

11 Days Ago
Clean up instancing shader code and remove old instancing code
11 Days Ago
Extra NRE safety check
11 Days Ago
Rebase on /main
11 Days Ago
small ramp blockout and test anims exported
11 Days Ago
Merge material changes for indirect instancing
11 Days Ago
Merge indirect instancing tools (standalone edition)
11 Days Ago
Fix material changes never being actually applied
11 Days Ago
Rebase on /main
11 Days Ago
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11 Days Ago
main -> team_bag_labels
11 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
11 Days Ago
Enable instancing on 3042 supported materials
11 Days Ago
security barge
11 Days Ago
Test if my platform changes still build
11 Days Ago
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11 Days Ago
Add indirect instancing tools (modified to work standalone)
11 Days Ago
Ignore glass in query vis jobs
11 Days Ago
chicken_coop_indoor_sunlight -> main
11 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
11 Days Ago
- Make layers and build params match what's done in game - Add navmesh builder to ai singleton - Make static methods that use a lot of state instance method - Increase buffer size for nav tile rendering - Add command to rebuild whole navmesh - Display nav tile coords when using debug display in editor
11 Days Ago
Chandelier - adjusted chain cable mesh size to be closer to default cable thickness
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
screen_rocket_distortion_fix -> main
11 Days Ago
Fix NRE
11 Days Ago
Merge from /main
11 Days Ago
Stop explosion effects staying on your screen after death in some cases
11 Days Ago
exported deployable anchor anims
11 Days Ago
naval_update -> scientist_rhib
11 Days Ago
main -> naval_update
11 Days Ago
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11 Days Ago
Merge from underwater_lab_windows_fix
11 Days Ago
Added a check to see if the underwater fog is rendering before attempting to apply it to the underwater lab windows
11 Days Ago
Updated Shotgun Shell and Handmade Shell Viewmodel Prefabs
11 Days Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface
11 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for not replicating npcs when UsePlayerUpdateJobs 2 is set - Bugfix for potential NRE for rare kick reasons when UsePlayerUpdateJobs 1 or 2 is set Tests: 2p session on Craggy with NPCs and bots and UsePlayerUpdateJobs 2
11 Days Ago
Added support for guide mesh prefabs, spawns the prefab instead of a mesh Makes deployable guide less of a pain to implement
11 Days Ago
Bugfix: avoid potential NRE after player kick for terrain violations - Rewrote logic to avoid extra IsRealNull checks - we now filter indices instead Tests: clipped in geometry with noclip
11 Days Ago
Bugfix: player-like entities that don't support occlusion replicate correctly with UsePlayerUpdateJobs 2 Old way of filtering them allowed them to use cache, which never contained them, so they were culled. Tests: 2p session on Craggy with UsePlayerrUpdateJobs 2 - spawned NPC and a bot, it didn't despawn
11 Days Ago
Merge from door_lock_pickup
11 Days Ago
Doors with locks don't display pickup option, lock has to be removed first. This restores previous behaviour and no longer blocks the context menu from appearing on a door with a lock that can otherwise be picked up.
11 Days Ago
Merge From Main
11 Days Ago
Merge: from main
11 Days Ago
added guide mesh for spotlight