reporust_rebootcancel

139,932 Commits over 4,383 Days - 1.33cph!

14 Days Ago
edited crossbow bowless viewmodel prefab
14 Days Ago
Merge from main
14 Days Ago
Updated Krieg Backpack holster values
14 Days Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
15 Days Ago
Wetsuit female model update
15 Days Ago
prefabs/clothes ok
15 Days Ago
hooked up workshop prefab
15 Days Ago
restored clouds to skybox in workshop scene
15 Days Ago
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15 Days Ago
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15 Days Ago
resize gibs
15 Days Ago
Fixed clipping, normals and LODs on leather gloves
15 Days Ago
merge from main
15 Days Ago
merge from main
15 Days Ago
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
15 Days Ago
prefabs/ammo ok prefabs/building ok
15 Days Ago
Updated Electric Furnace Skinnable Asset
15 Days Ago
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
15 Days Ago
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
15 Days Ago
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
15 Days Ago
15 Days Ago
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
15 Days Ago
vehicles folder ok
15 Days Ago
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity
15 Days Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
15 Days Ago
industrial shelves - created shelf material colour variations.
15 Days Ago
industrial shelves - moved textures to its own folder.
15 Days Ago
Automated test suite
15 Days Ago
Merge from visual_config
15 Days Ago
Created Electric Furnace Skinnable Asset Basic Setup of Electric Furnace Skinnable Asset
15 Days Ago
testlist export
15 Days Ago
basic test that boat can be pasted and is floating in water
15 Days Ago
poker bandana setup
15 Days Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
15 Days Ago
Add placeholder placement transforms to Workbench1
15 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
15 Days Ago
Merge from main
15 Days Ago
15 Days Ago
Started adding support for cached spot light shadows
15 Days Ago
renaming some outliers left from previous folders, mostly _displ and _transmission types
15 Days Ago
Oven Textures and LOD0
15 Days Ago
merge from main
15 Days Ago
merge from automated_testing
15 Days Ago
Fix repair item target for the base industrial wall light (only did the variants before)
15 Days Ago
merge from main
15 Days Ago
Merge from test
15 Days Ago
Merge from main
15 Days Ago
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15 Days Ago
merge from new_console-ui
15 Days Ago
Allow TAB to cycle tabs from the console if the auto complete is hidden