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139,827 Commits over 4,383 Days - 1.33cph!

16 Days Ago
industrial shelving texture pass updates
16 Days Ago
Bowless Crossbow - updated textures, added transmission texture to bowstring
16 Days Ago
merge from main
16 Days Ago
Set up inputs for new RRP compatible standard shader
16 Days Ago
Missing rooftop objects
16 Days Ago
part3
16 Days Ago
Part2
16 Days Ago
Apartment complex b fixes Split the roof into multiple objects
16 Days Ago
setting up crossbow bowless vm prefab and anims
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
remove unused uniform
16 Days Ago
fix vfog density map not using configured shore distance falloff
16 Days Ago
Merge from viewmodel_early_disable_fix
16 Days Ago
Revert change to PlayerAnimation.controller and remove the new StateMachineBehaviours for it, they were fucked
16 Days Ago
refactored to ScopedOcean to setup fixture-scoped flat ocean
16 Days Ago
Various fixes.
16 Days Ago
Bunch of more inconsistency fixes.
16 Days Ago
minimum setup required to run a test with ocean
16 Days Ago
setting up crossbow bowless viewmodel prefab, rig and anims
16 Days Ago
Merge from mfm2
16 Days Ago
Merge from viewmodel_early_disable_fix
16 Days Ago
Fix issues with viewmodel and playermodel hold type override lingering around when holstering grenades normally New issue where setting the playermodel hold type override to persist no longer works correctly with 'client.prediction' off or when seen on other players, will look at next Updated PlayerAnimation.controller: - Added PersistHeldEntityHoldAnimationOverride state machine behaviours to 'attack' and 'throw' states
16 Days Ago
Updating skinning for nomad hazmat
16 Days Ago
attempt 2
17 Days Ago
wip/test merge from main
17 Days Ago
parts of /nature folder ok
17 Days Ago
merge from main
17 Days Ago
Updated FIrewood Holder Stack Prop to fix shading issue
17 Days Ago
Merge from PlayerRigUpdate2
17 Days Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
17 Days Ago
Refactor and additional fix
17 Days Ago
merge from droppeditem_improvements (compile fix)
17 Days Ago
merge from droppeditem_improvements (compile fix)
17 Days Ago
Don't open or process light radial menu if map is open
17 Days Ago
compile fixes
17 Days Ago
effects folder ok
17 Days Ago
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17 Days Ago
building folder ok
17 Days Ago
props folder ok
17 Days Ago
merge main -> rust_relay_server
17 Days Ago
merged main -> rust_relay_server
17 Days Ago
L shaped sofa collision
17 Days Ago
merge from droppeditem_improvements
17 Days Ago
merge main -> rust_relay_server
17 Days Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
17 Days Ago
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17 Days Ago
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17 Days Ago
L shaped sofa and rugs textures and lods
17 Days Ago
Merge from main
17 Days Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything