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97,876 Commits over 3,683 Days - 1.11cph!

15 Days Ago
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15 Days Ago
Merge from main/Workshop Normal Map Fix
15 Days Ago
Further changes to 'WhatUsesThis'
15 Days Ago
Updates to WorkshopItemEditor, removed debug code
15 Days Ago
player update. setting up 3p m39 rifle anim set
15 Days Ago
removed old mesh setup from v_sks.viewmodel prefab
15 Days Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
15 Days Ago
Undoing unwanted changes to materials
15 Days Ago
Player update. 3p semi auto rifle anim set exported/setup
15 Days Ago
Adding missing shaders
15 Days Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
15 Days Ago
merge from ScaleBySpeed_server_optimisation
15 Days Ago
merge from fix_horse_bullet_penetration
15 Days Ago
merge from fix_steam_nickname_slow_refresh
15 Days Ago
merge from viewmodelrenderers
15 Days Ago
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15 Days Ago
Subtracting 96103
15 Days Ago
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15 Days Ago
Updated changes to normal map fix
15 Days Ago
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15 Days Ago
Auto pair when deployed, if you have code lock access
15 Days Ago
New version of normal map fix
15 Days Ago
merge from nexus
15 Days Ago
merge from tutorial_menu_improvements
15 Days Ago
merge from fix_demo_disk_quota
15 Days Ago
merge from industrial_conveyor_quickmove
15 Days Ago
merge from dismount_netting_fix
15 Days Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
15 Days Ago
Added a metal detector mission objective
15 Days Ago
Added hinges to the van doors
15 Days Ago
Merge from explosions
15 Days Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
16 Days Ago
Match import fbx offsets exactly
16 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
16 Days Ago
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16 Days Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
16 Days Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
16 Days Ago
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16 Days Ago
Merge from mission_improvements_may_24
16 Days Ago
Fixed escape key not working anywhere
16 Days Ago
viewmodel updates inc bolt states & triggers
16 Days Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
16 Days Ago
viewmodel updates
16 Days Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
16 Days Ago
Merge from unity_2022.3.24
16 Days Ago
Merge from main
16 Days Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
16 Days Ago
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16 Days Ago
More fucking around with Unity.AI.Navigation
16 Days Ago
Analytics for asset warmup & prefab warmup