reporust_rebootcancel

129,858 Commits over 4,232 Days - 1.28cph!

12 Days Ago
merge from new_bbs_volume_checks
12 Days Ago
12 Days Ago
Remove debug drawing
12 Days Ago
Setup bbs required volumes for all relevant boat pieces
12 Days Ago
Bow animation updates to fix bugs
12 Days Ago
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12 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
12 Days Ago
codegen
12 Days Ago
merge from gui_sculpting
12 Days Ago
Triangulated obj mesh
12 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
12 Days Ago
Burlap pants repose Male/Female + LODs
12 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
12 Days Ago
codegen
12 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
12 Days Ago
sculpture item not hidden
12 Days Ago
Jackhammer animation updates
12 Days Ago
RPG7 - Weapon rack position fixes
12 Days Ago
Shorts repose/lods
12 Days Ago
Fixed censorship not working on female torso
12 Days Ago
Fix lighting on render scene
12 Days Ago
Merge from parent
13 Days Ago
Cassette recorder animation updates
13 Days Ago
updated minifridge box collider
13 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
13 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
13 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
13 Days Ago
minifridge techtree unlocking
13 Days Ago
merge from diving_goggles_fix
13 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
13 Days Ago
Merge from main
13 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
13 Days Ago
Merge from minifridge
13 Days Ago
Setup mini fridge softcore corpse
13 Days Ago
merge from fix_has_respawn_options -> main
13 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
13 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
13 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range
13 Days Ago
Plastic missed a file
13 Days Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
13 Days Ago
Merge from main
13 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
13 Days Ago
Merge from island_scenes
13 Days Ago
Fixed the AI boat triggers on the islands as well, S2P everything
13 Days Ago
Merge from parent
13 Days Ago
Merge from floating_cities
13 Days Ago
Fixed death screen fade not working correctly in deep sea
13 Days Ago
Merge from naval_update/floating_cities
13 Days Ago
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
13 Days Ago
Merge from parent