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98,468 Commits over 3,683 Days - 1.11cph!

17 Days Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
17 Days Ago
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
17 Days Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
17 Days Ago
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
17 Days Ago
Tweaked wooden shop front door controller socket position
17 Days Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
17 Days Ago
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
17 Days Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
17 Days Ago
Fixed high wooden gate and both hatches double door controller deployement
17 Days Ago
Better underwater distance benchmark prefab.
17 Days Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
17 Days Ago
Merge from main
17 Days Ago
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
17 Days Ago
Ensure some space is allocated for collisions prior to the death spinout
17 Days Ago
Added convar to disable monument crashing
17 Days Ago
Ensured monuments that have default tier don't slip through the cracks
17 Days Ago
Additional check for monument type
17 Days Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
17 Days Ago
Fixed wobbly pedal bike wheels, adjusted suspension
17 Days Ago
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
18 Days Ago
Creeping tree wind test prefab and material
18 Days Ago
Update to tree scene
18 Days Ago
Fix NRE when clicking on the action button for heroes linking to the item store
18 Days Ago
Fixed flyhack violation when climbing harbor_1 crane ladder
18 Days Ago
Changes to 'wind quality'
18 Days Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
18 Days Ago
Fix compressed modded tag not being detected due to compressed tags not having a comma
18 Days Ago
merge from main -> fix_compressed_modded_tag
18 Days Ago
Fix incorrect behaviour for handling different ports when checking favorites on the server browser This allows SRV DNS records to be configured with either server.port or server.queryport (preferably use server.port though) Make connecting to servers skip the protocol discovery if a valid protocol was already given Change protocol discovery to work even if server.port was given instead of server.queryport
18 Days Ago
merge from underwater_fog
18 Days Ago
Sorted phrases after main merge
18 Days Ago
holosight missing file
18 Days Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
18 Days Ago
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18 Days Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
18 Days Ago
merge from main
18 Days Ago
fix one more case where audiosource spread could be end up being set incorrectly
18 Days Ago
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18 Days Ago
holosight about 15% thicker and a bit more rounded
18 Days Ago
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18 Days Ago
merge from main
18 Days Ago
S2P again
18 Days Ago
Post merge and fixed some speedtree import issues with LODs and wind
18 Days Ago
player update. edited 3p revolver animations naming
18 Days Ago
handcuffs wm vm and material
18 Days Ago
Updated tiger textures and materials
18 Days Ago
placeholder model and icon
18 Days Ago
Merge main
18 Days Ago
Removed unneeded print outs
18 Days Ago
player update. exported and set up 3p m249 weapon anim set