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131,284 Commits over 4,232 Days - 1.29cph!

5 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
5 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
5 Days Ago
Fixing skinning for 50 cal right rig
5 Days Ago
Updated screen material
5 Days Ago
merge from naval_update
5 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
5 Days Ago
Merge from main
5 Days Ago
Fix "look rotation vector is zero" error spam
5 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
5 Days Ago
Fixing 50 cal front left mesh vertex offset
5 Days Ago
Fix naval scientist corpse using normal scientist skin
5 Days Ago
merge from boat_building
5 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
5 Days Ago
merge from naval_update
5 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
5 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
5 Days Ago
enabled mip streaming on sofa textures
5 Days Ago
merge from main
5 Days Ago
added RW to FX balloon string meshes
5 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
5 Days Ago
Merge from cardinal_snapped_placement_test
5 Days Ago
Revert a ddraw debug duration back from my testing.
5 Days Ago
Merge from deploy_edit
5 Days Ago
added new rust birthday balloons to crate tools prefab
5 Days Ago
Cannon animation and viewmodel camera pass
5 Days Ago
merge from main
5 Days Ago
Steering wheel material changes
5 Days Ago
Prefix name change on the steering wheel textures
5 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
5 Days Ago
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5 Days Ago
merge from puzzlereset_command_improvements
5 Days Ago
merge from guide_materials_tweaks
5 Days Ago
merge from techtree_open_default_level
5 Days Ago
Merge from parent
5 Days Ago
Merge from foliage_instancing_islands
5 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
5 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
5 Days Ago
Merge from parent
5 Days Ago
Merge from hackweek_boxsorting
5 Days Ago
Fixed missing power input arrow on storage adaptor
5 Days Ago
Merge from main
5 Days Ago
Merge from food_qol
5 Days Ago
Fix food in a backpack dropped in the snow spoiling
5 Days Ago
Merge from main
5 Days Ago
merge from naval_update
5 Days Ago
Manifest
5 Days Ago
Codegen
5 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
5 Days Ago
Layer change on small ramp to work with projectiles
5 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)