reporust_rebootcancel

140,400 Commits over 4,383 Days - 1.33cph!

11 Days Ago
setup 3p/world model anims for crossbow bowless weapon
11 Days Ago
Fix workbench inventory eating scrap
11 Days Ago
Prefix all logs so it's clear which one come from unity navmesh and from the new navmesh
11 Days Ago
Merge from new_achievements_apr26
11 Days Ago
Split RustNavMeshAgent class in more files (separate unity API from custom stuff)
11 Days Ago
merge from main
11 Days Ago
Fixed baked AO in painted trims due to new option added
11 Days Ago
merge from split_dump_command
11 Days Ago
Add IK hand blending to mortar reload anim, fix shell not being visible during loading(still needs offset/rotation adjustment)
11 Days Ago
Remove unused vars
11 Days Ago
Merge from main
11 Days Ago
Cherry Picked 148132 (Added an Apply Vertex Alpha setting to the detail layer of the standard shader)
11 Days Ago
Merge from standard_shader_detail_vertex_color_tint
11 Days Ago
Added an Apply Vertex Alpha setting to the detail layer of the standard shader
11 Days Ago
fixed typo
11 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
11 Days Ago
Fix animation jitter and uneven load animation speed
11 Days Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
11 Days Ago
Merge from command_alloc
11 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
11 Days Ago
Cherry pick 148120 (perf.playermodel fix)
11 Days Ago
merge from perf.playermodel_fix
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
merge from main
11 Days Ago
fixed perf.playermodel scene
11 Days Ago
merge from main
11 Days Ago
Cherry Picked 148115 (Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material)
11 Days Ago
merge from main
11 Days Ago
Merge from standard_shader_detail_vertex_color_tint
11 Days Ago
Added a way to prevent the vertex alpha applying to the detail mask when additional mask blending options are enabled on a standard shader material
11 Days Ago
Skinning pass for small backpack
11 Days Ago
Merge from main
11 Days Ago
Fixing skinning for bowless crossbow world model
11 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
11 Days Ago
merge from wakeaiz_optim
11 Days Ago
added additional filter to Any grid query, lets you set an ignore filter for contents that you never care about and can consider the region "empty" for - as well as the usual filter based on gameplay spec (finer distance, player state, etc.) - lets us sleep the WakeAIZ properly while still allowing early-exit on the first found filter-matching player
11 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
11 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
11 Days Ago
merge from main
11 Days Ago
Industrial Storage - blockouts and initial prefab configuration
11 Days Ago
Hook up prototype failed overlay
11 Days Ago
corrected empty grid logic
11 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
11 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
11 Days Ago
Still show icons as locked, even with prototype installed.
11 Days Ago
Skinning pass for diving suit and diving tank
11 Days Ago
added ultra wide screen script/offset to bowless crossbow viewmodel prefab
11 Days Ago
Merge from main
11 Days Ago
Subtract the subtract