reporust_rebootcancel

126,664 Commits over 4,109 Days - 1.28cph!

10 Days Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
10 Days Ago
Update: BaseRaidBench - set batched mode as default for scene
10 Days Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
10 Days Ago
merge from main
10 Days Ago
Fix some issues running the editor using bundles instead of repo assets
10 Days Ago
Server browser design clean up
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
merge from outpost_mission_fail_cooldown
10 Days Ago
merge from snapping_cant_deploy_fixes
10 Days Ago
merge from snapping_buildingblock_padding_fix
10 Days Ago
merge from abyss_barrel_sitem_remove
10 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
11 Days Ago
merge from new_menu
11 Days Ago
Compile fixes
11 Days Ago
More gesture wheel fixes
11 Days Ago
Polished gesture list, split assigned and unassigned gestures
11 Days Ago
Apply delta time
11 Days Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
11 Days Ago
merge from main
11 Days Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
11 Days Ago
Compile fix
11 Days Ago
UI_Window warning editor only
11 Days Ago
Gesture menu progress
11 Days Ago
Restored store cart button
11 Days Ago
Small fixes and tweaks
11 Days Ago
Restored F1 item menu
11 Days Ago
Subtract 124976
11 Days Ago
Subtract 124978
11 Days Ago
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11 Days Ago
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11 Days Ago
revert_metabolism -> main
11 Days Ago
compile error
11 Days Ago
Properly revert
11 Days Ago
revert_metabolism -> main
11 Days Ago
Revert 123078
11 Days Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
11 Days Ago
Baseline
11 Days Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
11 Days Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
11 Days Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
11 Days Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
11 Days Ago
Convars for aboard player and auto close sails checks.
11 Days Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
11 Days Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
11 Days Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)