reporust_rebootcancel

137,368 Commits over 4,352 Days - 1.32cph!

10 Days Ago
Project y directions rather than assuming y = 0
10 Days Ago
Merge from static_bbs
10 Days Ago
S2P islands
10 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
10 Days Ago
Turn other instances of Vector3.up into ent up
10 Days Ago
Static boat stations won't pull in anchored boats
10 Days Ago
Merge from main
10 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
10 Days Ago
Prefix the frame count in all midi debug messages
10 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
10 Days Ago
Server compile fix
10 Days Ago
Fix save corruption issue
10 Days Ago
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10 Days Ago
merge from boxes_dlc
10 Days Ago
merge from main
10 Days Ago
lock fix, profiler marks
10 Days Ago
merge from indirect_instancing
10 Days Ago
rebase on main
10 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
10 Days Ago
improve performance + review changes from flavien
10 Days Ago
Merge from naval_missions
10 Days Ago
Merge from naval_update
10 Days Ago
Don't add tutorial missions to the revalidate missions work queue
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
Remove unnecessary extra field recently added to Item, use existing instanceData on the item instead Bumps network protocol due to updated protobuf definition Should only be merged with next wipe
10 Days Ago
merge from ambient_light_fix
10 Days Ago
fix hair raycasting shadows in deferred
10 Days Ago
menu2_play_warmup_fix -> main
10 Days Ago
We dont need readonly anymore - drop it
10 Days Ago
syncvar_traincoupling_fix_2 -> main
10 Days Ago
Fix wagons changed syncvar not starting audio
10 Days Ago
Merge from main
10 Days Ago
Merge from static_bbs
10 Days Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
10 Days Ago
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10 Days Ago
Changes on Bone knife pitch variation audio values
10 Days Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
10 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
10 Days Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
10 Days Ago
Bone knife audio rework and implementation
10 Days Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
10 Days Ago
Clean: remove hacky testing code Tests: none, trivial change
10 Days Ago
Merge: from main
10 Days Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
10 Days Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.