reporust_rebootcancel

97,209 Commits over 3,653 Days - 1.11cph!

28 Days Ago
Heavy Scientist viewmodel setup (for Paddy)
28 Days Ago
▉▇▉▌▆▍▌ ▋▄▉▄
28 Days Ago
Flamejet concept
28 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
Fixed "Snow Effect" material config
29 Days Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
29 Days Ago
network++
29 Days Ago
merge from optimize_rpc_src_connection_2/refactor_2
29 Days Ago
LOD & fixes
29 Days Ago
merge from fix_hover_loot_backpack_vending
29 Days Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
29 Days Ago
merge from fix_backpack_hover_attachments
29 Days Ago
merge from WorldModels
29 Days Ago
merge from ui_pool_max_list_size
29 Days Ago
merge from server_hidden_stashes
29 Days Ago
▊▅▌▇▋ ▊█▅█ ▋▊▌▇▍▇▅_█▆▇_▄▆▅▊▇▋▉
29 Days Ago
Fixed the remaining IO entities handles naming inconsistencies
29 Days Ago
Merged main into ioentities_handles_naming
29 Days Ago
merge from main
29 Days Ago
Optimized attack prefab.
29 Days Ago
▍▉▉█▊▋▇▊▇ █▍ ▋▅▆▄█▊ ▋▅ ▊▅▍▅▆▌ ▌▊▍ ▊▉ ▉▌▊▋▉_▇▅▆▆▆█▆▌▋▌▄▉▇
29 Days Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
29 Days Ago
Merge from bradley_scientists
29 Days Ago
minigun reloading wb2
29 Days Ago
Fix spinner wheel not resetting the camera to the expected rotation
29 Days Ago
Bradley scientist AI design update.
29 Days Ago
Reduce timer duration before returning to cover from chase.
29 Days Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
29 Days Ago
Merged main into electricity_power_fixes
29 Days Ago
Fixed client compilation
29 Days Ago
▅▋█▊▌▇▉▅▋ ▊█▊▆▉▍ ▇▅▊ ▋▉▇▋▍
29 Days Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
29 Days Ago
Additional fix for edit-mode reflection probe flicker
29 Days Ago
Merge main
29 Days Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
29 Days Ago
network++
29 Days Ago
subtracting 94814
29 Days Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
29 Days Ago
merge from electrical_power_fixes/reactivetarget
29 Days Ago
merge from ioentities_handles_naming
29 Days Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
29 Days Ago
merge from io_entity_snapping
29 Days Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
29 Days Ago
merge from wiretool_clearing_fix
29 Days Ago
merge from electricty_power_fixes
29 Days Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
29 Days Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
29 Days Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
29 Days Ago
Merge from bradley_scientists