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122,124 Commits over 4,048 Days - 1.26cph!

22 Days Ago
Merge from Jungleupdate_Media
22 Days Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
22 Days Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
22 Days Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
22 Days Ago
added cinematic textures and materials for the Tiger, Panther and Crocodile
22 Days Ago
Better end uvs
22 Days Ago
Allow canyons and lakes to spawn in jungle
22 Days Ago
Switch vine material to cutout
22 Days Ago
converted radtown monument buildings, radtown s2p
22 Days Ago
cherry picking env volume brightness level changes from spatially aware branch
22 Days Ago
merge from jungle_update
22 Days Ago
merge from jungle_dlc
22 Days Ago
Jungle ore spawn increase
22 Days Ago
Merge from main
22 Days Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
22 Days Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
22 Days Ago
extended mag desc
22 Days Ago
Forgot to tick the boots
22 Days Ago
First 50 description updates, also merged some older typos to this branch.
22 Days Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
22 Days Ago
Texels per unit system (for uvs)
22 Days Ago
▆█▄▋▋▉▅ ▊▋▆ █▍ ▉▇▌▅.
22 Days Ago
Better distance night eye glow system to panthers.
22 Days Ago
Fix NRE when spraying on hardside of a block with wallpaper
22 Days Ago
level edits to powerplant, mainly sewer exits - s2p
22 Days Ago
Capsule vine test setup for Ian
22 Days Ago
small oilrig converted
22 Days Ago
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22 Days Ago
Cherry pick from 119676 (viewmodel glove slimming)
22 Days Ago
merge from broadphase_revert
22 Days Ago
revert broadphase method to old settings
22 Days Ago
large oilrig converted
22 Days Ago
merge from Wood armour gloves
22 Days Ago
Updated tiger and panther texture resolution
22 Days Ago
Shader improvements Moved assets in the right folders
22 Days Ago
vine_animation_setup -> jungle_update
22 Days Ago
Failsafe for descend prediction, stops its playing twice
22 Days Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
22 Days Ago
Latest weapon rack save
22 Days Ago
Remove idle exit time for snapper animation start
22 Days Ago
vine_animation_setu -> jungle_update
22 Days Ago
forgot to move rope ladder in prefab
22 Days Ago
Predict a correct vine descent - player descent animation in a better place
22 Days Ago
reduced the depth of jungle swamp by 20ish %
22 Days Ago
vine_animation_setup -> jungle_update
22 Days Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
22 Days Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
22 Days Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
22 Days Ago
Correct inventory sounds
22 Days Ago
fixed some wall clipping props in zigg scene