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97,340 Commits over 3,653 Days - 1.11cph!

29 Days Ago
- fixed issue with 3p anims being submerged - updated clip naming
29 Days Ago
Props folder particle accum setup directly on materials
29 Days Ago
Force screens to update when first deployed
29 Days Ago
Tweaked boxes placement and scale
30 Days Ago
merge from SignFix
30 Days Ago
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
30 Days Ago
merge from ping_estimation
30 Days Ago
merge from electrical_power_fixes/reactivetarget
30 Days Ago
player update. 3p nailgun anim set edited
30 Days Ago
reapplying 94814
30 Days Ago
merge from io_entity_snapping/fixes/2
30 Days Ago
merge from toolcupboard_retroskin
30 Days Ago
Oillrig2 cover data
30 Days Ago
Fixed tools not being released when TC is destroyed
30 Days Ago
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30 Days Ago
junkpiles use biome visuals for foliage like rest of the game foliage
30 Days Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
30 Days Ago
Merged main into toolcupboard_retroskin
30 Days Ago
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30 Days Ago
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30 Days Ago
Oilrig2 move point data
30 Days Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
30 Days Ago
Oilrig_small door navmesh fixes
30 Days Ago
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30 Days Ago
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30 Days Ago
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30 Days Ago
vent_col navmesh gen error fix.
30 Days Ago
Oilrig1 cover data
30 Days Ago
More updates involving LOD fading
30 Days Ago
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
30 Days Ago
Oilrig1 initial move point data
30 Days Ago
merge from harbor_tweaks_4_cargoship
30 Days Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
30 Days Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
30 Days Ago
merge from bradley_scientists
30 Days Ago
merge from oilrig_sat_tube
30 Days Ago
merge from vendor_ui_map_close
30 Days Ago
extended building topology reach in H2
30 Days Ago
merge from bring_back_vendor_names
30 Days Ago
Lowered barges, fixed a barrel spawn or two
30 Days Ago
merge from fix_connect_localhost
30 Days Ago
merge from fluid_splitter_fix
30 Days Ago
merge from ioentities_handles_naming
30 Days Ago
merge from disable_Easter2024
30 Days Ago
disable easter event Update menuvideo Update gameui
30 Days Ago
lowered both harbors by 1m S2P
30 Days Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
30 Days Ago
extended monument topology on H2 to prevent seaweed poking
30 Days Ago
Harbors terrain heightmap fixes
30 Days Ago
Merge from 24_04