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142,000 Commits over 4,413 Days - 1.34cph!

15 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
15 Days Ago
Potential fix for scientists not spawning on cargo
15 Days Ago
Fix minor typo in WhatUsesThis
15 Days Ago
Merge fixes.
15 Days Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
15 Days Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
15 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
15 Days Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
15 Days Ago
simplified encryption again
15 Days Ago
Simplify encryption
15 Days Ago
Merge from main
15 Days Ago
All remaining monument fixes.
15 Days Ago
Fixed a bunch of errors when baking and using the LOD baker tool
15 Days Ago
merge from playerboat_droppeditem_parent_fix
15 Days Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
15 Days Ago
main -> vendingmachine_ui_refresh
15 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
15 Days Ago
Updated encryption strategy
15 Days Ago
removed sneaky anim event sfx from 3p sitting anims
15 Days Ago
exported unique firecracker 3p animations and linked to new holdtype anim controller
15 Days Ago
merge from pooltable_and_dartboard_models -> darts_minigame
15 Days Ago
init darts minigame branch
15 Days Ago
15 Days Ago
Added optional encryption to Rust Relay
15 Days Ago
Fixed final vending entry pushing itself out the screen
15 Days Ago
Swap to a string builder to save a few allocations when updating dynamic pricing
15 Days Ago
merge from deepsea_navmesh_optims
15 Days Ago
When the deep sea opens, wait for island navmesh bake to finish before starting the next Added deepsea.navmesh_spawninterval (was using entity interval before)
15 Days Ago
Dynamic pricing support (nearly there!)
15 Days Ago
merge from dragbyangle_rebalance
15 Days Ago
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
15 Days Ago
merge from main
15 Days Ago
merge from deepsea_loot_balance
15 Days Ago
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
15 Days Ago
merge from playerboat_player_transfer_fix
15 Days Ago
replicated previous fix in jobs version of code
15 Days Ago
merge from playerboat_player_transfer_fix
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
merge from spraycan_barrels_support
15 Days Ago
fixed shallow wall shelves skinnable redirect to shallow shelves not half
15 Days Ago
Prefix nav logs correctly in RustNavmeshAgent
15 Days Ago
Convert all old scientists to use new navmesh agent
15 Days Ago
Merge from terrain_renderer
15 Days Ago
Actually assign culling value in cullingtest
15 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
15 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
15 Days Ago
Check default navmesh is built and log error if not in agent queries
15 Days Ago
Revert last commit
15 Days Ago
Merge from terrain_renderer