reporust_rebootcancel

155,225 Commits over 4,536 Days - 1.43cph!

13 Days Ago
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
13 Days Ago
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
13 Days Ago
Performance fix
13 Days Ago
Bugfix(editor): read textures as srgb data when able to Tests: visualized produced blurhash
13 Days Ago
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
13 Days Ago
Update(editor): minor cleanup of CalculateBlurHash All experiments to async load textures failed, so committing to this version Tests: inspected a couple produced blur hashes
Rin
13 Days Ago
merge from sandbag_barricade_sockets
13 Days Ago
Fix pre-existing binding issue when closing menu mid key-assign. Only shows up as a real issue when using a gamepad.
13 Days Ago
exported wip frog anims
13 Days Ago
baseline of terrain deformation, tile-based serialization (only for areas with active changes) some concept of protection and healing over time
13 Days Ago
compiler fixes
13 Days Ago
Updated the Light binning debug overlay to display the total number of lights processed per screen tile rather than per-bin
13 Days Ago
Fix some key latching issues when input gets cleared such as F1 console opening.
13 Days Ago
Merge from salvaged_cleaver_loud
13 Days Ago
Salvaged cleaver distance fix
13 Days Ago
remove debug cubes
13 Days Ago
13 Days Ago
Changed to per-camera bin data buffers so the light binning job can be completed just before rendering
13 Days Ago
fix hitbox collisions
13 Days Ago
M79 Grenade Launcher Blockout
13 Days Ago
fully integrate squirrel anims, fixed critter locomotion analyzer tool
13 Days Ago
merge from Livestock_animals/meat_visuals
13 Days Ago
Fixed apartment complex and floating cities not showing in the S2P batch window
13 Days Ago
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
13 Days Ago
merge from sentry_upload -> main
13 Days Ago
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
13 Days Ago
integrate new squirrel anims
13 Days Ago
Re-add the "max 3 uploads per session" logic that got removed accidently
13 Days Ago
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
13 Days Ago
Add missing catch {} to a try statement that only had a finally {} block
13 Days Ago
merge from Squirrel_test to critter_animals
13 Days Ago
Cleanup
13 Days Ago
merge from Livestock_animals -> critter_animals
13 Days Ago
Fixed raw beef missing its becomeOnCooked ref
13 Days Ago
Tweaked BBQ beef pos
13 Days Ago
Editor tool to preview the meat position
13 Days Ago
Added new meats to all oven prefabs
13 Days Ago
main -> grenade_client_prediction
13 Days Ago
Fix Map bindings not having close map
13 Days Ago
Real glyph texture settings. Fix some display issues.
13 Days Ago
readded scrap king console command, description and grade to the foundation block
14 Days Ago
merge from main
14 Days Ago
Merge from main
14 Days Ago
merge from espcanvas_autosize_clan_fix
14 Days Ago
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
14 Days Ago
show LT before RT when showing glyphs in a row
14 Days Ago
Merge from look_boost (which ended up mostly being a massive refactor)
14 Days Ago
Inventory sorting perf improvements
14 Days Ago
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
14 Days Ago
Fixes/cleanup