reporust_rebootcancel

96,008 Commits over 3,622 Days - 1.10cph!

25 Days Ago
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25 Days Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
25 Days Ago
Add `max_upload_concurrency` convar to manually control upload rate
25 Days Ago
Fix demo disconnects not being saved (due to not having target connections)
25 Days Ago
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25 Days Ago
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25 Days Ago
Possible fix for fade out NRE
25 Days Ago
Brutalist church progress
25 Days Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
25 Days Ago
Hide Poncho - Update for Prefab, Material and Textures
25 Days Ago
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25 Days Ago
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25 Days Ago
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25 Days Ago
merge from stone_spear_repair
25 Days Ago
merge from ui_vendor_fixes_3
25 Days Ago
merge from BlackjackAbandonUIFix
25 Days Ago
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25 Days Ago
Media asset updates for several store pages
25 Days Ago
Fixed awkward UI behaviour when leaving a Blackjack game as the only player in the game
25 Days Ago
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
25 Days Ago
Tweaked/simplified some of the wording for help prompts. Fixed a few cases where key stroke IDs were not specified.
25 Days Ago
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
25 Days Ago
Fix editor exceptions in gizmo rendering when selecting the tutorial island
25 Days Ago
Merge from tutorial_island
25 Days Ago
Make kayak ignore ocean waves when spawned on the tutorial island
25 Days Ago
Merge analytics_pooling_refactor -> Main. Fixes list free bug that was affecting some unrelated things (e.g. blackjack machines).
25 Days Ago
Don't ask the player to start the tutorial if there are no tutorial island slots available
25 Days Ago
Fixed conversation typo
25 Days Ago
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
25 Days Ago
Merge from main
26 Days Ago
Hide the red background behind the gather % bar, only show the white bar graph
26 Days Ago
Tweak aimcone simulation to show accurate aimcone stat
27 Days Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
27 Days Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
27 Days Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
27 Days Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
27 Days Ago
Fix slider range being 0-1 instead of 0-100
27 Days Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
27 Days Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
27 Days Ago
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27 Days Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
27 Days Ago
Missed unsaved .cs file
27 Days Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
27 Days Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
27 Days Ago
Added BP icon if a BP is being sold Fixed bug causing BP to be added to both selling and currency tooltip
27 Days Ago
Fixed boat vendor again - I could've sworn I've fixed this 3 times already
27 Days Ago
Fixed bug causing RustText to not be enabled on listings taken from pool Market terminal no longer allocates to allow clusters to be clicked
27 Days Ago
tutorial end cinematic audio tweaks
28 Days Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
28 Days Ago
Fixed merge fuckery in flare material.