125,565 Commits over 4,171 Days - 1.25cph!

3 Months Ago
use soft mask instead of uigradient because its poopie
3 Months Ago
Bugfix: turret will respond to sneak attacks - takes 3 seconds to drop aggro that forces aiming Spotted another bug - target and targetVisible can desync Tests: spawned a turret, snuck behind, powered up, shot at it - it rotated
3 Months Ago
Linking Graffiti pack and video on medieval
3 Months Ago
Nicer fade ramp on store items
3 Months Ago
Change overlay base to use new sliced downwards gradient
3 Months Ago
More store views
3 Months Ago
trying out lerp transition again
3 Months Ago
Merge: from main
3 Months Ago
Increase reaction time, reduce damage, simplify accuracy formula
3 Months Ago
Prevent sun banding at twilight.
3 Months Ago
Have scientists always be surprised when first hearing or being hurt by a player
3 Months Ago
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
3 Months Ago
configurable horizon buffer
3 Months Ago
Fix scientists being able to shoot through solid colliders when hearing the player
3 Months Ago
trawler ship hull material vcol blends progress, more uving
3 Months Ago
Even more store work
3 Months Ago
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3 Months Ago
3 Months Ago
performance tuning, cleanup
3 Months Ago
snap_deployables -> main
3 Months Ago
Compile fix
3 Months Ago
Allow rotating with R when wall snapping
3 Months Ago
Cleanup
3 Months Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
3 Months Ago
don't use sort jobs
3 Months Ago
Quick and dirty voicelines first pass
3 Months Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
3 Months Ago
Update: expand projectile test - Validates hits and misses, auth and replicated - renamed TestProjectileBaseline to TestProjectilePlayer (as I'll be adding more test types) Tests: ran all resulting unit tests
3 Months Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
3 Months Ago
Lots of store views
3 Months Ago
Added DotRush config to ignore.conf
3 Months Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
3 Months Ago
fix server build
3 Months Ago
Update: working TestProjectileBaseline baseline test Was more complicated than expected, but we got there. Tests: ran the unit test
3 Months Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
3 Months Ago
edited m15 pistol admire animation so it sits in the hand nicely
3 Months Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
3 Months Ago
Revert ProjectSettings.asset
3 Months Ago
Prepare scientist TTS hooks (for prototyping only)
3 Months Ago
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3 Months Ago
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3 Months Ago
improved m15 pistol admire animation
3 Months Ago
strip light ceiling gibs
3 Months Ago
noise compression, reduce mip distance
3 Months Ago
Add TTS for prototyping
3 Months Ago
merge from main
3 Months Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
3 Months Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
3 Months Ago
All misc store pages
3 Months Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV