130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Checkout result button cant be toggled off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix monuments/vending machines briefly visible when map is fading in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cart not clearing correctly from prefs after a checkout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More robust map viewing system
Shows the proper loading wheel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix death screen fog not being applied if player leaves and joins another server in a single session
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed menu loading to make sure we aren't initializing disabled preprocessed prefabs
Cache loaded pages
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed store subbing twice to steam purchase callback
Double instance safeguard for all pages
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Safer home page singleton
Bail out of server browser if instance is already found
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way
Setup 'last joined' time for quick join and regular server entries
Pack last joined time inside light server data we store in the menu json
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ultra wide fixes
Always close the cart after a succesfull checkout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Checkout result buttons not clickable during the opening sequence
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an horizontal scroll in the checkout result page for when you buy half of the store at once
 
                
                
                
                
                
             
         
        
            
            
            
                
                Take a stab at fixing the rust plus button being unuseable when first joining a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup quick join system
Bypasses the history page (not super reliable), so we store the last connected server data locally
Bit of work to ensure info is displayed properly
More code cleanup throughout player join and connection classes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Primary green button styles tweaks, to match blue primary
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bootstrap roboto sharpness tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Checkout result page polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Equip the item on the player when a button is pressed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset the vertical scrollbar position to the top when typing in the filter box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix code lock item being marked a redirect of itself, introduced in 
124930 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to set a guest code after reskinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                nullptr checks in particle rendering that really should've been in last commit
Remove newline from "Disconnect by server." kick message
So server console log is less messy. No other kick reason adds a new line at the end.
Fixed a typo & add internal TODO
Merge Pull Requests (Community Contributions)
* Micro Nano optimization for GM:HUDDrawTargetID
* Make default Sandbox fonts extended for better rendering of non Latin characters
Make GM:ShowHelp & co also be called on client.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More toggleables: merge_damage (fixed), motion_list, remove_queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed menu having a 0.98 alpha while ingame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set up 3p hc revolver anims, entity and override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unhide CSS/Ep1/Ep2 spawnlists by default
Improvements to multiplayer player getters
* FindEntityProcedural `!pvsplayer` multiplayer support improvement
* UTIL_GetLocalPlayer micro optimizations
* UTIL_FindClientInPVS now tries to get the closest client
Bump version number in DLLs/EXEs
Change "exe version" to "network version" for version concmd
Multiple improvements to error handling of particle sheet loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change "exe version" to "network version" for version concmd
Multiple improvements to error handling of particle sheet loading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                On checkout, clear the cart before creating a new journey ID
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed scrollview position anchoring to remain consistent when maximised
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix for the Steam auth ticket failing to return after lengthy client sessions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a mask on skin tiles, not needed
Tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph