130,621 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                '▆▊▄▅▋▋' ▊█▄▉▌ ▄▅ ▉ ▌▍▌▇▍▍ ▇▊▇ ▄▉ ▆▅▍▉▊▋ ▋▍ ▉▉▆ ▇█▍▇▋ ▊▆█▇█▌▄ ▅▄▅▋▋▊█
- ▉▇▍▉▉▊ ▊▌█▌▅▄ ▉▍▊▉ ██▉ ▅▊█▌ ▊▅ ▇▄▋▉▉▄▍ '-▇▅▍▌▇▌▇▋' ▅▋ ▋ ▊▆▇▇▄▉█ ▋▇▅█▋▅█▇█ ▅▉ ▌▇▌▌ ▅▋▇▍ ▋▆ ▉▄▌ ▄▌ ▊▆█▋▍▍▆▅ ▌▋▋▍▇▌
- █▄█▅▅▆█▍ ▌▄▊▍▅▌▆▅ ▆▇▇▍▉▅▌ ▊▅▉▊ ▆▄▅█▌▍▅ ▆ ▅▅▌▊▌█▋ █▇ ▅▄▌▇▍▊ ██▉█▆▇▆ ▋▍ ▊▉▆▌▋ ▊▋▄ ▍▉▄▍▇▊█ ▉▌▊██▅▊▆▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed trueshadow glow on limited skin tiles, we now have a gradient image using a static color based on the icon
Added a glow behind the model in the skin viewer, using that color
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mute hidden value finalizer if we're entering playmode with domain reload disabled.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP: Spraycan supports reskinning codelocks
https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
 
                
                
                
                        
                
                
             
         
        
            
            
            
                
                disabling renderer batch scripts and enabling IsDynamic on LOD scripts for set dressing of ghost ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ownership share with buried weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split MotionList in separate file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure official servers are hidden in both community and modded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible MapInterface.ResetMapView NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                mirrored version of rope drum model and collider to avoid negative scale
baked LOD4 for bumper tire bag
 
                
                
                
                
                
             
         
        
            
            
            
                
                - fixed mip level calculation errors for fallback objects
- fixed fallback objects not properly updating when in motion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set client entities internal value instead of resetting the hidden value itself
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vis/parent checks for auth wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix notifications for ultrawide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for footstep NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update Abyss Pack and Industrial
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed pilot hazmat skin asset name to pilot pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rare scale issue when opening skin modal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed duplicate lodgroups and set up mesh lod on pilot codelock
 
                
                
                
                
                
             
         
        
            
            
            
                
                update lumberjack and wallpaper pack with new media
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated backpack textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Loading Screen and Bootstrap views ultrawide fixing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer settle rotation not being consistent accross all framerates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clamp skin viewer mouse pos on parallax, fixes models spinning while your mouse is on another screen
Also inverted parralax Y axis, feels better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a warning when the steam overlay failed on checkout
 
                
                
                
                
                
             
         
        
            
            
            
                
                modding_prefabs_july -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated moddeding wolf and tiger spawners, no longer spawn metal ore
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                 merge from Locker_Collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_camera_jump
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_flashlight
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from pilot_hazmat_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Play menu tab box and headers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed graphical artifact on bodies of water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check for double priv.
Save file update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                baked LODs of trawler ghost ship, updated prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed collision surface to metal
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated upkeep costs to 2x 
bracket_0_costfraction is now 0.2 (0.1 vanilla)
bracket_1_costfraction is now 0.3 (0.15 vanilla)
bracket_2_costfraction is now 0.4 (0.2 vanilla)
bracket_3_costfraction is now 0.66 (0.33 vanilla)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bring the sleeping bag clusters above the fog of war when a cluster is opened