130,670 Commits over 4,232 Days - 1.29cph!

4 Months Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
4 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
4 Months Ago
Compile fix
4 Months Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
4 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
4 Months Ago
T2 primitive and T3 vanilla
4 Months Ago
Update T2 and T1 Primitive
4 Months Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
4 Months Ago
merge from main
Rin
4 Months Ago
Minor biome changes
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Fix player models not being removed from the instance list when disconnecting from servers
4 Months Ago
Phrases
4 Months Ago
merge from new_menu
4 Months Ago
Store localization
4 Months Ago
Steam inventory and workshop screens localization
4 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
4 Months Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
4 Months Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
4 Months Ago
Added varied crate spawner grid
Rin
4 Months Ago
Restoring more Craggy Island features
4 Months Ago
merge from new_menu
4 Months Ago
Fixed remaining Application.isPlaying using the wrong namespace
4 Months Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
4 Months Ago
merge from new_menu
4 Months Ago
Fire store init NRE
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
merge from phrase_applybutton
4 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
4 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
4 Months Ago
Add -> TryAdd in BuriedItems
4 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
4 Months Ago
Reduce texture size and/or enable compression on some textures
4 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
4 Months Ago
Premium icon doesnt use global mip map limits
4 Months Ago
New scene2prefab flatten hierarchy logic that actually flattens things
4 Months Ago
Fixed orientation breaking bits of it.
4 Months Ago
▋▆▄▉▋▅▋ █▅▄▆▆▄ █▆█ █▉▋█▌▍▆▅▍ ▉▍ █▇▄▍▅▉▉▋ ▇▄▌▉▌.
4 Months Ago
merge from main
4 Months Ago
merge from new_menu
4 Months Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
4 Months Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
4 Months Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
4 Months Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
4 Months Ago
Fixed editor perf issue with UI blur material
4 Months Ago
Restored sofa and retro toolcupboard store page assets
4 Months Ago
Store analytics, added sources on all item grids
4 Months Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
4 Months Ago
Restored sofa store assets