162,325 Commits over 4,597 Days - 1.47cph!

3 Months Ago
LS Office area lighting facelift WIP.
4 Months Ago
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4 Months Ago
fix sockets of dartboard for better placement
4 Months Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
4 Months Ago
added lit variant of text for dartboards (still quite bright in darkness)
4 Months Ago
4 Months Ago
fix NRE that was breaking demos
4 Months Ago
missed materials
4 Months Ago
Halloween garland LODs and mani update
4 Months Ago
Animation polish pass on pool table
4 Months Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
4 Months Ago
more reset state cleanup
4 Months Ago
Adding glass bullet feed script and updating animations
4 Months Ago
Merge from /powerplant_activation_sounds
4 Months Ago
Merge from /PlayerMaintainedMonuments
4 Months Ago
Audio file tweaks and voice count changes
4 Months Ago
merge from game_room_dlc
4 Months Ago
merge from main
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
4 Months Ago
Added generator VFX to the powerplant.
4 Months Ago
Code audio fade tweaks and added sounds to the industrial generator
4 Months Ago
missing mats
4 Months Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
Fix pool cue placement again
4 Months Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
4 Months Ago
more pooling state resetting
4 Months Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
4 Months Ago
jukebox - minor micro polish on game model
4 Months Ago
Model, entity, and textures for halloween garland (WIP)
4 Months Ago
more reset state fixes for heli, bike, ram, vehicle modules
4 Months Ago
Fix sound positions
4 Months Ago
Ensure cue follows hand prop position + rotation given in animations
4 Months Ago
Fix timesince and car audio not being reset properly
4 Months Ago
Adding initial events for power grid state, fuses, and garages.
4 Months Ago
Improve sound loop stop
4 Months Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
4 Months Ago
Merge from terrain_renderer
4 Months Ago
merge from terrain_parallax_fix
4 Months Ago
Merge from main
4 Months Ago
Merge from PlayerMaintainedMonuments
4 Months Ago
Merge from satellite_crash
4 Months Ago
Merge from satellite_internal_meshfix
4 Months Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
4 Months Ago
revert quality mapping
4 Months Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
4 Months Ago
Gate debug dot to editor only
4 Months Ago
merge from hackweek_sv_pie_menu