124,777 Commits over 4,171 Days - 1.25cph!

21 Days Ago
Improvised walkways more meshes
21 Days Ago
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21 Days Ago
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21 Days Ago
work around crash when undoing changes on Sky Dome when playing
21 Days Ago
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21 Days Ago
Clean: ServerOcclusionJobs.Algorithm uses int3 instead of SubGrid Simplifies the code a bit Tests: ran unit tests
21 Days Ago
Clean: get rid of non-burst CalculatePathBetweenGrids - Also removed obsolete tests We've been using burst version for a bit, and with current fixes it balooned to too many lines of code Tests: ran unit tests
21 Days Ago
Missile Tiki Torch - Added textures, updated model, added gibs, colliders, LODs, Icon, wind shader, sounds, tweaked lights and fire https://files.facepunch.com/mauroavalos/1b1311b1/13_15-17-UntimelyCuttlefish.mp4
22 Days Ago
Bug fixes following Phrase english field set to non serialized
22 Days Ago
saving bunker blockout wip
22 Days Ago
added model, materials and textures for charity plushie 2 and 3
22 Days Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
22 Days Ago
Bugfix: apply same neighbour occlusion fix to jobs Perf tests of 100k paths show degradation (serial +25%, parallel +52%), but perf tests for 10k baseplayer occlusion show negligeble impact (serial -9%, parallel +1%). Tests: occlusion unit tests pass
22 Days Ago
Bugfix: reimplement occlusion neighbour logic in non-burst flow - Added anothed optim todo now that we have axis-count-specific neighbour checks This partially fixes the failing test (it still fails since now it trips up in burst version) Tests: ran unit tests
22 Days Ago
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22 Days Ago
Update: Re-enable sorted pair occlusiuon visibility caching Tests: none, I know it's borked
22 Days Ago
Merge: from baseplayer_serverupdateparallel
22 Days Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
22 Days Ago
Update: disable bidirectional occlusion caching for now - Left a couple optim/safety todos This fixes the batch vs serial baseplayer occlusion consistency test, but one CantSee fails as expected. Going to fix it in a child branch, as that currently blocks more optims. Tests: ran relevant unit tests
22 Days Ago
prison update, prison barge made into prefab
22 Days Ago
Moved files around and renamed some classes
22 Days Ago
Removed test code
22 Days Ago
Added LocalizationToken attribute, use that everywhere instead. Much easier
22 Days Ago
LocalizeText use the new localization drawer Removed its English field Added a warning saying its obsolete
22 Days Ago
RustTextEditor and PhraseDrawer share the same drawing code Phrase adding flow
22 Days Ago
Split crude profiler and memory tally into separate files as they should
22 Days Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
22 Days Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
22 Days Ago
Starting the blockout again from scratch since my PC bluescreened
22 Days Ago
Added exact match to PhraseSearchWindow and improved performance
22 Days Ago
fix_server_browser_missing_servers -> main
22 Days Ago
Use burst compiler hints
22 Days Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
22 Days Ago
Instanced snow tiles based on terrain maps with simple displacement
22 Days Ago
English field of phrases is now non serialized, removed English from RustText Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly Phrases update now only collect phrases declared in code
22 Days Ago
22 Days Ago
tutorial_mission_reset_nre_fix -> main
22 Days Ago
Ensure logic still works if the skipped mission was the active mission
22 Days Ago
tutorial_mission_reset_nre_fix -> main
22 Days Ago
Dont serialize null missions Dont serialize default state missions
22 Days Ago
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22 Days Ago
prison update
22 Days Ago
Replaced static fuel_barrel_black objects on large oilrig with yellow and red variants so gameplay remains unchanged. Ran S2P
22 Days Ago
Caged in fuel_barrel_black objects on small oilrig (1 set of 8, 1 set of 4) and replaced 4 other fuel_barrel_black objects with fuel_barrel_red as they are too visually similar to the diesel barrel pickupables. Ran S2P.
22 Days Ago
More set dressing of farm barge
22 Days Ago
Removed static upright fuel_barrel_black objects from large oilrig as they are too visually similar to the diesel barrel pickupables. Ran S2P.
22 Days Ago
mission_isstarted_nre -> main
22 Days Ago
Improvised walkways progress
22 Days Ago
Try/catch mission think system