199,178 Commits over 4,140 Days - 2.00cph!

15 Days Ago
Fixed store nres
15 Days Ago
consistent button styling
15 Days Ago
15 Days Ago
Fix oversight in previous fix
15 Days Ago
Fix long range spotted debug being wrong
15 Days Ago
Navigation, filter and search styling for store
15 Days Ago
- Better debug drawing of cones (more 3D) - Fix long range sight rectangle checks being wrong (wrong order of arguments, dir passed as pos) - Allow looking up and down not just sideways
15 Days Ago
merge from snapping_higher_floors_hotfix
15 Days Ago
Merges from x86-64 More merges from x86-64 Change description of bot_zombie convar Fixed missing antlion guard step sounds
15 Days Ago
Fix DrawCone not properly handling non 2D directions
15 Days Ago
Tweak needle settings
15 Days Ago
Merge from compass_gameplay
15 Days Ago
Merge from /compass
15 Days Ago
Fix and improve the previous fixes and improvements
15 Days Ago
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15 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
15 Days Ago
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15 Days Ago
Update: BaseRaidBEnch - wip shooting Since there's no firing cooldown, 100 players shooting every frame lags a ton Tests: ran scene
15 Days Ago
Prevent leaving cover when being sniped, first iteration, needs more work to handle when sniper repositions
15 Days Ago
- Fix LKP not being updated correctly when hearing new noises - Fix melee weapons making big noises - Separate the noise location from the guessed location of the thing that made the noise (we don't want to look at where the bullet hit, we want to look at the shooter even if they are very far)
15 Days Ago
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15 Days Ago
Pilot Codelock - WIP Prefab setup and fixes, added icon
15 Days Ago
Fix heli yoyo
15 Days Ago
heli_yoyo -> main
15 Days Ago
Fix Engine prop collider in Powerplant monument
15 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
15 Days Ago
Sail blocking tweaks
15 Days Ago
Connected Session styling
15 Days Ago
edited M15 pistol admire anim
15 Days Ago
removed individual sitems for abyss barrels and linked abyss hazmat as steam unlockable on item script
15 Days Ago
merge from new_menu
15 Days Ago
More mipmaps on voice props store assets
15 Days Ago
Cache DLC prices so they're only requested one time per session
15 Days Ago
fixed potential break in TraceWaterRays/TraceWaterSpheres logic that would cause casts to miss water traces if an earlier one had hit the max number of colliders
15 Days Ago
Fixed quit modal command
15 Days Ago
consistent icon sizes
15 Days Ago
Connect Modal design
15 Days Ago
Fix from feedback
15 Days Ago
Store dlc overlay page prefab variant setup Moved the DLC price logic in cart button
15 Days Ago
M15 Pistol - Updated cinematic textures with new ironsight
15 Days Ago
merge from main - RC
15 Days Ago
sharing more data between batched projectile effect processing - only accessing transform pos/rot once per projectile and only checking retrieving local player entity data once per batch
15 Days Ago
M15 Pistol - Added ironsight dots to world model, small alignment tweaks to size and position
15 Days Ago
Test changes I used for auto driving boats for solo testing stuff
15 Days Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
15 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
15 Days Ago
Fix client+server compile
15 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
15 Days Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
15 Days Ago
Added a sample config file that should be used by the build tool.