192,546 Commits over 4,049 Days - 1.98cph!

15 Days Ago
Update: GamePhysics.CheckSphere(batch) now able to handle mask validation internally - Renamed GamePhysics.IgnoreCollision to MasksToValidate (prev name could be misleading and confusing) - undid sphere command building as that wasn't meshing well with MasksToValidate flow - Added UtrilityJobs.GatherJob<T> (will need to go through other code and clean up similar/same jobs) I still need to update GamePhysics.CheckCapsule, and replace inlined code with new versions Tests: all relevant unit tests
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main -> bear_rug_deploy
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merge from high_wall_skins
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Added the SpatialEnvironmentVolumePass component to the camera
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cherrypicking 118513 118514 118515 118546 118516
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Merge from env_volume_performance_testing
15 Days Ago
Added back spatially aware environment volumes, but made them optional via the SpatiallyAware volume type flag
15 Days Ago
Clean: simplify NativeList.CopyFrom<T>(ReadOnly) Tests: none, trivial change
15 Days Ago
client_projectile_improvements_eyeclipping -> main
15 Days Ago
projectile_improvements_orientation -> main
15 Days Ago
WIP modifier scaling & autoturret using it for darts.
15 Days Ago
merge from groundwatch_nre_fix
15 Days Ago
Update: Rewrite GamePhysics.HandleIgnoreCollision(batch) to allow for explicit control of what exclusion volumes to check Tests: ran updated test
15 Days Ago
Fixed GroundWatch::LegacyRadiusCheck NRE again
15 Days Ago
merge from main
15 Days Ago
Merge from editoronly_ui_convar_warning
15 Days Ago
remove unused watermap array from job
15 Days Ago
switched initial map prepare job to IJobParallelForBatch to reduce locking with parallel writer (temp alloc list of indices and add to write as batch per-job) - also other various micro-optim
15 Days Ago
Update: adding GamePhysics.HandleIgnoreWater - comes with it's own consistency test Going to use those to try to refactor some of the existing code and hopefully shrink it Tests: ran new test
15 Days Ago
Tests: adding tests that generate various "HandleIgnoreCollision" scenarios - added TestHandleIgnoreTerrainConsistency Covers both TerrainCollisionTrigger and WaterVisibilityTrigger. Tests: ran the new unit test, checked that all paths all covered.
15 Days Ago
Merge from snakes
15 Days Ago
Optim: GamePhysics.HandleIgnoreTerrain - replace const seting managed loop with a Burst job Saves 0.1ms on 10k test Tests: ran unit test
15 Days Ago
Merge from wip_gameplay
15 Days Ago
merge from main
15 Days Ago
Optim: allocate smaller buffers for WaterCollision.GetIgnoreIndirect - Added a couple profiling scopes Tests: unit tests
15 Days Ago
Play rustling sound on client alert
15 Days Ago
Bugfix: when we're missing TerrainCollision or WaterCollision, run all of the physics checks for trigger volumes - Added UtilityJobs namespace, moved FillJob<T> to it - Added a utility extension to NativeList<T> to copy from NativeArray<T>.ReadOnly (surprised it's missing) Tests: all relevant unit tests
15 Days Ago
Play the hiss anim when starting hazard
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merge from main
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fbx re-export Zigg Tank Large
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- ▅▇▆ ▌▉ ▋▍▌█▇ ▄▋ ▅▉ ▅▉▊ ▉▆▋▅▌▋▅▅ ▉▉▅▍▌ - ▍▋▇ █▄▌▉▅▌▉▇█▇ ▋▋▋▍ == ▉▄▄▇ ▉▅▇ ▍▆▊▅▋
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Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
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updated layer on jungle number decals prefabs
15 Days Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
15 Days Ago
Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch) - These have been inlined into CheckSphere<T> and CheckCapsule<T> - Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit Tests: ran all unit tests
15 Days Ago
Merge from vertical_storage_test
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merge from rw_enable_fix
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merge from server_occlusion_enable_by_default
15 Days Ago
merge from easterinflatablehorse_DLC
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merge from easterinflatablehorse_DLC
15 Days Ago
merge from meat_stack_fix
15 Days Ago
merge from condition_bar_repair_fix
15 Days Ago
merge from trophy_name_fix
15 Days Ago
merge from preview_ox_fix