124,774 Commits over 4,171 Days - 1.25cph!

20 Days Ago
Merge: from main
Rin
20 Days Ago
Rail progress
Rin
20 Days Ago
Added biomes Added vine trees
Rin
20 Days Ago
Updated splat
Rin
20 Days Ago
Moved main camera
20 Days Ago
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20 Days Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
20 Days Ago
Fixed hole in HeightTexture Changed some text colour
20 Days Ago
Crowdin download within unity, wip
20 Days Ago
merge from skinviewer_woodendoubledoor_fix
20 Days Ago
Fixed wrong material on skin viewer's wooden double door handles
20 Days Ago
Fixed store new items sequence only showing one featured items
20 Days Ago
merge from store_newitems_fix
20 Days Ago
merge from glowdetection_tool_fix
20 Days Ago
Fixed skin glow tester not keeping previous weeks results
20 Days Ago
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Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
20 Days Ago
Figure out why blocks don't want to connect to their opposite side
20 Days Ago
merge from main
20 Days Ago
Fixed phrase contexts update catching RustText set to localized false
20 Days Ago
Updated phrase finder window
20 Days Ago
Fixed phrases using the same key and english being ignored by the phrase update
20 Days Ago
Fixed bbq loot panel title
20 Days Ago
Connect together faces when entity links update
20 Days Ago
Fix debug points for walls
20 Days Ago
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
20 Days Ago
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20 Days Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
20 Days Ago
Skip phrases in EntityMenu.cs, we catch these by attributes
20 Days Ago
Added a check looking for unused phrases and conflicts Removed some unused/duped phrases
20 Days Ago
Add debug points to faces so we can ddraw better visualizations for the faces
20 Days Ago
Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
20 Days Ago
Make logging "a little clearer"
20 Days Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
20 Days Ago
Linearise colour values before storing them in the instance data buffer
20 Days Ago
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20 Days Ago
Some fixes for the phrase contexts update, it wasn't catching everything
20 Days Ago
Cleanup/polish indirect instancing tools
20 Days Ago
more WIP on bunker entrance
20 Days Ago
Optim: NetworkPositionTick - skip transform access Tests: none, trivial change
20 Days Ago
Optim: inline virtual calls in SendNetworkPositions and skip transform access Tests: 2p seesion on Craggy with UsePlayerUpdateJobs 2
20 Days Ago
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20 Days Ago
Tooltips now use phrases Converted and reserialized all UI prefabs using tooltips (~130 prefabs)
20 Days Ago
Update: simplify SendNetworkPositions Decided against parallelizing with tasks as it looks to be taking only ~0.3ms on a 350pop server Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
20 Days Ago
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