137,330 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Storm stuff & related.
1 Year Ago
merge from marker_buttons
1 Year Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
1 Year Ago
merge from reduce_log_history
1 Year Ago
merge from turret_minigun_fixes
1 Year Ago
1 Year Ago
New: DemoBuildingsViewer(Tools/Demo Buildings Viewer) - utility to extract buildings from a demo and create a scene of them - Fixed VisualFoodSetting.PreProcess to nominate for deletion, instead of destroying directly Currently only looks at keyframe 0 to detect building entities, which doesn't seem like enough Tests: used a client demo from a release server to spawn a bunch of building scenes
1 Year Ago
Check drop data in hero update
1 Year Ago
Home Screen: Only show twitch drop tile if there are on going twitch drops Show how long is left until drops end Only update modal window UI when we need to
1 Year Ago
Adding pilot hazmat test with burst cloth
1 Year Ago
Store general tab navigation wip
1 Year Ago
Resetup player profile and premium icon
1 Year Ago
Enable GPU instancing and Read/Write on 5913 assets
1 Year Ago
Use culture to translate shorthand values before we display them
1 Year Ago
Remade Server Browser: Swap single browser logic for multi-browser like the old menu. Remake mode categories as large toggle buttons. Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle. Add shorthanded player counts.
1 Year Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
1 Year Ago
merge from main
1 Year Ago
merge from fix_ide_warnings
1 Year Ago
merge from storage_adaptor_clipping_fix
1 Year Ago
Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
1 Year Ago
merge from modding_prefabs_july
1 Year Ago
merge from main Barrel_Monitor_Move
1 Year Ago
merge from dungeon_errors_primitive
1 Year Ago
merge from blocked_container_input_fix
1 Year Ago
merge from cookvisuals_nrefix
1 Year Ago
merge from seaweed_RW
1 Year Ago
merge from main
1 Year Ago
cleanup
1 Year Ago
Removed RendererWrapper
1 Year Ago
Removed references to RendererWrapper
1 Year Ago
server compile fix
1 Year Ago
ghost ship interior progress set dressing pass
1 Year Ago
reworked PlayerCache into a generic StableObjectCache to re-use it for batched Projectiles, making use of it for reading batches of projectile transform data which speeds it up by roughly 8x-10x compared to going through managed properties (cached or otherwise) Tests: re-ran all projectile and PlayerCache tests, adjusted to new interface
1 Year Ago
Consistency tweaks/polish
1 Year Ago
Finalized the rains.
1 Year Ago
Revert materials and meshes for merge
1 Year Ago
merge from main
1 Year Ago
Implemented command reorganising: Ensures that indirect args that survived culling are contiguous in memory so that culled commands can be skipped. This speeds up the colour pass on the render thread by almost 2x.
1 Year Ago
hull_triangle parent trigger & vehicle world collider.
1 Year Ago
Remove parent trigger from PlayerBoat. Add parent triggers to hull_square and hull_corner. Add missing vehicle world collidesr to hull_corner
1 Year Ago
Add support for actions in domain reload code generation, fix main menu fields not being reset: - We can now get into the game and walk around. - Some inputs are still kinda broken, some UI gets stuck. Just a few more fixes and it should be functional.
1 Year Ago
Merge: from autoturret_optim - Fix server NRE during turret initialization for ones without RCEyes bone set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
1 Year Ago
Bugfix: NRE during initialization of turrets without RCEyes set Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
1 Year Ago
Merge: from main
1 Year Ago
disabled read-write on seaweed meshes
1 Year Ago
Fixed featured skin cart button size
1 Year Ago
Store optims, now opened with canvas groups
1 Year Ago
Add codegen handling for readonly and unity objects . Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
1 Year Ago
merge from workshop_locker_mesh
1 Year Ago
merge from autosave_paintings