137,330 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
1 Year Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
1 Year Ago
lock.key.item description update
1 Year Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
1 Year Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
1 Year Ago
Fixed pack showcace background fading in even when packs are disabled
1 Year Ago
Generic Pageheader component
1 Year Ago
demos styling, needs fixes
1 Year Ago
Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2, crate basic, mine cart, food crate normal, medical crate, underwater crates
1 Year Ago
merge from main
1 Year Ago
Play demos overlay foundations
1 Year Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
1 Year Ago
Compile fix
1 Year Ago
Anchoring a boat delays the long-range drifting to shore mechanic. Raising anchor clears the delay. Added PlayerBoat.AnchoredDriftDelaySeconds convar, initially set to 6 hours.
1 Year Ago
Added support for delaying drifting to BaseBoat.
1 Year Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
1 Year Ago
Fog of war works on death screen map
1 Year Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
1 Year Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
1 Year Ago
Compile fix
1 Year Ago
Fix fog not clearing immediately on spawn
1 Year Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
fix cloud config override issues
1 Year Ago
add all cloud configs to list on climate
1 Year Ago
fix inconsistencies loading weather preset/cloud config on server vs client
1 Year Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
1 Year Ago
underground fog
1 Year Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Added debug.resetfogofwar
1 Year Ago
Store search bar first pass Polished the navigation
1 Year Ago
Namings for final vcloud profiles.
1 Year Ago
1 Year Ago
Final consistency pass for legacy vs volumetric modes.
1 Year Ago
Fix some search bugs
1 Year Ago
Fix NRE
1 Year Ago
Do correct reset filter - used the wrong method
1 Year Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
1 Year Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
1 Year Ago
Some code cleanup
1 Year Ago
Bounds fix
1 Year Ago
Fix (swap) movement properties for heavy legs and chest
1 Year Ago
Store general tab navigation
1 Year Ago
better meshes for pips
1 Year Ago
locker workshop guide fix
1 Year Ago
Merge Pull Requests * Localize old spawnmenu categories for addon added entities * Disable mouse3/4/5 input on DAdjustableModelPanel Update dedicated server UI Added workshop collection entry box, gamemode selection and remove mandatory RCON password Replace Steam icon in SRCDS UI with gmod one Disable SRCDS UI loading some animation images that dont exist the pane ls always hidden anyway
1 Year Ago
Add lightup pips when entering code in hazmat codelock skin