125,307 Commits over 4,171 Days - 1.25cph!

50 Days Ago
Added Pilot Hazmat Materials
50 Days Ago
Moved backpack textures to correct folder, added new backpack material
50 Days Ago
Pilot Hazmat textures
50 Days Ago
Decrease old AIs frame budget, increase new AIs frame budget by same amount
50 Days Ago
merge from main
50 Days Ago
merge from new_menu
50 Days Ago
Fixed FPS slider again
50 Days Ago
Fix camera jumping when alt tabbing back into the game or clicking into the game view in editor.
50 Days Ago
merge from new_menu
50 Days Ago
Keybind reset button loc
50 Days Ago
Settings slider option now have an input field that can be used to enter exact values Fixed framerate slider clunkiness
50 Days Ago
Shadow update group execution order
50 Days Ago
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50 Days Ago
Fix flashlight and laser sight attachment effects getting stretched when toggled during inspect animation or by unequipping/equipping the weapon.
50 Days Ago
Potential fix for scientists sometimes not reacting to being shot when hunkered down in cover
50 Days Ago
successful purchase item overlay
50 Days Ago
update favourites page when you unfavourite a server as well
50 Days Ago
Fix toast second button not working properly
50 Days Ago
Fix copy button copying multiple times
50 Days Ago
new_menu -> main
50 Days Ago
Fixed get premium button showing up for every server
50 Days Ago
Rust plus button changes
50 Days Ago
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50 Days Ago
Fix client compile error
50 Days Ago
Auth wip
50 Days Ago
Set up eoka anims, entity and override controller
50 Days Ago
merge from main
50 Days Ago
merge from stability_stat_fix
50 Days Ago
merge from fix_attackheli_headlights
50 Days Ago
merge from max_health_debug
50 Days Ago
merge from legacy_high_wall_fix_2
50 Days Ago
merge from fix_heavymovement_refs
50 Days Ago
merge from no_build_zone_height_visual
50 Days Ago
merge from metal_detector_dropped_items
50 Days Ago
Removing end frame offset so that camera loops correctly on inject self
50 Days Ago
merge from main
50 Days Ago
Revert other assets
50 Days Ago
Revert materials and models
50 Days Ago
50 Days Ago
Climate for new falloff
51 Days Ago
Weather updates
51 Days Ago
Remove debug code
51 Days Ago
Optimize TryGetDefinitionFromEntityName by building a mapping for it at build time Editor falls back to building the map on first reference to not slow down booting Might help reduce the lag spike when the local player dies
51 Days Ago
Merge from hardcore_refresh
51 Days Ago
Alow greater SHDO intensity values, bring fade distance a little closer
51 Days Ago
Baselines for new atmosphere distance ramping
51 Days Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
51 Days Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
51 Days Ago
NRE fix
51 Days Ago
Initial work for Rust Plus hookup