125,276 Commits over 4,171 Days - 1.25cph!

50 Days Ago
tarps for floating city
50 Days Ago
Merge from death_screen_optimize
50 Days Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
50 Days Ago
Fixed store overlay page not blocking clicks
50 Days Ago
Implement texture streaming support for the instanced fallback renderer
50 Days Ago
Tweak voicelines
50 Days Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
50 Days Ago
Fix compile error
50 Days Ago
Improve lkp vislog
50 Days Ago
Pilot Ejector Seat - Updated WIP model and textures
50 Days Ago
Fix target position guess not working properly
50 Days Ago
merge from new_menu
50 Days Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
50 Days Ago
merge from max_health_debug
50 Days Ago
Updated Pilot Hazmat AO texture
50 Days Ago
new_menu -> main
50 Days Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
50 Days Ago
Remove shadow from interaction modal in bootstrap
50 Days Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
50 Days Ago
Pilot hazmat cleanup
50 Days Ago
Add vislog for lkp
50 Days Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
50 Days Ago
Backpack Texture update
50 Days Ago
Set up semi auto pistol entity and override controller
50 Days Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
50 Days Ago
merge from pilot_hazmat_dlc
50 Days Ago
new_menu -> main
50 Days Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
50 Days Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
50 Days Ago
updated playerModel.cs with new sitting enum
50 Days Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
50 Days Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
50 Days Ago
reverted playermodel.cs
50 Days Ago
PurchasedItem overlay design
50 Days Ago
merge from main
50 Days Ago
revert ak prefab changes from old commit
50 Days Ago
new_menu -> main
50 Days Ago
Compile fixes
50 Days Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
50 Days Ago
Remove CombineTrivialDistancesJob
50 Days Ago
Set up waterpistol anims, entity and override controller
50 Days Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
50 Days Ago
merge from new_menu
50 Days Ago
fix compile error
50 Days Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
50 Days Ago
Fix conbutton states not getting reset.
50 Days Ago
Tidied up the interaction toast - still needs the icons sorted
50 Days Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
50 Days Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
50 Days Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists