reporust_rebootcancel

129,506 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)
2 Months Ago
Abyss pack + base pack styling
2 Months Ago
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type. Some cleanup. Add couple more test saves.
2 Months Ago
Merge: from main
2 Months Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
2 Months Ago
merge from new_menu
2 Months Ago
Removed mono speaker mode option, convar is clamped anyway
2 Months Ago
Placeholder icons for boat building station, sail, steering wheel.
2 Months Ago
- Fix scientists not reacting to sounds when idle - New reaction time implementation with voice-lines and surprised animation when seen from peripheral range or very far
2 Months Ago
merge from new_menu
2 Months Ago
Fixed resolution dropdown being populated everytime you open the settings menu
2 Months Ago
increase shadow curve range
2 Months Ago
add controls for cloud shadowing amount
2 Months Ago
Remove previous temporay forced global disabling of RendererBatch
2 Months Ago
Merge: from benchmarking_update - Added Biome benchmark - Re-enabled other benchmark scenes - Deleted Terrain and FoliageGrid benchmarks, demo benchmark Tests: benchmark in editor and standalone client
2 Months Ago
Revert reaction time stuff, too complex to debug and not that intuitive as a player, will try other idea to achieve same result
2 Months Ago
demoparent_fix -> main
2 Months Ago
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
2 Months Ago
Merge: from main
2 Months Ago
Merge: from item_pooling - Fixes bugs with pooling use - List<Item> leak and use-after-free Item use - Added tests Tests: unit tests + confirmed container corpses no longer leak List<Item> from pool
2 Months Ago
Disabled raycast target on the featured tab scroll gradient
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
Some settings convar fixes
2 Months Ago
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
2 Months Ago
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
2 Months Ago
BBS collider tweaks. Improve ladder placement.
2 Months Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
2 Months Ago
Actually setup steering wheel deploy rotation instead of just placing it backwards every time. Setup steering wheel placement mesh.
2 Months Ago
Boat build validation now works client side too. Show reason specific error toasts when trying to finish construction for invalid boat builds.
2 Months Ago
Clean: remove FoliageGridBenchmark and associated script Superseded by BiomeBenchmark Tests: benchmark in editor
2 Months Ago
Update: BiomeBenchmark - expose camera flight speed - Set default camera speed to 16, similar to what it was when lerping Tests: benchmark in editor
2 Months Ago
Fixed missing values on interaction crosshair mode
2 Months Ago
Fixed text and color issues with setting dropdowns
2 Months Ago
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
2 Months Ago
Fix scientist turning to face target before fully noticing it
2 Months Ago
Cart content is saved between sessions
2 Months Ago
merge from new_menu
2 Months Ago
Merge from naval_update
2 Months Ago
SimpleFloatingEntity compile fix
2 Months Ago
merge from new_menu
2 Months Ago
ifdef rework to allow for client side boat validation checks
2 Months Ago
123277 applied to the new settings menu
2 Months Ago
merge from main
2 Months Ago
More work on floating walkways (WIP)
2 Months Ago
121963 applied to the new settings menu
2 Months Ago
Update: BiomeBenchmark - split timings per topology Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings. Tests: benchmark in editor
2 Months Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
2 Months Ago
Store cart empty version
2 Months Ago
- Move reaction time logic to sense component instead of shooting component - Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
2 Months Ago
Update: BiomeBenchmark - add it to standalone build Will replace FoliageGridBenchmark today Tests: autobench in client