reporust_rebootcancel

129,506 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
2 Months Ago
Merge from main
2 Months Ago
Merge from computerstation_reskin_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from team_invite_changes
2 Months Ago
Fix auto turret auth not working
2 Months Ago
Merge from main
2 Months Ago
Resource dispensers respect max stack size
2 Months Ago
merge from new_menu
2 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
2 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
2 Months Ago
Enabled R/W on a few collision meshes that need it
2 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
2 Months Ago
▉▉▌▅▇ ▌▄▌▍ ▇▍▅_▋▄█▉▊_▍▌▍█▍▆▊▆▆_▌▌▌▍▍█▋▆▊▉▊ -> ▍▍▍▄
2 Months Ago
█▄█ ▋█▅▅▌▋ ▊█▉▇▄ ▄▇▋▊▋▅▅▉▌ ▍▄▍▅▊ ▇▆▆ ▍▍▅▍▉▄ - ▊▉▋ ▉▍▅▊▆▆▇ ▉▆▋▄▄ ▅▋ ▌▍▅█▋ █▄▉▉█▇█▉▅ ▅█▇▅▅▍▊ - ▆▇▆▋ ▋▉▉▇▉▆▆ ▌▆▆▍▇▉▌▅▋ ▄█▋ ▆▋▊▆█▋, ▇▌▍▅▅ ▊▊▍▋▍▌█ ▅▍▆▅ ▊▇▌▅▅▋▆▍▅
2 Months Ago
Featured tab items ordering
2 Months Ago
Mass/health block tweaks
2 Months Ago
BBS duplicate name fix. Sails revert to closed on save load.l
2 Months Ago
Featured tab now spawns stuff
2 Months Ago
merge from new_menu
2 Months Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
2 Months Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
2 Months Ago
M15 pistol - Updated WIP textures
2 Months Ago
remove dumb thing
2 Months Ago
General store layout fixes
2 Months Ago
fix signed/unsigned mismatch warning
2 Months Ago
mac fix + line endings
2 Months Ago
Soft mask setup for play menu
2 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
2 Months Ago
Added 4K Cinematic Compass Textures
2 Months Ago
merge from main
2 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
2 Months Ago
Tweaked the store overlay pages blur
2 Months Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
2 Months Ago
New blur to the quit modal
2 Months Ago
added editor debug command to force refresh foliage grids / decor spawning / lod grids / etc. debug.forcerefreshlods
2 Months Ago
separated GridErosion heightmap carving from terrain splatting as two separate ProceduralComponent passes, gives more control to let rocks be placed nicely onto channelled terrain but then restrict splatting terrain onto them afterwards - also re-ordered GridErosion to be before small cliff hill rocks as these were the main cause of floating rocks
2 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
2 Months Ago
Pretending to be a graphics programmer: wrote a semi optimised blur shader for our UI. Old background ui blur was doing ~130 texture fetches + three draw calls New one does ~9 texture fetches + 2 draw calls. Output is pretty consistent between old and new. UI Notifications now has an icon just like the store (rather than a blank entry)
2 Months Ago
Using roboto on: generic popup body, settings tooltips, skin modal description
2 Months Ago
wind vector can be changed over time
2 Months Ago
Applied Roboto Regular on store overlay pages
2 Months Ago
Added Roboto Regular font (non condensed version)
2 Months Ago
Created and Setup Compass Icon
2 Months Ago
General store soft mask
2 Months Ago
Added SoftMask
2 Months Ago
QA feedback changes for view model camera animations
2 Months Ago
Volumetric profile