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129,518 Commits over 4,140 Days - 1.30cph!

2 Months Ago
Codegen
2 Months Ago
heli_crash_canyon -> main
2 Months Ago
Ensure helicopter cant crash at canyon c
2 Months Ago
main -> naval_update
2 Months Ago
naval_update -> scientist_rhib
2 Months Ago
Terrain deploy volume
2 Months Ago
Setup info box heros. Link info box on the dashboard to store/limited
2 Months Ago
2 Months Ago
Merge from main -> party_system
2 Months Ago
Add patch info hero, updates itself with the latest patch from the manifest
2 Months Ago
Remaining biomes in climate.
2 Months Ago
Fix compiile error
2 Months Ago
Ignore invites for a party you are already in
2 Months Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
2 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
2 Months Ago
General store background crossfade when focused on pack categories
2 Months Ago
Added a debug command to print the weekly skins
2 Months Ago
Limited tab scroll view
2 Months Ago
Merge from trimmed_asset_warmup
2 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
2 Months Ago
Fix some prefab issues from older merges
2 Months Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
2 Months Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
2 Months Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
2 Months Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
2 Months Ago
merge from macos-water-fixes
2 Months Ago
merge from findactivewaterbodies_optim
2 Months Ago
fix server compile
2 Months Ago
▋▄▅▉ ▇▋▌▍▊▍▇▄
2 Months Ago
more sun configurableness
2 Months Ago
Fixed flex grid vertical height
2 Months Ago
Store limited tab scrollview
2 Months Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
2 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
2 Months Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
2 Months Ago
new_menu -> aux3
2 Months Ago
Minor cleanup
2 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
2 Months Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
2 Months Ago
M15 Pistol - WIP Texture update
2 Months Ago
compile fix
2 Months Ago
new_menu -> aux3
2 Months Ago
new_menu -> aux3
2 Months Ago
Session page can now understand and quit demos
2 Months Ago
new_menu -> aux3
2 Months Ago
Added a super basic sessions tab so you can leave a server you're currently in without using console
2 Months Ago
Second pass on floating walkways, with proper textures (WIP)
2 Months Ago
Use old demo ui setup for the demo system