reporust_rebootcancel

129,367 Commits over 4,140 Days - 1.30cph!

2 Months Ago
merge from new_menu
2 Months Ago
ifdef rework to allow for client side boat validation checks
2 Months Ago
123277 applied to the new settings menu
2 Months Ago
merge from main
2 Months Ago
More work on floating walkways (WIP)
2 Months Ago
121963 applied to the new settings menu
2 Months Ago
Update: BiomeBenchmark - split timings per topology Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings. Tests: benchmark in editor
2 Months Ago
More boat building station prefab tweaks for usability. Fixed BBS ground watch issues.
2 Months Ago
Store cart empty version
2 Months Ago
- Move reaction time logic to sense component instead of shooting component - Make scientist reaction time longer in peripheral vision, or from very far away (fastest reac time 0.25s, longest 2s)
2 Months Ago
Update: BiomeBenchmark - add it to standalone build Will replace FoliageGridBenchmark today Tests: autobench in client
2 Months Ago
Only increase frontal vision range when in combat, not peripheral vision range (we don't want to discourage players flanking)
2 Months Ago
Increase time between noticing the player and shooting them when they are far away
2 Months Ago
merge from ambiencewavesoundzone_null_fix
2 Months Ago
sanity check validity of AmbienceWaveSounds singleton when calling trigger callbacks, can be destroyed in some disconnect cases
2 Months Ago
Fix camping and surprise being triggered incorrectly sometimes on first sighting
2 Months Ago
Merge from main
2 Months Ago
Boat Building Station: Nicer positioning relative to netting, volume fixes. Added ladders to sides to make it easier to get onto from the water.
2 Months Ago
Boat building station deploy volume for build area to prevent placement in areas where the sea floor could mess your boat up
2 Months Ago
merge from horsebreed_trophy_fix
2 Months Ago
merge from console_quit_history
2 Months Ago
merge from combatknife_sfx_drop_fix
2 Months Ago
merge from AbyssBarrelCorpse
2 Months Ago
merge from fix_dud_satchel_clip_walls_explode
2 Months Ago
merge from voicemail_nre_fix
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from trimmed_asset_warmup - updated to main
2 Months Ago
Merge from main
2 Months Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
2 Months Ago
Merge from lockedcrate_shock_effect_parent
2 Months Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
2 Months Ago
merge from new_menu
2 Months Ago
Fixed keybind buttons not working Fixed some click/up/down in RustButton again
2 Months Ago
new_menu -> aux3
2 Months Ago
Even dumber compile errors.
2 Months Ago
more wip
2 Months Ago
new_menu -> aux3
2 Months Ago
compile fixes
2 Months Ago
Removed cart button on item redirect, replaced subtitle for "Available in X pack"
2 Months Ago
WIP: still some weird y rotation offsets
2 Months Ago
merge from new_menu
2 Months Ago
Weekly skins countdown widgets
2 Months Ago
Fix debug camera not tracking the correct object when playing back demos
2 Months Ago
Fixed text wrapping issues for the featured limited skin
2 Months Ago
Fixed store tab navigation not changing button states
2 Months Ago
marge from party_system -> main
2 Months Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
2 Months Ago
Network++
2 Months Ago
Codegen