reporust_rebootcancel

123,360 Commits over 4,171 Days - 1.23cph!

3 Days Ago
Merge from main
3 Days Ago
merge from sky_circle_fix
3 Days Ago
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3 Days Ago
merge from abel_tc_auth_fix_2
3 Days Ago
merge from wall_cabinet_pickup_fix
3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
merge from bed_blocking_chandelier
3 Days Ago
deleting unused textures from deck crane and rhib crane AO curve tweaks so it's less intense on them set ghost ship LOD textures to repeat as they default to clamp, causing issues
3 Days Ago
Merge from main
3 Days Ago
Ocean shoreline wetness fix
3 Days Ago
updated the cranes and radars onboard ghost ships to prefabs set layer to world on spinny radars
4 Days Ago
final LOD bakes for the ghost ships, double res + downsampling for quality
4 Days Ago
Added ground watch to ceiling light and Chandelier
4 Days Ago
naval_update -> scientist_boat_ai
4 Days Ago
take 2 on tentative pooling fix for mannequin posing
4 Days Ago
subtract commit 129922, includes extra files
4 Days Ago
tentative pooling issue fix for mannequin
4 Days Ago
Improved radiation consistency at the main entrance and cave entrance of military tunnels with more sphere and box radiation triggers. Ran S2P Before: https://files.facepunch.com/jacob/1b0211b1/33YoiGKzIf.jpg After: https://files.facepunch.com/jacob/1b0211b1/6am3EFYeP4.jpg
4 Days Ago
Recycler shed now uses a box collider for radiation rather than a sphere so you only get rads when at the recycler or very close to the building
4 Days Ago
Player built boats can now enter the deep sea: TriggerDeepSeaPortal now fowards the parent PlayerBoat entity if the triggering entity is a BoatBuildingBlock
4 Days Ago
merge from naval_update to get the latest TriggerRadiation.cs
4 Days Ago
More post merge fixes. Restored naval items/phrases. New test save for deep sea boat testing.
4 Days Ago
Tropical cliff files.
4 Days Ago
Updated Plushie 02 textures and materials, rendered new icon
4 Days Ago
Tropical cliff variant.
4 Days Ago
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4 Days Ago
Manifest after merge
4 Days Ago
fix censornudity convar NRE with mannequins
4 Days Ago
fix weird circle in sky if vclouds are never enabled and there's sky rotation applied
4 Days Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
4 Days Ago
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4 Days Ago
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4 Days Ago
Replace parallel for with normal for loops as it doesn't seem possible to completely get rid of their allocation (tried caching actions, extracting state, reimplementing with tasks, unitask, threadpool... those allocate less but still do)
4 Days Ago
Remove alloc in ExtractMesh
4 Days Ago
enabled shadows on sleeping bag model
4 Days Ago
rename and reorganise media
4 Days Ago
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4 Days Ago
Phrases
4 Days Ago
Add more media for exhibit pack
4 Days Ago
Check for storage adaptor too
4 Days Ago
Merge from naval_update
4 Days Ago
subtract Attackheli_Buildvolume 129549
4 Days Ago
merge from string_light_batching_crash
4 Days Ago
merge from decor_lighting_dlc
4 Days Ago
merge from spotlight_research/Chandelier_power