reporust_rebootcancel

127,249 Commits over 4,109 Days - 1.29cph!

Yesterday
Fix attack heli damagefx and headlight dynamic lod
Yesterday
legacy wood + update wall paper icon
Yesterday
update rtc image
Yesterday
Fixed vclouds setting not applying
Yesterday
merge from new_menu 🎉
Yesterday
Convared the UIEscapeCapture debug logs
Yesterday
Fixed DLC tab grid height
Yesterday
merge from new_menu
Yesterday
Bootstrap conflict fixes
Yesterday
merge from main
Yesterday
add atmosphere fog start/end ramp up distance
Yesterday
- Fix muzzle vfx rotation on heavy scientist minigun - Halve damage and double accuracy, makes minigun damage more predictable
Yesterday
Electric Table Lamp - Added LODs & gibs, adjusted textures
Yesterday
code cleanup
Yesterday
More unused assets
Yesterday
Removed some ph assets
Yesterday
Simple error output More cleanup
Yesterday
Fix suppressive fire inadvertently giving all nearby scientists ESP
Yesterday
Disabled store jungle background
Yesterday
Decor store grid Fixed static content sorting not working
Yesterday
wall shelves now only placeable on walls, shocker, I know.
Yesterday
Fixed bug causing chat to steal escape presses Reduced menu background filter Changed odd an even styling Added animation on entry hover Fixed session nav option not dissapearing when leaving server Fixed interaction modal x button being on the wrong side
Yesterday
Removed spammy warning log
Yesterday
Add numberOfPlayerReports to PlayerState Protobuf, from feedback
Yesterday
Improve heavy behaviour when shooting unreachable players, don't just go to the foot of the building
Yesterday
Fix more oilrig unreachable navmesh islands
Yesterday
Fixed cart button warning Fixed store search tab mask
Yesterday
Make path vislog more intuitive and consistent, fix heavy scientist sometimes struggling to find angle on player standing on top of building
Yesterday
Merge from gpuinstancefix
Yesterday
100 gpu instancing or read/write fixes.
2 Days Ago
Linked up all the store assets
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Allow scrolling in vddraw window, filter out more verbose vlogs to prevent spikes when recording lots of scientists
2 Days Ago
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2 Days Ago
merge from projectile_jobs
2 Days Ago
RHIB Art Update
2 Days Ago
ensure effect processing always runs for projectiles when none need updates (fixes projectiles hanging around until another is fired)
2 Days Ago
Fixed interaction toast being weirdly layed out in bootstrap
2 Days Ago
Added medieval pack showcase Renamed all page overlay prefabs
2 Days Ago
Server Browser Rebuild() now runs in a Task, this stops frame drops and UI unresponsiveness when updating server lists Favourites now always appear at the very top of your listings no matter what browser you're in Sped up ServerResponded() 20% ~ quicker by using easy outs Sped up finding server mode tag
2 Days Ago
2 Days Ago
meta for images
2 Days Ago
Add automated screenshots instead of only serialized settings, fixed lighting
2 Days Ago
Add store images in all sizes
2 Days Ago
Restored abyss pack showcase Added new system to let us create mock items + tile prefab override
2 Days Ago
exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
2 Days Ago
Culling performance improvements
2 Days Ago
Eliminate the need to update call indices because they are stable and can be stored with each command
2 Days Ago
Made `count` property report the highest populated index instead of the allocated space.